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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 2 on Genesis? on: July 19, 2003, 02:50:06 am
Doesn't look to be opensource but it is free. I could have missed something however. Smiley
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Best Melee Tactics on: March 20, 2003, 12:36:29 am
I see some Chmmr bs on your list.

Anyhow, in the following order to defeat your team.

1. Marauder
2. Marauder (the same as #1)
3. Chenjesu Broodhome or a combo of the Broodhome with what's left of the Marauder
4. Avatar or Fury
5. Avatar, Terminator, Broodhome, Marauder, Jugger
6. Ilwrath Avenger
7. Supox Blade, Fury, Skiff, or whatever the hell the Umgah call their ship
8. Another Jugger, Fury, Avenger
9. Fury or Earthling Cruiser
10. Anything but Avatar
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Winning "impossible" melee match-ups on: March 12, 2003, 08:21:18 am
Today I managed to beat the Sylandro with the Spathi in game. At first I baited it so the probe would follow me and laid off the speed, once following I released BUTT missiles like there was no tomorrow, when I ran out of energy advanced to the rear so to speak, and repeated. I think I lost about 5 crew.
4  The Ur-Quan Masters Re-Release / Technical Issues / Re:  help!!!: speech does not function on: March 09, 2003, 06:40:50 am
It's a permissions issue.

All right, now I'm freaked out. I'm trading with the Melnorme at Alpha Centauri at 0106 PST and speech worked.

SpliceMultiTrack(): loading...
 track: comm/melnorm/melno196.ogg, decoder: Ogg Vorbis, rate 11025 format 170102
 track: comm/melnorm/melno176.ogg, decoder: Ogg Vorbis, rate 11025 format 170102
SpliceTrack(): loading comm/melnorm/melno203.ogg
SpliceMultiTrack(): loading...
 track: comm/melnorm/melno172.ogg, decoder: Ogg Vorbis, rate 11025 format 170102
 track: comm/melnorm/melno201.ogg, decoder: Ogg Vorbis, rate 11025 format 170102
 track: comm/melnorm/melno181.ogg, decoder: Ogg Vorbis, rate 11025 format 170102
SpliceTrack(): loading comm/melnorm/melno204.ogg
SoundDecoder_Decode(): eof for comm/melnorm/melno074.ogg
Switching to stream comm/melnorm/melno196.ogg at pos 0
Switching to stream comm/melnorm/melno176.ogg at pos 0
Switching to stream comm/melnorm/melno203.ogg at pos 0
SoundDecoder_Decode(): eof for comm/melnorm/melno203.ogg
Switching to stream comm/melnorm/melno172.ogg at pos 0
Switching to stream comm/melnorm/melno201.ogg at pos 0
Switching to stream comm/melnorm/melno181.ogg at pos 0
Switching to stream comm/melnorm/melno204.ogg at pos 0
SoundDecoder_Decode(): eof for comm/melnorm/melno204.ogg
StreamDecoderTaskFunc(): finished playing comm/melnorm/melno204.ogg, source 6

Huh Huh Huh Huh Huh Huh

And then it stopped again.

SoundDecoder_Decode(): eof for comm/melnorm/melno203.ogg
Switching to stream comm/melnorm/melno172.ogg at pos 0
Switching to stream comm/melnorm/melno201.ogg at pos 0
Switching to stream comm/melnorm/melno181.ogg at pos 0
Switching to stream comm/melnorm/melno204.ogg at pos 0
SoundDecoder_Decode(): eof for comm/melnorm/melno204.ogg
StreamDecoderTaskFunc(): finished playing comm/melnorm/melno204.ogg, source 6
SpliceTrack(): loading comm/melnorm/melno078.ogg
StreamDecoderTaskFunc(): finished playing comm/melnorm/melno078.ogg, source 6
5  The Ur-Quan Masters Re-Release / Technical Issues / Re:  help!!!: speech does not function on: March 07, 2003, 10:29:11 pm
Found timestamp file: comm/starbas/starbas.ts
SpliceTrack(): loading comm/starbas/starb014.ogg
StreamDecoderTaskFunc(): finished playing comm/starbas/starb014.ogg, source 6
SpliceTrack(): loading comm/starbas/starb038.ogg
StreamDecoderTaskFunc(): finished playing comm/starbas/starb038.ogg, source 6
SpliceTrack(): loading comm/starbas/starb020.ogg
StreamDecoderTaskFunc(): finished playing comm/starbas/starb020.ogg, source 6
       'lbm/starbase.ani' -- 971 bytes
       'lbm/starbase.mod' -- 55024 bytes


How's that? I take it that the voice and 3do music after being unzipped should be in the content directory?
6  The Ur-Quan Masters Re-Release / Technical Issues / Re:  help!!!: speech does not function on: March 05, 2003, 07:46:48 am
Any tuxers have this prob? I did a selfie compile, have a /comm/location of ogg dir and also get no voices.

_GetMusicData(): loading lbm/starbase.mod
   decoder: MikMod, rate 44100 format 170202
       'comandr.con' -- 223 bytes
       'lbm/player.fon' -- 1 bytes
       'comm/comandr/comandr.ani' -- 2731 bytes
       'comm/comandr/comandr.fon' -- 1 bytes
       'comm/comandr/comandr.ct' -- 292 bytes
       'comm/comandr/comandr.mod' -- 67076 bytes
_GetMusicData(): loading comm/comandr/comandr.mod
   decoder: MikMod, rate 44100 format 170202
       'comm/starbas/starbas.txt' -- 61508 bytes
Found timestamp file: comm/starbas/starbas.ts
SpliceTrack(): loading comm/starbas/starb011.ogg
StreamDecoderTaskFunc(): finished playing comm/starbas/starb011.ogg, source 6
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Why do the Melnorme want biologicals? on: February 13, 2003, 11:08:54 am
Galaxynet interspecies pr0n.  Angry Grin
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What's with the caster? on: February 07, 2003, 09:15:43 am
Go to Kzer-za or Kohr-ah space and try it. You'd best have the full engines for both though.  Grin
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: you guys are missing the point on: February 06, 2003, 10:46:46 am
A precurser war isn't completly baseless there is the Sa-Matra afterall. At the very least we know they built the battle platform which leads any logical critter to believe there was atleast the potential to use it.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: music remixes - great! what else? on: January 31, 2003, 11:49:47 pm
Real geeks respect and prefer the old games. Most of the self proclaimed geeks of today haven't used anything older than Win95 on a P120.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / The most evil of evils! on: January 10, 2003, 01:15:09 pm
I say that the ~/` key is the most evil of evils! (next to Microsoft) I think that the quit key ~/` needs to be changed to something not so close to the planet lander return key!
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What other favorites do UQM fans have? on: January 07, 2003, 05:39:19 am
Half-Life
Baldur's Gate 1&2
System Shock 2
Homeworld
Ultima 7 parts 1&2
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Melnorme sounds like Half-Life's Gman... on: January 06, 2003, 11:50:27 pm
I never played NOLF but HL is the greatest FPS ever.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Melnorme sounds like Half-Life's Gman... on: January 06, 2003, 01:28:20 pm
From what I remember Gman was a bit more squeeky/cracky voice than melnorme. For the normal speech, I'd agree they sound alike.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 15, 2002, 11:27:49 pm
The Orz process is quite interesting. There was supposed to be a part in the real SC3 (not the joke from Accolade) that involved it.
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