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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Temp, Weather, and Tectonics on: August 17, 2004, 07:55:26 pm
What - carrying a spare lander or saving regularly so you can reload?

Even so - I'd still advise against going on planets above 300 at the start of the game [assuming its a first play] because in order to negotiate the  hotspots you need to have had at least some practice with the lander.

Maybe you should include two sets of recommendations - one for those who are just starting out and one for those who are more practiced. Telling a n00b that they can go on planets where seismic activity rates at 6 seems a bit over the top to my mind - even if it is easily doable to those who are more experienced.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Temp, Weather, and Tectonics on: August 17, 2004, 04:47:53 pm
I'd put in a warning about hotspots as a specific threat however, as whilst earthquakes and lightning also damage you - hotspots damage you at a far higher rate - and sometimes you get unlucky and land ON a hotspot and blow up before you can move. I never go on planets above 300 [at the start] unless I have a spare lander.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 17, 2004, 12:48:49 am
One other thing on the subject of bringing things back.....

Scrapped ships.....  why exactly are the scrapped? I mean, whilst you get RU for scrapping equivalent to the cost of buying a new one, wouldn't it make more sense to just store the ship in the starbase [I mean it is a starbase after all] so that a) You could bring it out again later - especially with ships you can't build yourself - say when one got destroyed and b) so that in the event of an attack the starbase would have some defense.

I know this sounds like another proposal for a change to the game and in a way it is, but for the most part I'm just wondering whether there is a legitamate reason why a starbase bigger than your ship is unable to hold ships for later use - especially seeing as how it already holds the materials to make them. Is it so that your limited in your use of ships you only get a certain number of or what?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 17, 2004, 12:32:03 am
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the single-player game is meant as a progression from beginning to end facing challenges along the way, not as an hour-long festival of whoop-ass.


I agree, however I feel you have missed my point.
When starting this post I was in no way proposing that the code be changed - only asking whether I could change my game so that I could enjoy the game how I wanted it. At the end of the day I never asked whether people thought this should be possible, only whether it was possible - and it is. Frankly, I don't care whether you think I should be doing this or not or whether the lack of native captains or storyline would not permit it in reality.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 16, 2004, 08:16:09 pm
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I don't think it will happen soon if at all because of the work and possibly copy-rights. (not sure on the latter though)


*sigh* Your probably right. Thankfully Dosbox exists so I can run my original disk on XP. Miss a few of the new ships though. Still I didn't have my hopes up. I wasn't really meaning it for me personally anyway - I just meant that that kind of thing would probably be desirable to many people who play the game.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 16, 2004, 07:45:39 pm
OK - rather than starting yet another topic on the subject of 'Has anyone considered doing...' and irritating everyone by taking more main board space I've decided to simply continue with this post, since the original aim of this topic has been fulfilled - I have my Androsynths in single player Grin. But anyway - thats done and dusted now.

Has anyone considered merging an SC1 'Full Game' option into UQM? I'm not sure how much work it would take, and its just an idea, but I've noticed one of the things people mention quite a lot about Super Melee is that they like the strategy element, and a Full Game option  would provide this.

[For those of you who are not familiar with SC1 this involved building a fleet from scratch in a star system, setting up and fortifying mines and colonies and strategic positioning of ship - basically like chess in space with star control ships, where battles are fought when opposing ships meet on the same star]

As said - just an idea. I certainly would love to see these brought back though.

7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Statistics plugin idea on: August 16, 2004, 07:22:14 pm
Would a Pkunk Death/Resurrection be classed as a loss though?  Tongue
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How do you get full screen mode?? help. on: August 16, 2004, 04:54:32 pm
Or right click your UQM icon, choose properties the paste this in the target box:

"C:\Program Files\The Ur-Quan Masters\uqm.exe" -f
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Better than banter: OUR single favorite ship on: August 15, 2004, 06:34:30 pm
Sander - I could not agree more.  Grin
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Better than banter: OUR single favorite ship on: August 15, 2004, 05:35:35 pm
I agree with Art.

If I play humans on Melee, continually running away is seen as morally wrong. Whats the point? Melee means 'fight' - not 'run away'
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 15, 2004, 05:20:24 pm
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Gamewise, yeah, 'Synth are too good, at least from my perspective. They beat too many things; the same reason why it takes you forever to get the Utwig, Chmmr, and Yehat ships on your side, and probably why you only get a small amount of time to build Spathi (though even then I think Fwiffo by himself is almost too good). And why on the other hand you have a limitless supply of Zoq-Fot-Pik Stingers and Earthling Cruisers from almost the beginning of the game...


So what your proposing is that none of the good ships/ships the majority of people favour should be utilised by the single player, and that only the really naff ships that no-one really likes should be available?

Seems a waste of good design work to me......

[no offence meant to those who really enjoy using Zoq-Fot Stingers etc - Its just people, at least from my experience, do tend to prefer Utwigs, Chenjesus and generally the more powerful ships i.e. above 10 points.]

I agree Synth are powerful. I can beat down most anything with a fully staffed Synth, BUT vs computer AI, possibly the most valuable ship is the Thraddash. At least with synth, whilst most battles are winnable, they do require some skill to pull off. With a Torch, which ARE EASILY ATTAINABLE in the main game, you can easily beat every ship, assuming its computer controlled. Do you propose that Thraddashs' are, so to speak, banned from the single player too?
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 14, 2004, 11:51:49 pm
So far so good. No problems as of yet.

I think the game still registers it as an Earthling, so I don't think there will be any problems. For example, it's still labelled Earthling Cruiser when you purchase one, still costs 1100 RU, and somewhat annoyingly, the maximum crew you can put into one is still 18, even though Guardians are meant to be staffed by 20 (not that I'm complaining - I can still get em and whoop ass Grin). Hence I don't think there will be a problem - all thats actually changed is the ship model - the game still thinks of it as a Cruiser.

It would be rather amusing if it DID recognise it as Androsynths though....

...go and visit the Orz for some payback!!    Tongue
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 14, 2004, 04:39:25 pm
Hallelujah!! It works!!

I've replaced Human Cruisers with the Guards, and vice versa [so the melee screen isn't screwed up].

meep-eep and Zeep-eeep, my Androsyns thank you kindly.

By the way, since I've swapped them for Earthlings, which don't have a sphere of influence (least not as far as I know) - will I avoid strange results? Just if theres still a risk I'll not delete my current game [only just restarted] and run two games simultaneously in case the modified one screws up.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 14, 2004, 04:06:51 pm
I thank you muchly, and shall try at once.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bring Them Back? on: August 13, 2004, 09:32:27 pm
So HOW do I do it? Zeep-Eeep?
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