For all who still interested in this project please contact me (yurand at land.ru).
If you want to see our progress, download unstable TW-Light windows version from:
http://ftp://ftp.berlios.de/pub/tw-light/tw-light-setup-0.3r197M.exehttp://ftp://ftp.berlios.de/pub/tw-light/dedit-win197.zipOr you can get sources from our SVN and compile it youself.
http://developer.berlios.de/svn/?group_id=2082As working example to test our engine we have implemented this so called "Test Plot":
You can run it from start to end but save function is not implemented yet so you shoud do it in one game session.
1 You meet Jacques Haven, the Silcuu Station commander. He fills you in on some details of the sector (prominent races, a few rumors to tie into side quests later).
2 You can choose to take a transport-guarding assignment to a mining operation in Ixis, where they need medical supplies. Or, you can negotiate with the Chorali.
2a You have to defend the transport against a damaged Kohr-Ah. Once you reach the mining station, you offload the medical supplies. If you talk with the mining station's commander for a while, he'll tell you about some Precursor starship wrecks they've found in the belt. He'll tell you the interlocks are all sealed, except for one ship that's obviously already been salvaged and stripped of all useful parts, as far as he can tell.
2b If you convince the Chorali to join the Alliance, and ask them certain questions, they'll tell you about some Precursor wrecks they found in an asteroid belt in Ixis. They could access only one of the wrecks, and it was a supplyship, with no weapons, but had a Precursor tractor beam, which has proved invaluable to their nation. By now, they've stripped the supplyship dry, however.
3 You return to Haven, and report to him on your findings (assuming you did find out abut the wrecks). If you report about the wrecks, he'll commend you for your work and send you on an assignment to investigate them further. If you don't, he'll tell you about it himself (he recieved word from the mining station himself, via hyperspace comm), and send you on the assignment, anyway.
4 Once you find the Precursor supplyship wreck, you'll find a Chorali scientist's journal, explaining how he opened the seal on the supplyship, with another Precursor device. He didn't say where he found the device, or what it looks like, however. He noted that it didn't seem to work on the other wrecks.
5 You return to Haven, and again, report to him on your findings. He suggests talking to the Chorali. He also mentions some hyperspace traces moving toward the Ixis system. He also reminds you that you do have other duties, and he tells you to escort an Alliance ambassador to the Drax homeworld (in Gamma Onyx), first. A Zoq-Fot-Pik Stinger carries the ambassador.
6 You travel to Gamma Onyx and talk to talk with the Drax officials is quickly interrupted by weapons-fire.
7 Local terrorists who don't want the Drax to join the Alliance (angry and wary from a past 'alliance' with the Druuge), hijack two Drax Fleet ships and blast the ambassador's ship to shrapnel.
8 The terrorists two hijacked Drax Fleet ships, and attack your ship.
9 Once you defeat them, the Drax officials speak to you and apologize. However, they inform you they can't negotiate with you for some time, because of civil problems. They ask forgiveness and give you a small, handheld Precursor device they found in Gamma Elonyi 7 as a gift, however. They don't know exactly what it does, but they hope it will be of use.
10 After reporting back to Haven, he says he's been informed that anywhere from ten to fifty Druuge Maulers that just appeared in the Ixis system. They were probably the hyperspace traces we've seen. He warns you to be prepared for trouble when you next go to the Ixis sytem. He tells you that you should go speak with the Chorali, now.
11 You then go off to speak with the Chorali. If you ask them, they'll tell you the handheld device looks remarkably similar to the one they used, but more advanced.
11 When you reach the wrecks, you find 30 Druuge ships surrounding them. They tell you the wrecks are now Crimson Corporation property, and to leave immediately or be destroyed. If you leave, and don't return within 1 minute, the game ends and tells you you've failed, and that the Druuge now have the power to control the galaxy by force. If you stay, a melee battle begins where you rush through Druuge shots towards the Precursor wrecks. The 1 minute time limit still applies, however. You get extra score for destroying Maulers, though more ships come to reinforce as the 1 minute goes by, so doing this is difficult.
12 Once you reach a wreck, control is switched to it. One wreck has a weapon that creates a field of mines that spread out quickly and then engage a nexus of lasers between them. Another fires whirling green balls rather like the Sa-matra. The third launches an expanding shockwave that does massive damage to anything it touches. Any of them can easily destroy the Druuge fleet, and once that's done, you win.
Kohr-Ah and several so-far undecided oter hostiles will attack you every so often, as you wander through space (and hypersace).
TW-Light programmer,
Yura Semashko