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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Key requests, time slowing on: June 02, 2004, 10:53:07 pm
It does kind of bother me. In the beginning of the game, those extra RU count every little bit, and leaving one or two mineral sources on the surface or spending expensive fuel to go back and get them just slow me down. Sad Which, of course, makes the game even more rushed.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Key requests, time slowing on: June 02, 2004, 10:37:18 am
A start of the current UQM version and moon-grab until the lander is full put 50 cargo in the hold. So whether it's 64 or 100 before upgrade, the original game still could hold more.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Key requests, time slowing on: June 02, 2004, 08:41:18 am
Er, sorry. By "in orbit", I meant the close up view when navagating around a planet, where you can see any moons it has. Time can be slowed at any point, the developers just have to decide to make the change.

So what you're saying Krulle is that the cargo capacity of the lander is the same as the PC version? I thought the current release of UQM seems both smaller compared to non-upgraded and upgraded landers. I could dig out the CD and run it on DosBox (though DosBox might still have issues with the palette) to find out. But would it make a difference? Are the developers receptive to making such changes from the current version?
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