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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / Starbase Café / Re: Bunny Rabbit Hearts on: November 18, 2006, 03:27:20 pm
Hm... funky. Smiley
17  The Ur-Quan Masters Re-Release / Starbase Café / Re: Linux distro? on: November 18, 2006, 03:17:07 pm
Debian debian debian. Cheesy

Sorry, can't help it. I've been running Debian on my server and I love it. The package system is fantastic, you can basically find/install/remove anything you want with a single command.
You do need to be comfortable with the command-line, though.

For a more graphical experience, I've heard good things about the (debian-based) Ubuntu distro.

As for 'Mandriva'... I ran it on my server back when it was called Mandrake, from 8.0 to 10.1 or thereabouts. Very nice distro that focuses on ease-of-use, with a nice graphical setup and configuration/administration panel. My tastes have shifted a bit though, I now prefer a lightweight and highly customizable distro, which is why I love debian so much. Wink
18  The Ur-Quan Masters Re-Release / Starbase Café / Re: Dark matter found on: October 22, 2006, 06:09:52 pm
Yes, that's kind of the point...
19  The Ur-Quan Masters Re-Release / Starbase Café / Re: looking for a good bin to iso converter... on: October 22, 2006, 10:30:34 am
I don't know of any. As a last-minute option you could always burn and re-rip as ISO, but I'm sure you could find some utility to do the job for you.
20  The Ur-Quan Masters Re-Release / Starbase Café / Re: Dark matter found on: October 22, 2006, 10:26:55 am
I'm curious, what are your opinions on the theory of Modified newtonian dynamics and the proposed theory of Tensor-vector-scalar gravity?
I read an article about these theories and thought they seemed like neat solutions, but I don't know enough about physics to say if they can account for everything and/or are reasonable.
21  The Ur-Quan Masters Re-Release / Starbase Café / Re: I'm Creating a SuperMelee Clone on: October 22, 2006, 09:49:50 am
When I read "torque" and "publish", I immediately thought of GarageGames.com. Ever considered talking to them?
22  The Ur-Quan Masters Re-Release / Starbase Café / Re: Anybody here roll with Battlefield 2? on: July 16, 2006, 03:55:39 pm
Ah... the joys of the anti-tank kit are coming back to me. I was ridiculed for picking anti-tank... but I wiped those smirks off their faces when I wrecked their tank and took back half our flags. Then I got killed and traded off with muller.
He got a tank, parked it and got out because he was being shot at, ran and hid when the guy who was shooting at him stole his tank, and tried to take it out from the rooftop with grenades and crap. Should have picked anti-tank, I said. I think we lost.

That was the first and last time I played BF2.
23  The Ur-Quan Masters Re-Release / Starbase Café / Re: Cool Comic Booklets. on: July 16, 2006, 03:42:07 pm
Too much oxygen can be poisonous, true. IIRC, the atmosphere is over 70% nitrogen and something like 20% oxygen.

This is an impressive tangent BTW.
24  The Ur-Quan Masters Re-Release / Starbase Café / Re: An Art work request. on: July 16, 2006, 03:36:08 pm
'S not mine, it's been on PONAF for ages. Click the picture...
25  The Ur-Quan Masters Re-Release / Starbase Café / Re: Infinity - Quest For Earth on: July 13, 2006, 05:09:16 am
I really want to like noctis... it's beautiful for a DOS game at any rate. But every time I play for more that a couple of minutes, I get inexplicable motion sickness. It's bizzare, I've never had that happen in any other game.

As for gameplay, considering it's an MMO, I would imagine that the requirements for good gameplay would differ from that of a singleplayer game. To some extent, the gameplay should emerge from the actions of the players, if they are given the proper tools to interact in multiple fashions. (Fight, trade, ally, etc.) At least, they seem to have the noctis-like exploration factor down.
26  The Ur-Quan Masters Re-Release / Starbase Café / Re: Anybody here roll with Battlefield 2? on: July 13, 2006, 04:59:22 am
I played it at a LAN cafe with some friends, wasn't too impressed. Then again, I'm not much into shooters these days... the last one I actually played and enjoyed was Far Cry.
27  The Ur-Quan Masters Re-Release / Starbase Café / Re: An Art work request. on: July 13, 2006, 01:49:26 am
Something like this?

28  The Ur-Quan Masters Re-Release / Starbase Café / Re: Grabbag rendition on: July 07, 2006, 02:16:41 am
Nice, reminds me of the minibossess.

Btw, a link to this video came up next to it and I couldn't resist:
http://www.youtube.com/watch?v=MEtKHsRoL8s&mode=related&search=
Supposedly $60,000 worth of iPods.
29  The Ur-Quan Masters Re-Release / Starbase Café / Re: Project Aqua: SDL vs. Allegro on: July 07, 2006, 02:06:03 am
Thanks for the heads up... we'll explore this as we get deeper into the prototyping phase.
Irrlicht has improved since last year's 0.11 release, it's currently at 1.0. Still, some of the major limitations mentioned might still be present.

Also... we don't necessarily need all of the bleeding edge effects, we just need it to look pretty and have reasonable system requirements.
30  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: WHY isn't there a "revival" company? on: July 06, 2006, 08:21:33 pm
Quote
Forgive me again if I don't undesrstand again. Even if the code of somethign is reimplemented, doesn't graphics and suchlike still have an inherent copyright? I mean ,even though porting SC 2 to a new format changes (I assume) the code beyond recognition, all gfx and suchlike are still originals. Wouldn't this hold true for any title you port?
For clarification on this issue- remember that something can be copyrighted, and released under a copyright license such as the GPL or Creative Commons, which gives permission for specific uses of the copyrighted work.

So for a game like tremulous, the code and the content are copyrighted, but the code is GPL since it's based off the Quake 3 engine, and the content is Creative Commons Attribution-Sharealike. They've explicitly granted you permission to copy and make derivative works from the code and the media of the game, under certain conditions.

For UQM, the game is GPL and we have permission from TFB to distribute their copyrighted content with UQM, but not for people to make derivative works. So, you can download and play UQM, but you can't, in the strictest legal sense, take the ur-quan and put them into your new space game. (This is also partly a property rights issue, which I won't go into here.)

For a game like doom, duke nukem, or descent, the code is GPL'd but, as mentioned previously, the content is not under a free license. Thus the "bring your own WAD" requirement for the strictly legal distributions of 'Doom ports' and the like.
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