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January 29, 2023, 03:57:52 pm
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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: sc2 melee for the gba on: September 26, 2004, 01:32:55 pm
You would need two gameboys for two player.  Then you would need either one or two cartridges to run it, depending on how I code it.

Some (commercial) gba games require 2 carts for two player other one.  If they need only one cart then the master gba somehow has to send the game data to the slave gba, which is more complex.  However If I can I would like to program this to use the single cart method, but I may initial go with the two cart method.  Or I may not manage it at all!

In my program player 2 refers to the AI, although eventualy I hope it could also refer to a second gba.
2  The Ur-Quan Masters Re-Release / Starbase Café / uqm on ps2 linux on: September 25, 2004, 03:37:13 pm
Any now of those request type questions...

Has anybody tried running uqm on ps2 linux?
As far as I can tell all the libraries are available on ps2 linux:
sdl, sdl-image, ogg and zlib

I'm probably gonna buy ps2-linux to try this, but I was wondering if anybody else has attempted this.

I guess it may just run too slowly due to the ps2 processor type.

3  The Ur-Quan Masters Re-Release / Starbase Café / Re: sc2 melee for the gba on: September 25, 2004, 03:31:39 pm
Thanks,
Yes it is slow, and there are many things missing, but it is a work in progress.  The big problem now is that to advance it I need to rip out a lot of the core code and re-write it.

To play on a atual game boy you need a flash cartridge, ie a writeable cart that you can upload software to.  There is quite a big scene programming for the gameboy, for instance there is a port of elite that runs nicey on the gba
4  The Ur-Quan Masters Re-Release / Starbase Café / sc2 melee for the gba on: September 24, 2004, 06:51:33 pm
Hi Guys,

You may be interested in a version of the sc2 melee I wrote for the gba.   At the moment you can only play against the AI (and the AIs pretty bad) and the collision detection can be ropey.

If your interested its available at
http://uk.geocities.com/daveb_77/sc2gba

If you dont have a gba and flash cartiridge you can download visual boy and try it. http://vba.ngemu.com

All feedback appreciated

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