Title: Planetary stats Post by: ZedPower on May 16, 2003, 08:31:08 am Hello all. I never played SC2 way back then, but I'm a very oldskool kind of guy and I just had to try UQM. So far, it gives me the exact same "whoa, cool" vibe as the original XCom did.
Anyway. More than once, I've had Landers instantly fried upon landing by lightning bolts and various other environmental hazards. At first I was a wee bit miffed since it seemed pretty random, then I figured it probably had something to do with the stats displayed in the main window when scanning. Some of the icons there appear self-explanatory, but most completely stump me. Is there some reference somewhere to these stats and how they affect exploration? I can't seem to find anything related in the manual file. Thanks in advance for any help! Title: Re: Planetary stats Post by: Defender on May 16, 2003, 08:56:43 am in the left hand side, is as follows:
orbit atmosphere temperature weather tectronics in the right hand side, is as follows: mass radius gravity day tilt. if you do not like the pictograms, use the command line cscan pc this will change the the default pictures into text, wich is easier to read. imo. ~DEFIANT Title: Re: Planetary stats Post by: Kohr-Ah_Primat on May 17, 2003, 12:23:56 am Weather greater than 2 means you get lightning bolts hitting the surface (and your lander). Obviously they range in intensity from 3 and 4 (dodgeable) to 7 and 8 (impossible). Similar situation with earthquakes and Tectonics. 3 and 4 (dodgeable) to 7 and 8 (insane).
Temperature... above 100 degree C = periodic blasts of flame. If it's not too high (say less than 300 or 400) then they're very rare, while planets with temperatures of say... 4500 degrees are rather insane. However crossing paths with a hotspot is incredibly lethal and can demolish even a completely full lander. General rule: Supergiant stars will have planets that are mostly if not completely above 100 degrees C. Biological scan for life. If the creatures are moving insanely fast across the surface of the planet, you may wish to rethink going down to mine. Creatures can be quite lethal to your lander. If the atmosphere is a vaccuum, you can assume there is no life present. If saving and reloading when you lose a lander is not your thing, then I suggest not going to any planet with a higher rating than 3 in either weather or tectonics, or temperature above 100 C. You can obtain upgrades later that will protect your lander against these environmental disasters. Title: Re: Planetary stats Post by: ZedPower on May 17, 2003, 02:33:39 am That certainly lights my lantern. Merci beaucoup!
Title: Re: Planetary stats Post by: Jason on May 17, 2003, 05:38:04 am Don't land on higher than 3???
For me, that depends on the stat. Like said before 0-2 is a no-brainer... 3 is pretty dodgeable for all hazards. 4 or 5 for quakes isn't too bad... I generally lose a little crew and burn some extra fuel (to resupply)... But it can be worth it. If life iis a gold mine. Each unit of biological data is worth 2 credits. Fuel is 1 credit per unit. 1 unit of fuel is 20 RU... So if you kill something for 5 units of biological data, then that's 200 RU... If you clean up an entire planet and lose 10 or 20 crew... it's probably worth it. Just my 2 cents ;) Title: Re: Planetary stats Post by: Kohr-Ah_Primat on May 17, 2003, 05:55:53 am Yes, and a rainbow world nets you a nice 10,000RU.
But by the same token, traveling through space is bloody expensive. A full high-efficiency tank doesn't last you very long at all (100 units of fuel, not considering the 10 fuel unit tank your ship is pre-equipped with) and costs 2000 RU to fill up to the brim. Personally, I am the sort of person that doesn't mind restarting a game over and over and over until I clear out Venus (weather 8 ) with no lander casualties (took me over an hour) but if you're into 'playing fair' (saving and reloading totally eliminates the point of being able to buy additional landers) then you might not want to take the chance of landing on planets with greater weather/tectonic activity than 3. But there are a pair of rather hostile worlds with exotics in Alpha Centauri that most people find worth risking lander death for. Title: Re: Planetary stats Post by: J on May 17, 2003, 07:57:04 pm I wrote a launcher which allows you to change all available UQM settings.
One of them is the ability to turn off the pictogram planet info, and have it just display the text version, like the PC SC2. Grab it if you'd like http://www.theafterm.ath.cx/uqm/UQM%20Launcher+Libs.exe Heres a pic (http://www.theafterm.ath.cx/uqm/UQM%20Launcher.jpg) Title: Re: Planetary stats Post by: Mark Vera on May 18, 2003, 11:36:03 am Quote I wrote a launcher which allows you to change all available UQM settings. One of them is the ability to turn off the pictogram planet info, and have it just display the text version, like the PC SC2. Nice.. but it completely crashed my Windows XP. Everything just hanged, even my Winamp stopped playing (or actually the play buffer begun looping), keyboard or mouse didn't respond. Waited minute or so.. and pressed reset to boot. Sorry :) Luckily I didn't have anything important open at that time.. like some remix work ;) Title: Re: Planetary stats Post by: Death 999 on May 19, 2003, 02:25:59 am I also have a program that does this. It's called "sh", and it won't crash your computer...
Title: Re: Planetary stats Post by: Vee-R on May 20, 2003, 01:05:15 am Quote Personally, I am the sort of person that doesn't mind restarting a game over and over and over until I clear out Venus (weather 8 ) with no lander casualties (took me over an hour) but if you're into 'playing fair' (saving and reloading totally eliminates the point of being able to buy additional landers) then you might not want to take the chance of landing on planets with greater weather/tectonic activity than 3. Personally I just don't remember Venus having anything on it that's worth wasting all effort on, so why bother? :) The only places at Sol I ever go to are Pluto -> Io (for radioactives) -> Starbase -> Luna -> Mercury, then on to greener pastures (that is, redder supergiant pastures). Title: Re: Planetary stats Post by: RockasaurusRex2000 on May 20, 2003, 04:23:29 am Quote tectronics Tectonics? sorry. Title: Re: Planetary stats Post by: Defender on May 20, 2003, 06:55:34 am Quote Tectonics? sorry. tectronics...sorry forgot the "r". but if your not sure what that means, its another word for earthquakes. of course you would have probley gotten that if you payed more attention in science class, and i, english, for spelling. ~DEFIANT Title: Re: Planetary stats Post by: RockasaurusRex2000 on May 20, 2003, 07:05:47 am no, I mean I thought it was spelled tectonics, like plate tectonics?
Title: Re: Planetary stats Post by: Defender on May 20, 2003, 07:35:50 am it is... i think... ok now im confused ???
Title: Re: Planetary stats Post by: Death 999 on May 20, 2003, 09:30:12 am Rockasaurus is right on.
Title: Re: Planetary stats Post by: Kohr-Ah_Primat on May 22, 2003, 05:21:33 am Quote Personally I just don't remember Venus having anything on it that's worth wasting all effort on, so why bother? :) The only places at Sol I ever go to are Pluto -> Io (for radioactives) -> Starbase -> Luna -> Mercury, then on to greener pastures (that is, redder supergiant pastures). It's called 'insanity'. Something that comes with millenia of enslavement to psychic frogs, I'm afraid. Truthfully, I do it because I wanted to figure out what the maximum amount of RU I could possibly obtain without ever leaving Sol. This included repeated refueling at the space station pre-Ilwrath and also never taking a single casualty. Title: Re: Planetary stats Post by: Novus on May 22, 2003, 06:42:22 pm Quote I wrote a launcher which allows you to change all available UQM settings. J's launcher has one major problem: it only works on Windows. A more satisfactory solution would be to write the launcher to use the same libraries as UQM for its user interface, i.e. SDL. It could be a good idea to use UQM's menu code; this would solve both the compatibility problem and give us a setup program/launcher/whatever that looks suitably UQM-like.Title: Re: Planetary stats Post by: Culture20 on May 23, 2003, 12:20:44 am Or an options sub-menu on the front menu...
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