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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: New release of TW-Light (0.5) on: October 17, 2018, 10:27:38 am
Wow, I never expected to see another release of Timewarp. Lots of nostalgia for this project and all the novel ship designs. Would love to see some work done on netplay, maybe we could get some net melee going in the IRC or something!
Network is quite difficult, I have never managed to play more then few seconds  without getting sync problems.
Anyway for next update I plan to add something that was called "Geomans Campaign". It is set of related missions with simple plot. I remember that it was fun but then it become unplayable due bugs.
Also fixing 64bit issues for running game in modern Linux is the next goal.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: New release of TW-Light (0.5) on: October 17, 2018, 09:41:45 am
I managed to compile it now! Thank you!

It is however still a bit difficult to play it, since I can't read the text in the main menu.
I was unable to reproduce this text bug, you can try to rebuild everything:

make clean

Maybe remove local settings:

rm -rf ~/.tw-light

Anyway if you run 64bit system you will not be able to play comfortably since you will see dizzy objects.  Some code still assume that int length is 4 byte.
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: New release of TW-Light (0.5) on: October 17, 2018, 12:37:42 am
Manjaro / Arch Linux.
Please try latest code from github (git pull), compile error on Manjaro was fixed.
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: New release of TW-Light (0.5) on: October 16, 2018, 08:05:33 pm
Hm, What is your distributive?
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: New release of TW-Light (0.5) on: October 16, 2018, 07:37:46 pm
You need Allegro 4 to compile. Allegro 5 is completely different library with different API.

At least Ubuntu have "liballegro4-dev" package. Also you may require to install automake, autoconf and libtool
6  The Ur-Quan Masters Re-Release / Starbase Café / New release of TW-Light (0.5) on: October 16, 2018, 05:25:43 pm
It is sad that we (TimeWarp developers) left TimeWarp in quite broken state before completely abandoning it. To fix this I have created new version of TW-Light (0.5).

Fixed a lot of crashes (melee, ships, menu, install problems with non ASCII windows user name)
Added almost all TimeWarp ships

You can enjoy:
1) Melee with multiple ships at the same time
2) Defender game where you have to protect starbase as long as you can
3) GOB game where you fly on huge map, slay enemies, upgrade your ship.

Windows installer:

Running game on Linux is possible but It is still not 64bit clean so you will see funny graphics
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: June 13, 2013, 02:44:22 pm
Is the project still alive? I see that last commit was made about 6 month ago.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: List of space-related games on: November 17, 2005, 08:20:06 pm
Epiar  - Open Source Space Adventure/Arcade Game

Final Frontier Trader -  is a 2D single player space strategy, combat, and trading game. You pilot a starship which is upgradable. You can buy, sell, or trade parts and even new starships. You can even join a fleet for experience in missions and combat.

Flatspace -  is a 3D space trading and flight simulation. The ultimate objective in the game is to locate and assemble parts of a galactic hyperdrive. You can decide what you want to do and how you want to play. To make a profit, you could opt to trade cargo between eerie space stations, or become a space pirate and steal cargo.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mail Order StarShip (MOSS) on: November 05, 2005, 09:55:26 pm
You can look at TW-Light/TimeWarp if you want to implement sc like melee engine.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: October 25, 2005, 09:45:55 pm
For all who still interested in this project please contact me (yurand at

If you want to see our progress, download unstable TW-Light windows version from:

Or you can get sources from our SVN and compile it youself.

As working example to test our engine we have implemented this so called "Test Plot":
You can run it from start to end but save function is not implemented yet so you shoud do it in one game session.

1 You meet Jacques Haven, the Silcuu Station commander. He fills you in on some details of the sector (prominent races, a few rumors to tie into side quests later).

2 You can choose to take a transport-guarding assignment to a mining operation in Ixis, where they need medical supplies. Or, you can negotiate with the Chorali.

2a You have to defend the transport against a damaged Kohr-Ah. Once you reach the mining station, you offload the medical supplies. If you talk with the mining station's commander for a while, he'll tell you about some Precursor starship wrecks they've found in the belt. He'll tell you the interlocks are all sealed, except for one ship that's obviously already been salvaged and stripped of all useful parts, as far as he can tell.

2b If you convince the Chorali to join the Alliance, and ask them certain questions, they'll tell you about some Precursor wrecks they found in an asteroid belt in Ixis. They could access only one of the wrecks, and it was a supplyship, with no weapons, but had a Precursor tractor beam, which has proved invaluable to their nation. By now, they've stripped the supplyship dry, however.

3 You return to Haven, and report to him on your findings (assuming you did find out abut the wrecks). If you report about the wrecks, he'll commend you for your work and send you on an assignment to investigate them further. If you don't, he'll tell you about it himself (he recieved word from the mining station himself, via hyperspace comm), and send you on the assignment, anyway.

4 Once you find the Precursor supplyship wreck, you'll find a Chorali scientist's journal, explaining how he opened the seal on the supplyship, with another Precursor device. He didn't say where he found the device, or what it looks like, however. He noted that it didn't seem to work on the other wrecks.

5 You return to Haven, and again, report to him on your findings. He suggests talking to the Chorali. He also mentions some hyperspace traces moving toward the Ixis system. He also reminds you that you do have other duties, and he tells you to escort an Alliance ambassador to the Drax homeworld (in Gamma Onyx), first. A Zoq-Fot-Pik Stinger carries the ambassador.

6 You travel to Gamma Onyx and talk to talk with the Drax officials is quickly interrupted by weapons-fire.

7 Local terrorists who don't want the Drax to join the Alliance (angry and wary from a past 'alliance' with the Druuge), hijack two Drax Fleet ships and blast the ambassador's ship to shrapnel.

8 The terrorists two hijacked Drax Fleet ships, and attack your ship.

9 Once you defeat them, the Drax officials speak to you and apologize. However, they inform you they can't negotiate with you for some time, because of civil problems. They ask forgiveness and give you a small, handheld Precursor device they found in Gamma Elonyi 7 as a gift, however. They don't know exactly what it does, but they hope it will be of use.

10 After reporting back to Haven, he says he's been informed that anywhere from ten to fifty Druuge Maulers that just appeared in the Ixis system. They were probably the hyperspace traces we've seen. He warns you to be prepared for trouble when you next go to the Ixis sytem. He tells you that you should go speak with the Chorali, now.

11 You then go off to speak with the Chorali. If you ask them, they'll tell you the handheld device looks remarkably similar to the one they used, but more advanced.

11 When you reach the wrecks, you find 30 Druuge ships surrounding them. They tell you the wrecks are now Crimson Corporation property, and to leave immediately or be destroyed. If you leave, and don't return within 1 minute, the game ends and tells you you've failed, and that the Druuge now have the power to control the galaxy by force. If you stay, a melee battle begins where you rush through Druuge shots towards the Precursor wrecks. The 1 minute time limit still applies, however. You get extra score for destroying Maulers, though more ships come to reinforce as the 1 minute goes by, so doing this is difficult.

12 Once you reach a wreck, control is switched to it. One wreck has a weapon that creates a field of mines that spread out quickly and then engage a nexus of lasers between them. Another fires whirling green balls rather like the Sa-matra. The third launches an expanding shockwave that does massive damage to anything it touches. Any of them can easily destroy the Druuge fleet, and once that's done, you win.

Kohr-Ah and several so-far undecided oter hostiles will attack you every so often, as you wander through space (and hypersace).

TW-Light programmer,
Yura Semashko
11  The Ur-Quan Masters Re-Release / Technical Issues / Re: problem with compiling sourcecode on: July 04, 2005, 07:37:15 pm
C++ is just an extension of C. All C++ compilers can compile regular C code, but NOT vice-versa.

- Dean

Wrong, here is example:
#include <stdio.h>

void foo(void* p)

int main()

You can compile this code using C compiler, but C++ one will report error.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Timewarp: Super Melee! (TW with SC2 graphics). on: June 01, 2005, 02:32:47 pm
I am not much of a fan of TW, specially because it is VERY unstable on my computer,

Can you provide more details on this statement: version, Timewarp/TW-Light, ships, error message? I thought we made melee much more stable.

Please report TW-Light bugs here:
And I will fix them,
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 21, 2005, 05:52:51 pm
Regarding the engine: I must protest. You CANNOT make all melee after HyperSpace encounters planet-less. The planet is crucial to the art of SpaceWar-style combat. Take it away and suddenly tons and tons of viable strategies for lots of ships disappear. It violently changes gameplay, and not in a good way -- it makes gameplay less interesting and creates a whole lot less risk, especially when using big ships.

I don't think that most of SC2 tactics will work at all.

Melee in star system will occur in large GOB like environment, where all ships thrown at once.

1) Speed is the most critical, that make slow ships like Mycon, Ye-hat almost useless. On other hand Zoq-Fot-Pik Stringer and Shofixti are much more powerful.

2) Some ships are better suited for combat in group. For example I programmed 15 druuge ship to guard location and given their shot range and number no one can approach them. Without being repealed with machine-gun like fire. ;-)

Completely other situation in tiny environment (Hyperspace combat). Try to fight 5x5 battle in TW-Light melee and feel the result Smiley

I doubt that you ever used 'weak' ships in SC2 adventure for fighting nasty aliens. Having several battle ground types will make ships more balanced.

14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: TW-ligt plot on: May 11, 2005, 05:57:25 pm
The most recent build is hidden deep within the timewarp forums Wink

This is internal release, I was not intend to give it to public. Next official release will come soon (this week I think),  it will include much more then dialog samples.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky on: November 11, 2004, 08:25:22 pm
How about Improved and optimized version of LZ77 algorithm (lzma). You can create NSIS installer that will generate even smaller file then rar does.

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