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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Gameplay Questions on: January 15, 2003, 08:26:46 am
Careful asking for vague hints here.  Many people don't seem to know what that means.  I've seen plenty of people just blurt out the answers.

And now the hint: Keep track of this planet.  When you need it, you'll know, so don't worry about it for now.  You asked who to talk to but that might be a bigger hint than you realize.

And second, this game doesn't really have a way of showing the Ur-Quan and Korh-Ah battle eachother.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What other favorites do UQM fans have? on: January 07, 2003, 04:50:03 pm
For PC: Sacrifice
For GameCube: Super Smash Bros Melee
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Maybe a newbie question, but.. . on: January 03, 2003, 04:53:11 am
The save files are the files starcon2.00 through starcon2.09, which correspond to the save slots 1 through 10.  Just send/copy those files, and rename them if you need to put them in a different slot.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Will there be cheats? on: December 31, 2002, 06:10:25 pm
Well obviously I was joking.

But RU cheats are boring anyway.  What you can do with the source is so much more fun, like dodging between planets in combat as dozens of asteroids come knocking you off course, then firing a stream of Earthling Cruiser missiles out the front and sides of your Pkunk Fury, then dodging as the missiles last long enough to wrap around your enemy several times.

If you cheat without exploiting the source code, you don't know what you're missing!
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Will there be cheats? on: December 30, 2002, 09:41:32 am
In short, this game is open-source.  So if you can't figure out how to cheat on your own, then you don't deserve to.  Tongue
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Conversation with subtitles on: December 30, 2002, 01:31:43 am
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What is there to disagree about? All I did is tell you what a mod said, not give my personal opnion on the situation.

And all I did was tell you that I feel differently than him about that.  You didn't think I was talking about you, did you?  Smiley
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Conversation with subtitles on: December 29, 2002, 12:49:32 pm
I feel quite the opposite.  I figure someone will eventually volunteer to do lip-syncing!
Really, I think by allowing you to press a key to skip to the next line and recording the timestamp, you could sync pretty good, probably near perfect.
And we could probably get pretty good results without any timestamp info by making sure the subtitles pass at the appropriate rate so that they end at the same time as the speech.

Speaking of voice/caption syncing problems, has anyone seen Starfox Adventures?  With some of the unimportant NPC's, they just play the voice and let you advance the caption manually with the A button. (Surprisingly, it's still lip-synced)  And in some of the cutscenes, the captions and voice are way off in timing and often don't quite say the same thing.

So at least it will be better than that.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Conversation with subtitles on: December 29, 2002, 05:45:25 am
If you skip through the dialogue, you might as well turn off the sound altogether.  Then you won't have to worry about syncing problems.
How much time do you spend talking to them, anyway?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Will there be cheats? on: December 28, 2002, 03:18:07 am
Oops.  I was mostly talking about consoles, but I guess I didn't say that.

Isn't the lander bug where you just sell when you have zero landers and you get RU and the landers loop around to 65535?  If so, then even by today's PC game standards, that's a rather large and serious highly visible bug for a first release of the game.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Conversation with subtitles on: December 27, 2002, 01:13:29 pm
Remember, you can just disable the subtitles completely if you find them too distracting.  Just add the command line option -u.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Will there be cheats? on: December 27, 2002, 05:26:42 am
That "lander cheat" is actually a bug and was fixed in a later release of Star Control 2.  And it was never in the 3DO version.

The 3DO version did NOT have any major game-breaking bugs.  I just can't believe how people would think that a released game would have bugs like this.  I believe I recall someone saying he wasn't sure you could beat the Sa-Matra in the 3DO version.

You sure couldn't.  Why, the 3DO version wasn't even a game!  Roll Eyes
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Admiral Zex on: December 09, 2002, 05:02:01 pm
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Any advice, specifically advice that tells me where to go? Smiley

Hint #4:  If a member of a certain cowardly race knows the location, and you threaten him, he may tell you to go there.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 08, 2002, 04:54:31 pm
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1) "Arilou are from *above*. Orz are from *below*." What the hell is this supposed to mean?

I've always took this to mean that Quasi-space and Orz-space are in two opposite directions along the fourth spatial axis, the one which crosses dimensions.  True-space and Hyperspace are between.  Since there's a portal from Hyperspace to Quasi-space, I assume these two are adjacent, meaning Quasi-space is on top, followed by Hyperspace, then True-space, and finally, Orz-space on the bottom.  It's also worth noting that the Orz are fish-creatures.

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2) "We seek to trap *Nggn*, but they dart and leap. YOU cannot catch *Nggn*, do not even try. I don't think you are quite solid enough." What the hell is this supposed to mean?

This one is just too weird.  I suppose the best chance anyone has of making sense of what the Arilou say here is to figure out what "solid" means, perhaps based off the use of slippery, sticky, and other such Orz words, then think about what it would have to do with trapping something.  Then from there speculate on what a *Nggn* could be.

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3) Can anyone make a good translation of the Orz language, of the best terms to use for the terms in their lingual best-fits?

I try to interpret their *special* words as literally as possible.  For example, fingers reaching into our dimension makes sense.  Not being extradimensional beings, we don't have a word for what exactly the Orz said; the translator just picked the closest English word to what the Orz said.
Also, it is pretty clear that "dancing" refers to combat.  From the Orz's perspective it probably really is closer to dancing, as they don't seem to have a concept of death, and if you blow up one of their ships, you're only attacking their *fingers*.


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4) What ARE the Orz? The way they talk, it seems like they are actually one single entity that somehow projects multiple selves in our dimension ("I am Orz. I am one with many *fingers* My *fingers* spread into *heavy space*, etc. etc.). And what the hell DID they do with the Androsynth?

That's my interpretation of fingers as well.  One single entity with many 4D cylindrical *fingers* intersecting 3D space appears in 3D to be multiple spheres, or *many bubbles*.

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5) On the topic of Orz language, what do you think they mean when they say that the Taalo are playing *time tricks* on them in *pretty space*?

It's "time jokes."  It probably has something to do with the Taalo's extinction.

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6) What does it mean when the Orz say that the Arilou are always *jumping in front*?

It sounds like it means the Arilou are intervening.  And as far as we know, us humans are the only ones the Arilou are protecting, which means the Orz are trying to get us.

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7) Again, what DID happen to the Androsynth? Why did they look up information about ghosts and poltergiests on their computers when recearching dimensional fatigue?

There seem to be several indications that the Orz got them.  Since they're gone, it is entirely possible they're still alive in the Orz dimension.
The Arilou tell you of beings where simply knowing of them is dangerous because it allows them to *smell* you, and it sounds like the Orz are those beings.  That explains the Androsynths' fate.
It makes me wonder why the Orz don't want you asking about the Androsynth, though.  If it was something other than the Orz that did it, then the Orz wouldn't want you telling them about the Androsynth because that would put them at risk.
I guess it could also be that the Orz saw the Androsynth, and tried to pick them up out of our dimension, which killed them.  This made the Orz sad (they broke their new toy) and they don't want to be reminded of it.
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