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August 17, 2022, 07:40:14 am
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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: MegaMod: Hard/Easy/Nomad Mode balancing on: August 26, 2019, 03:47:18 pm
And with "fascinating" you mean: hard to track, should be impossible, don't really know what could even cause it,....

Good luck finding something!

Well, since he called it "fascinating", I assume he enjoys tracking down particularly elusive bugs. Smiley
17  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: MegaMod: Hard/Easy/Nomad Mode balancing on: August 25, 2019, 10:10:52 am
If there were a tool out there that would help me adjust the timings while playing back the audio I would do it. Otherwise I'm not touching those .ts files.

Both the .ts files and the .ogg files in the MegaMod are exactly the same as in other UQM versions. So they are not the problem here. But if not, I'm completely at a loss what might be the problem.
18  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: MegaMod: Hard/Easy/Nomad Mode balancing on: August 24, 2019, 04:30:13 pm
And here's the first bug I've encountered in the new version of the MegaMod. The subtitles in Fwiffo's conversation are mistimed - some of them last too long, others change too quickly. Most of them lag behind the speech. I assume this has something to do with the Nomad mode? Just a wild guess, I have no idea why it all changed all of a sudden.

Also, there is another minor problem. The speech sometimes stutters when it starts or ends.
19  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: MegaMod: Hard/Easy/Nomad Mode balancing on: August 22, 2019, 05:25:52 pm
There was a bug in the MegaMod that I didn't report back when I played through it. The Umgah showed up in the outtakes after the game, even though their dialogue has no lines for the outtakes. They played the HWLD_PRE_ZOMBIE_HELLO_1 line.

I really want to try this hard mode along with the extended lore mod. I already saw how hard the game becomes after the Spathi ships leave your fleet as they slave-shield themselves.
20  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SCII balancing "cracked" on: August 15, 2019, 05:05:47 am
He says the AI's defects won't have a big impact… but it definitely flies some ships well and some very, very poorly (Kohr-Ah, Earthling). I haven't watched the whole video to see if he notes this. I'll get to it…

Not to mention that the AI's defects are exactly what makes some ships (like Spathi) so crazily effective against the AI.
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Mmrnmhrm theme extrapolated from their ditty on: July 04, 2019, 11:16:34 am
Sounds like Doom music to me. Smiley
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: June 26, 2019, 10:48:54 pm
Technically I think it's plausible but I admit it still looks a bit advanced for a supposedly 1992 game.

That depends on how you define "advanced". The resolution of the Mowling's picture appears about right, although it's hard to tell. In terms of artistic quality, I think that George Barr's SC2 art is absolutely gorgeous, even when rendered in SC2's original low resolution (although, now that I've seen the original artwork, the artifacts of that artwork being translated into 320x200 become very obvious - the VUX's communication device became a complete mess in-game, for example). But then again, SC2 was cutting-edge for its day.

Of course, I have no idea what limitations SC2 had on its graphics other than the resolution and the color palette. For example, I don't know if there were any limitations on the animation, how many frames there could be, and so on. So I don't know if it was possible to show those Mowlings in the background bowing up and down constantly as they did in SCO. Although SC2 comm screens generally have a lot of movement going on - the Spathi has both claws constantly clacking, that weird liquid in the eye is constantly sloshing, and the eye blinks from time to time...

By the way, what is that third ship in the Vindicator's fleet supposed to be? A Mu'Kay Grasper?
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 24, 2019, 12:19:23 pm
did they remove the easter egg encounter names from the game then? when they added the arilou with the latest patch?

Just checked, everything is still exactly the same as before.
24  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 23, 2019, 07:14:53 pm
On Reddit, Serosis has linked to a screenshot of a Discord chat with Brad regarding the use of "Arilou" in SCO, as well as other names from SC2 after the settlement (because, as some of you might know, the Observers in SCO have been renamed back to Arilou in patch 1.4). Here it is. I think it's quite an interesting read. I think it does clear some things up, and it's rather interesting to see that Brad now says that common law trademark claims to alien names are "iffy".
25  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 16, 2019, 12:59:02 pm
In-between, there's little to prevent Stardock from blowing up these issues again...

They are dismissed with prejudice. If Stardock tries to file a complaint against F&P again with the same claims as before, those claims would be rejected by the court immediately.

The fact that F&P will have to keep silent for a few years to let Stardock have its time in the spotlight does make me feel a bit uneasy, but I don't think Stardock would be able to keep F&P's announcements on hold indefinitely.
26  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 16, 2019, 11:12:46 am
That's also a good description of my thought process. I like space games, I'm also a big believer in forgiveness, and I don't particularly enjoy holding grudges. On the other hand, Wardell's bad behaviour both in regards to this lawsuit debacle and the UQM project (not to mention other incidents outside the scope of Star Control or this community) has been pretty longstanding and he's not really shown any contrition or even really acknowledgement that he did anything wrong that I've seen. And even though I think the notion of forgiving people even when they don't apologize is a noble one, I also don't like actively supporting people who act arrogantly, petulantly or unfairly when they show no regret for their actions (because it sets a bad standard).

So I think it's still going to be a no from me, but who knows. If nothing else, I'd consider at least buying a new game on Humble Bundle and sending the cash charity-wards.

The way I see it, Stardock is much more than just Brad Wardell. And by buying SCO you reward Stardock's creative efforts, not the lawsuit that's now concluded anyway.
27  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 14, 2019, 04:39:47 pm
should the forum take down the "News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»" at the top of the page now that everything is squared away?

Yes, definitely.
28  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Untitled UQM Sequel's new name discussion on: June 13, 2019, 06:36:28 am
"The Coreward Trail" was a title I thought of back during the lawsuit. Like "Ghosts of the Precursors", it points to solving the mystery of the Precursors' disappearance. Granted, it sounds very much like the beginning of SC3, but the similarities could very well end there.
29  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 12, 2019, 08:01:55 am
One thing not mentioned is the status of the1988 agreement; it would be good to know if Stardock conceded that it was terminated.  It would also be nice to confirm that there wasn't any licensing of Stardock's trademarks.  It doesn't sound like there was, but any such licensing by P&F could set a precedent that could impact UQM.

Although it's not explicitly mentioned, the settlement terms make it pretty clear that the 1988 agreement is dead and buried. For one, it is clearly spelled out that Stardock won't be using any classic aliens in its games without permission from F&P. If the 1988 agreement was still active, Stardock would need no such permission. And the new agreement between F&P and Stardock to sell the classic games sounds very much like the 2011 Reiche-GOG-Atari agreement.

As for the trademarks, what is there for Stardock to license to F&P? F&P already have the UQM and Frungy trademarks, and Stardock has dropped all trademark applications for the classic alien names. The Star Control and UQM franchises are now officially confirmed to go their separate ways.

I'm personally a little bit disappointed that SC1 and SC3 have gone commercial again rather than open-source, and that F&P have agreed not to talk about he UQM sequel for a while to make room for Stardock's announcements, but other than that, I'm very happy with the outcome. It's only too bad that it took so long for them (especially Stardock) to agree to those terms.
30  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 11, 2019, 01:44:11 pm
Sounds like the Star Control trademark remains with Stardock, but the UQM trademark application changes hands to F&P and the UQM Open Source project.
The other trademark applications will likely be pulled/stopped/withdrawn.

The Frungy and Frungy Games marks went to F&P, we already know that much.

I wonder how much the attorneys can bill now. (And to whom.) But likely I'll never get to know the answer.

The judge's final order said that all parties pay their own attorney fees, unless specified otherwise in the settlement agreement (and, according to Brad, the settlement terms are going to go public very soon).
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