Title: UQM 0.7.0 Roguelike Post by: Schizoid on December 22, 2020, 01:08:58 pm Ur-Quan Masters 0.7.0 Roguelike
(http://mosc-portal.bursa.ru/imagehosting/2020/12/24/685fe4b0a3a4df4.png) This is a version of the game in which star systems are randomly generated, resources on planets and all artifacts and rainbow worlds are randomly located. The position of star systems in the galaxy remains unchanged, but their content changes. The game allows you to generate thousands of dissimilar galaxies, making each playthrough unique. Also introduced the ability to adjust the difficulty of the game. Download: UQM Roguelike (http://sc.bursa.ru/download/uqm/Roguelike1/uqm_roguelike.zip) How to install: unpack the archive into the folder with the game UQM 0.7.0 How to start:
On first launch, the game will create a RogueOptions.txt file that you can open with notepad and edit the following game settings:
Feature list:
(click to show/hide) Mismatch of text with audio tracks
(click to show/hide) If you encounter critical bugs or just find any errors in the game or text, please report in this topic. Title: Re: UQM 0.7.0 Roguelike Post by: Krulle on January 19, 2021, 08:19:32 am Sounds great, thanks!
Will there be a version upgrade to 0.8? Title: Re: UQM 0.7.0 Roguelike Post by: Malin on January 20, 2021, 09:49:52 am Quote from: Krulle Will there be a version upgrade to 0.8? Probably not. At least no such plans yetTitle: Re: UQM 0.7.0 Roguelike Post by: Schizoid on January 21, 2021, 08:44:03 am If only the exe-file has changed in version 0.8, then the roguelike-version will work with it, because the roguelike is also, first of all, an exe-file, which will simply work with all the other resources of the game. Although at the same time it will remain the version 0.7 with the changes introduced.
The roguelike-version was developed for a long time, and when it was almost ready, version 0.8 appeared. And now, in order to adapt to 0.8, most of this work needs to be done again. Title: Re: UQM 0.7.0 Roguelike Post by: Elestan on January 21, 2021, 09:37:41 am If only the exe-file has changed in version 0.8, then the roguelike-version will work with it. It's been nearly 10 years since 0.7.0, so I'm pretty sure that more than just the .exe has changed. The save game format, for one thing. Quote The roguelike-version was developed for a long time, and when it was almost ready, version 0.8 appeared. And now, in order to adapt to 0.8, most of this work needs to be done again. If you did a git clone and branch of the repo, you could apply the 0.8.0 changes through an automatic merge (though you'd have to resolve the conflicts). If you just copied (forked) the code, then yeah, you're looking at a manual merge/rewrite. I recommend that all modders start by doing a git clone and branch; git was designed to help with this problem. Title: Re: UQM 0.7.0 Roguelike Post by: Schizoid on January 22, 2021, 11:53:34 am If saves are created by an exe-file, then there should be no problem with them either, but you are right anyway - I just checked, the roguelike does not work with 0.8 at the moment for other reasons.
So if anyone wants to try the roguelike version, first install: Ur-Quan Masters 0.7 (https://sourceforge.net/projects/sc2/files/UQM/0.7/) Maybe someday Malin (coder of the roguelike, who also reads this topic) will take 0.8. Let's hope, but we don't promise anything. Title: Re: UQM 0.7.0 Roguelike Post by: Krulle on January 22, 2021, 01:44:32 pm Nah, it was the wish of many in the community to have a random distribution mode, so thanks to Malin for the work and efforts!
It's a pity being full time employee and now full time teacher too (of three kids whose schools are closed), ... No time for games. :( Title: Re: UQM 0.7.0 Roguelike Post by: Schizoid on January 25, 2021, 10:34:44 am Of course, thanks to Malin for the work and efforts, but still the roguelike version is the product of a small team of like-minded people. :)
Title: Re: UQM 0.7.0 Roguelike Post by: Krulle on January 25, 2021, 02:40:21 pm Indeed! Thanks to all involved!
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