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16
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project ZOMG
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on: November 18, 2006, 06:59:47 pm
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*looks up*
Oh my. I think I need to get my MacBook fixed sooner rather than later so I can get this built...
I can give it a go on my mac, but I don't know the first thing about compiling UQM on OSX. Do you have an Xcode project or is it done from the command line?
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17
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The Ur-Quan Masters Re-Release / Technical Issues / Re: How to make music remix??
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on: November 18, 2006, 05:18:50 pm
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I think that the Precursors (TiLT and VOiD at least) used Reason to create most of those songs, although they have since upgraded to using Protools with high-end sample libraries. There are different ways to make remixes. In this case (remixing MOD files) you could load up the MOD into a tracker program like Modplug or MilkyTracker and fool around with it there. Or, you might be able to convert it to MIDI and import it into a sequencing program. A lot of the free tools out there are difficult to use for this purpose (In my experience, at least), although if you have a mac you can use garageband. Here are some of the free tools I've come across: - Audacity (multi-track digital audio workstation. Good for sound editing, but I wouldn't reccomend trying to use it as a sequencer)
- Rosegarden and BEAST, if you have Linux.
- SawCutter for windows (has a synthesizer and built-in sequencer, but can't import midi- at least for the free version).
- Free VST Synths/Effects that can be used with a Free VST Host (check out all those links!)
But to be honest most of the remixes were probably made with commercial software like Reason, Cubase, Logic, Protools, etc. Maybe even Cakewalk or FL Studio.
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19
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The Ur-Quan Masters Re-Release / Starbase Café / Re: Linux distro?
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on: November 18, 2006, 03:17:07 pm
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Debian debian debian. Sorry, can't help it. I've been running Debian on my server and I love it. The package system is fantastic, you can basically find/install/remove anything you want with a single command. You do need to be comfortable with the command-line, though. For a more graphical experience, I've heard good things about the (debian-based) Ubuntu distro. As for 'Mandriva'... I ran it on my server back when it was called Mandrake, from 8.0 to 10.1 or thereabouts. Very nice distro that focuses on ease-of-use, with a nice graphical setup and configuration/administration panel. My tastes have shifted a bit though, I now prefer a lightweight and highly customizable distro, which is why I love debian so much.
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The Ur-Quan Masters Re-Release / Starbase Café / Re: Anybody here roll with Battlefield 2?
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on: July 16, 2006, 03:55:39 pm
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Ah... the joys of the anti-tank kit are coming back to me. I was ridiculed for picking anti-tank... but I wiped those smirks off their faces when I wrecked their tank and took back half our flags. Then I got killed and traded off with muller. He got a tank, parked it and got out because he was being shot at, ran and hid when the guy who was shooting at him stole his tank, and tried to take it out from the rooftop with grenades and crap. Should have picked anti-tank, I said. I think we lost.
That was the first and last time I played BF2.
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The Ur-Quan Masters Re-Release / Starbase Café / Re: Infinity - Quest For Earth
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on: July 13, 2006, 05:09:16 am
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I really want to like noctis... it's beautiful for a DOS game at any rate. But every time I play for more that a couple of minutes, I get inexplicable motion sickness. It's bizzare, I've never had that happen in any other game.
As for gameplay, considering it's an MMO, I would imagine that the requirements for good gameplay would differ from that of a singleplayer game. To some extent, the gameplay should emerge from the actions of the players, if they are given the proper tools to interact in multiple fashions. (Fight, trade, ally, etc.) At least, they seem to have the noctis-like exploration factor down.
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