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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Quick Q. Can this be played? on: May 21, 2003, 01:31:08 am
Yes and yes.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Uranus problem on: May 17, 2003, 01:11:48 am
First mission is to land on Mercury and get the Radioactives needed for the starbase to sustain itself.

MERCURY.....MERCURY......MERCURY.....not your anus. Grin
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Unnofficial Windows Builds on: April 11, 2003, 11:24:54 pm
Is there anyone out there who compiles (semi) regularly the CVS changes?  Do you post them anywhere?

Or is there anyone out there who could walk me, step by step like a little baby, through setting up Visual Studio >NET to be able to compile the source.  I am fairly new and can't seem to compile it, even though I thought I had all the necessary files, etc.

Thanks!
4  The Ur-Quan Masters Re-Release / Technical Issues / Re: Subtitle bugs? on: December 06, 2002, 10:20:57 pm
Quote
The reason the size and size-on-disk don't agree is due to the large number of files in the game.  A file takes up a minimum size of disk space due to minimum block size issues.  The game actually only takes up 143M of space, but it's all in a whole whack of little tiny files.  :-/ Now throw the minimum data block limitation into the mix and the files take up more room then they actually need so you get 231M of disk usage.  Your minimum block size is controlled by your disk format.  Fat32 is better than Fat16, and NTFS (XP's system) is suppose to be even better.  Tongue Still, the extremely large number of files in the game causes a lot of disk space wasteage.  This is one reason a lot of games have all their data packed into one whopping huge wad file or something.   Kiss


This may have been suggested alrteady, or may already be planned, but possibly combining most or all of the small files into zipfiles might be a good idea.  You could have the artwork.sc2, sound.sc2, music.sc2 etc.  I am not much of a programmer, but I know a little about zlib.  I have NO IDEA if you could add it into this project.  Just a thought.  For all I know this is planned once the code is more stable and updates less frequent.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Okay, inaugaural stupid poll time :-) on: November 05, 2002, 01:34:47 pm
I was working for Software Etc. back in '94 and was a ble to play a bit of the 3DO version.  I only heard the Kzer-Za, Starbase Commander, Illwrath, and Fwiffo.  Fwiffo was hard to understand.
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