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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Dead Shofixti on: July 16, 2004, 08:34:21 pm
The Shofixti never really looked much like rats to me, they're much closer to koalas.  Their convo portrait was one of the few pieces of art from SC2 I wish had been done differently... something more like a rat-faced creature with vaguely far eastern splint armor maybe.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM recommendation from Sharkey & 1UP.com on: July 14, 2004, 10:13:31 pm
Scott Sharkey recently did a piece on SC2, specifically the UQM port, at the gaming news site 1UP.com, as part of their "Freeloader" feature series on free games:

http://www.1up.com/do/feature?cId=3129801

as well as a funny bit of political humor on his personal site:

http://www.solidsharkey.com/ur-quan04.html

The "Bush + Cheney '04" banner spoof is especially awesome.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 music authors on: July 14, 2004, 09:45:28 pm
Not sure... looking at the credits, it looks like Tommy Dunbar did the Star Control 1 victory ditties, which were then reworked slightly for SC2.  Maybe Marc Brown did some bit of music for SC1 that didn't make it into the final version of SC2?  Or maybe something is just misattributed?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 music authors on: July 12, 2004, 11:19:57 pm
Okay thanks, that should do it!
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ur quan masters mod's on: July 12, 2004, 09:34:09 pm
http://www.classicgaming.com/starcontrol/files/sc2.shtml
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ur quan masters mod's on: July 12, 2004, 09:02:50 pm
Look for the file uqm-0.3-content.zip in the /content/packages directory.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ur quan masters mod's on: July 12, 2004, 08:11:30 pm
The MODs are in different folders in the main content ZIP, you can extract them with WinZIP or WinRAR.  It's easier to find them all if you turn on folder-less "flat" view so you can see all the files in one list, then sort by type / extension and extract all the MODs.  The MODs can then be played in WinAmp, MODplug, pick yer poison.

The SND files are just meta-data, lists of WAV files for sound effects.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 music authors on: July 12, 2004, 07:52:42 pm
*resurrects year-old thread*

I'm putting together a soundtrack CD for the original PC version and wanted to get all the artist names squared away.  Between the artists who signed their names in the MODs and the list Riku was nice enough to include in the remix pack, my list looks like this so far (soundtrack includes victory ditties, pretty much everything possible):

? - Star Control II Intro
Dan Nicholson - True-Space
Riku Nuottajärvi - Starbase Commander
Dan Nicholson - Orbit & Planetside
Dan Nicholson - Red Alert
Dan Nicholson - Attack! (Battle)
Dan Nicholson - Earthling Victory
Dan Nicholson - Alien Trance (At Starbase)
Dan Nicholson - Outfit Starship
Dan Nicholson - Shipyard
Riku Nuottajärvi - Hyper-Space
Dan Nicholson - Vindicator Victory
Dan Nicholson - Ilwrath
Tommy Dunbar - Ilwrath Victory
Dan Nicholson - Alien Doom (VUX)
Tommy Dunbar - VUX Victory
Riku Nuottajärvi - Yehat
Dan Nicholson - Yehat Victory
Riku Nuottajärvi - Mycon
Dan Nicholson - Mycon Victory
Dan Nicholson - Umgah
Dan Nicholson - Umgah Victory
Riku Nuottajärvi - Thraddash
Dan Nicholson - Thraddash Victory
Eric Berge - Spathi
Tommy Dunbar - Spathi Victory
Dan Nicholson - Zot-Fot-Piq
Dan Nicholson - Zot-Fot-Piq Victory
Dan Nicholson - Shofixti
Tommy Dunbar - Shofixti Victory
Tommy Dunbar - Androsynth Victory
Eric Berge - Orz
Dan Nicholson - Orz Victory
Eric Berge - Syreen
Dan Nicholson - Syreen Victory
Dan Nicholson - Utwig
Dan Nicholson - Utwig Victory
"The Finn" - Fuschia Fantasy (Supox)
Dan Nicholson - Supox Victory
Kevin Pavlivec - Mystic Shadows (Quasi-Space)
Dan Nicholson - Going Back a Bit (Arilou)
Tommy Dunbar - Arilou Victory
Dan Nicholson - We Come In Peace 2 (Slylandro Probe)
Dan Nicholson - Slylandro Probe Victory
Eric Berge - Slylandro
Eric Berge - Potato Juice (Melnorme)
Dan Nicholson - Melnorme Victory
Eric Berge - P'kunk
Dan Nicholson - P'kunk Victory
Dan Nicholson - Druuge
Dan Nicholson - Druuge Victory
Dan Nicholson - Talking Pet
Tommy Dunbar - Chenjesu Victory
Tommy Dunbar - Mmrnrhmm Victory
Dan Nicholson - Working Song (Chmmr)
Dan Nicholson - Chmmr Victory
Erol Otus - Ur-Quan Kzer-Za
Dan Nicholson - Kzer-Za Victory
Dan Nicholson - Ur-Quan Kohr-Ah
Dan Nicholson - Kohr-Ah Victory
Dan Nicholson - Victory Song 1
Dan Nicholson - Victory Song 2
Dan Nicholson - Final Victory

So you'll see the one gap in there is the Intro music.  Any idea who did that?  Also, who is "the Finn" (the guy who did the Supox theme)?  Did I spell everyone's name correctly?  (Eric Berge is listed in some of the MOD files as Eric Berg, but Berge is correct right?)  Also, in the credits it says that the following people contributed music: Dan Nicholson, Riku Nuottajärvi, Eric Berge, Erol Otus, Marc Brown, Aaron Grier, Kevin Palivec and Tommy Dunbar.  So what exactly did Marc Brown and Aaron Grier contribute to the game?

Thanks in advance for helping me be obsessive about this stuff.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 'They' cannot see you now. on: July 10, 2004, 05:22:19 am
Some theories on the Orz, based on their words, avoiding excessive extrapolation where possible:

Quote
We are Orz! Orz are happy *people energy* from the outside.
Inside is good.


The Orz are from a dimension other than our own who have come here for an unknown (but, we can infer, vaguely sinister) purpose.  They are comparable to our concept of living, sentient beings.

Quote
*Time* is not one but many.
*Space* is many. *Colors* are many. You are so *sticky*.
You cannot *slide* like Orz from *outside* to *inside* and *in between*.


There are many dimensions other than our own, each with their own independent rules for time and space.  We (humans and our neighbors) are unique in that we do not move between the dimensions.

Quote
We are from *outside*. Also the Arilou *quick babies* are from *outside*.
It is the same, but not.
Orz are from *below*, Arilou are from *above*.


Both the Arilou (who are a much younger, shorter lived race compared to the ancient Orz) and Orz are from two different dimensions, the Arilou from a "higher order" dimension (presumably what we call Quasi-Space) directly above our own (if you visualize the multitude of dimensions as the floors of an office building) and the Orz from another directly beneath our own.

Quote
Better parties in *the middle* for sure.


*The Middle* might be another way of referring to our dimension, ie the one between *above* (the Arilou home dimension) and *below* (the Orz home dimension).

Quote
Here is *bright* and *smooth*. The other place is *hurt* Orz too much tired for keeping together.  Other place is **Frumple**


Our dimension is a more pleasant place to stay than where the Orz came from (possibly their native dimension), where (possibly) they must exert constant effort to simply maintain corporeal form.

Quote
That is *funny*. You think you *see* Orz but Orz are not *light reflections*.
Maybe you think Orz are *many bubbles* too. It is such a joke.
Orz are not *many bubbles* like *campers*. Orz are just Orz.
I am Orz. I am one with many *fingers*.
My *fingers* reach through into *heavy space* and you *see* *Orz bubbles*
but it is really *fingers*.


The Orz, in essence, are an immaterial presence - they're not made of matter (tiny bubbles = atoms) but they can project their presence(s) into our dimension (heavy space) and only thus have a material body we can see and talk to.  The "many fingers" statement, uttered in the singular first person, suggests that the actual entity "Orz" might be an individual, and every member of what we perceive as their "race" is a projection of this single entity.

Quote
Can you come together with Orz for *parties*?
Now you are a *happy camper* and Orz can give *heavy space* ships for *dancing*.


*Parties* and *dancing* almost certainly refer to general concepts of hostility, combat, fighting, destruction.  Heavy space ships are ships made of matter.

Quote
I am already telling the everything story. It is too much.
You do not asking about us the many.
Next it is the *party* and you will *become*.
It is best.
After this you are so *happy* you do not ask the many questions.
Do you anticipate? Yes! You do!
I am too *tired* the *silly* word *game*.

Do you want to see our surprising *toys*? No!! Do Not!!


The TFB guys did mention that they wanted the Orz to be more creepy than they ended up coming off as (which was sort of whimsical, if very weird) so you can generally read what they have to say as being very hostile and threatening.  Here they seem to be telling you not to ask any more questions... or they will become annoyed and attack you... and you will no longer be alive.

Quote
We are not *dead*. Orz is never *dead*.
Orz are not *dissolve*! Why is the *silly cow* say Orz are *dissolving*?


As the Orz bodies are only material projections, their destruction does not actually harm the Orz entity.  They view human death as "dissolving" because our souls are tied inextricably to our material bodies, and once the body dies the soul "dissolves".

Quote
Orz is thinking *silly cow* are want to *dance*.


*Silly* comes off as a supreme pejorative for the Orz.  Only utterly despised enemies are referred to as *silly cows*.

Disclaimers:

- The * * terms are not necessarily consistent, and it's probably better to think of them as evocative of general concepts rather than specific words.  Remember, the ship's translation logic is having a very difficult time rendering these words.

- There is no set answer for any of these questions, as the TFB guys were tactfully vague in many places, and probably didn't know 100% where they wanted to go with certain concepts anyway.  So while speculation is fun the point isn't necessarily to get anything concrete from it.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / TXT conversion of PC PDF manual on: July 10, 2004, 12:32:02 am
Hiya.  I was looking to give a ready-to-run CD of UQM to a friend, and wanted an easy to read version of the manual (ie something that doesn't require installing Adobe Reader), so I copy-pasted the text of the PDF available on PNF into a text file, reformatted it, spell checked it and edited out some obselete references to the original PC platform.  Just thought I'd pass it along.

http://webpages.charter.net/jpmindfile/chud/starcontrol2_manual_wrap.txt
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