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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 03, 2004, 06:51:10 am
Geez, just leave us hangin' why don't ya  Grin
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 01, 2004, 09:21:22 am
Yeah, finding earth and reversing the effects of the artifact could be the main objective of the game.  And of course, since the universe has been re-arranged, that would leave you some freedom to create more alien races from other parts of the galaxy.  Very cool indeed  Cool!
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: August 16, 2004, 12:31:54 am
You beat me to it cronos, I was just about to do that. Cheesy
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: August 07, 2004, 09:07:50 pm
I've noticed a bug.  After a raid into the system by pirates/enemies/whatever, my cargo ships disperse.  This is cool, but then they don't form up again and I have to go into hyperspace and come back in system to get them on my tail again.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: August 04, 2004, 08:10:49 am
Combat is awesome; I love the feel of being able to sit off in the distance and lob nukes at the enemy.

One thing in particular, maybe you could tone down the turning rate of the shofixti ship.  I seem to tap one of the turn keys and I go into a series of uncontrolled donuts.  Makes it impossible to mine.

Other than that, ship handling, fire, and damage is all handled well and is less fast-paced then in the last release.  I actually have time to get a shot off before my escorts get blown to dust.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: August 03, 2004, 11:21:43 pm
Is it intentional that we cannot upgrade alien ships?
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: August 03, 2004, 02:16:23 am
Uhhh, for some reason the planet interaction button does not work. Huh  I tried changing it to something besides B, and it still does not work.  Is this a bug or is my comp flicking me crap.

Anyway, good work so far Madgap.  Other than that, I have had no problems.  I see you got the mining laser to damage friendlies (found that one out the hard way) and the new resource asteroids are trippy.

Suggestion: Try toning down the in-system traffic.  It is hard to mine anything with all those skiffs bouncing off you.

Question:  Is there any difference between the different cargo ships (I am too lazy to check myself) or are they just there to try out different models.  Either way, they all look cool.

Keep up the good work!  Grin
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I am creating an RTS set in the SC2 universe on: July 07, 2004, 09:40:30 pm
Sounds good.  I am quite a voice actor myself (my cartman impression is COMPLETELY accurate).  Email me @ thetallman13@yahoo.com if you need the help.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: June 24, 2004, 03:55:58 am
Has everybody checked the website?  The about section has been updated.  It seems our friend madgap is as good a comedian as he is a programmer.  

Why quantum mechanics?
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: June 16, 2004, 04:40:11 am
That is strange.  I got the same message.  Maybe he is just updating.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Escape Velocity on: June 11, 2004, 01:25:34 am
EV:Nova is the only one I have ever played.  It impressed me so much that I bought it.  The story is a little tricky to get into though.  The ships and weapons are awesome! Grin
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thank You! on: June 07, 2004, 07:21:55 am
Deep Shiver, real deep...
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: June 06, 2004, 11:31:10 pm
Hey Madgap, got a few more questions.

First of all, does  the fuel depot server any purpose other than to establish your presence on gas giants?  I tried to fuel up my ship, but when I went to the starbase, it still cost the same to fuel up.

Part two of first question.  Will it cost anything to fill up at the fuel depots in the future when they are operational?

Bug report.  It seems when you go to a starbase and sell a ship, you have to exit and re-dock b4 it will let you buy another one.  The buy button simply does not work.  This is not serious, just a bit annoying.

Progress report.  I just nuked my first starbase!!!  It was kewl.  Massive explosion and I lost half of my fleet (10 HCs!).

Note.  I figured out what the ships wandering aimlessly are doing.  They seem to be escorting cargo convoys.  You more than likely already know this, but I'm just lettin the other folks know.  They are quite usefull as they attract those annoying two-ship Ur-Quan interceptor fleets that are really good at pulling me into real space at an inopportune time.

Keep up the good work!

thetallman13
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: I Love Star Control 3! on: June 05, 2004, 11:11:08 am
SC 3 was great!  It was the first game in the series I played, and therefore became interested in the first two.  That is the only reason the game is good.  It introduced me to the first and second games, and that is the only reason for it's continued existence on my shelf.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: June 05, 2004, 05:12:42 am
Thanx Madgap, that cleared a lot up.

On the random ships, they are not unarmed and often help a lot in combat.  They seem to just wander between systems and keep the Ur-Quan ships occupied.

As for the trading, I have found that if I build more than two starbases, the prices start to vary.

Keep up the good work!
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