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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Art redux on: September 18, 2015, 05:30:41 pm
Fixed link.

The big black cylinder is for my SC 2+1 backstory. I had a page up for it years ago, but it went down and needs touching up.

Some more doodles, Star Control and Starflight related
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Art redux on: September 09, 2015, 07:29:14 pm
Hey again. I haven't put all of my old SC stuff back up. Here are some reworked ship images for the Mmrmhrm Ark intro that I was working on a while back. As some of you may recall, I prefer smaller nimble ships as I feel it suits the game better. I don't want to be tempted to get into the sort of 100m Yehat Terminator, 300m Terminator, 1km Terminator, 4.4km Terminator... starship-size-measuring contest which other settings get into. It's what you do with it that matters, right? Wink SC is all about wiggling those little ships right.

Ship Sheet

This image is 25 percent of original size, so I have some leeway for nudging sizes without losing quality.

My Ark is large because in my plot the Mmrnhrm build a special portal for them, and the Mmrnhrm are one of the old races who can manage the quirks of large ships. I'll see if I can tidy up the old plot page which is supposed to go with this material. Penetrator might be next though.

Edit: SC3-ish races

Precursorilla *fixed link
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Who's that Biomon? on: September 24, 2013, 04:09:13 pm

Another GB style test:

Random thoughts: I like the abstract visual format better for this. Every quanta (block) can be functional (in conveying what can be done in the game space) and implementation of features is easier. The player is rarely teased with the noise of a realistic looking world which doesn't behave like one. Also, I'm just in a GB mood.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Who's that Biomon? on: September 21, 2013, 10:03:17 pm
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Who's that Biomon? on: September 21, 2013, 09:11:18 pm

Maybe there are mega versions which can take out scout shuttles. I'm thinking these species are sort of like Darwin's finches (and super resilient/adaptable). Maybe the Precursors scattered 'em about.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Who's that Biomon? on: September 21, 2013, 06:31:32 pm
I've done some in the past. These are from my Star Control Saga project so I'm picturing them as standard RPG encounter pictures. There'll be a few versions of each (e.g. minor, medium, major (or kitten, wild cat, tiger).

7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Who's that Biomon? on: September 20, 2013, 10:00:37 pm

8  The Ur-Quan Masters Re-Release / General UQM Discussion / Who's that Biomon? on: September 19, 2013, 10:00:53 pm

It's Penguin Cyclops and Neon Worm! (For my SC Saga project, and I'm in a Pokémon/Digimon mood.)

That is all. Maybe.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Highest Bidder on Star Control Trademark on: July 25, 2013, 10:49:41 pm
Hmm. I forgot/neglected to upload those pages to my functional server, but I don't like my old SC stuff much. Didn't think anyone cared about it.

My Star Control project(s) didn't really go anywhere, maybe because Starflight won me over. Also, I feel like the SC universe is more interesting than the game mechanics, but it feels wrong to change something like the Melee (it never quite fit into the single player, I felt) or mining, so I just dropped the project(s). Actually, I'm still eyeballing my Gameboy style RPG (SC Saga) because it's so scaled back and silly that it's actually doable.

Would've loved to grab some of Atari's more obscure IPs myself, but I'm not even aware of which ones they sold (they sat on a lot of stuff). Some terrible smartphone or f2p dev probably bought the bunch anyways.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Highest Bidder on Star Control Trademark on: July 23, 2013, 05:21:45 pm
"Reboot"   ( ._.)   

That's when you want to do a remake, but don't want to be faithful (and maybe they can't, since TfB has everything of actual worth).
11  The Ur-Quan Masters Re-Release / Starbase Café / Re: Quest for the ultimate programming language on: February 10, 2013, 04:53:28 pm
I use BlitzMax. It fits some of your criteria. There's a GUI thing which I haven't tried. I made my own Immediate Mode GUI class instead because I like the convenience of just inventing a button right where I need it and then forget it.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control III Kickstarter on: April 24, 2012, 03:48:51 pm
The guys behind Space Quest might be up to something too, but perhaps not using KS. They've been sorta vague.!/andromedaguys
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Kickstarter? on: March 15, 2012, 06:53:11 pm
I'm more worried about companies which want to put "fun" in video games at the expense of all else. There's fun and there's fun, you know. One of them displaces certain features which makes a game like SC enjoyable.

TfB owns everything but the SC Trademark, if I understand it correctly. Skylanders seems to be doing well. Perhaps if TfB decides to pursue the Kickstarter route, it could result in... financial insecurity much further down the road. Maybe Activision will get miffed.

It takes quite a bit of time and money to set up a Kickstarter project in a way which teases the prospective backers. The Double Fine Adv. and Wasteland 2 guys hired film makers, got some concept art made, set up peripheral project pages and social networking stuff, and probably had to juggle a lot of numbers to see if they could do it. While the money is pouring in, they have to stay active and engage the backers, produce more material. It's weeks of work. They were also lucky to get good PR on /. and Reddit, and after a while I suspect people will be fed up with backing sequels to old games.

While Kickstarter is great for these kind of projects, I feel a bit uneasy about the fact that up to 10% of the money goes into other pockets. It seems feasible to run that kind of service for under 1-2 million per year, but it's possible that they have a lot of lawyer/accounting costs for fraud cases and yadda yadda. Also, brand recognition and trust have kicked in so it's probably hard for others to set up a competing service. Maybe one could think of Kickstarter as a sort of retailer rather than a donation service.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: More doodles on: November 30, 2011, 11:39:56 am
A Dyson Sphere would be immense. I suppose it could be done with proc-gen, but I dunno. It feels too big.

It's sort of difficult to come up with a solid reason for the mixing of aliens on a planet. My three main ideas were:

1. It's Arilou's mysterious experiment or 'ark' planet.

2. It's Zex's zoo planet.

3. An Ur-Quan science team (green?) is studying the potential of the involved aliens, coexistence, predisposition, and stuff like that. The team arrived centuries before present, abducted a bunch of aliens and life forms, left them with little technology on a backwater planet.

Zoom to almost present.

When the player's party is powerful enough to defeat a dummy quest/boss that the Ur-Quan had set up, the Ur-Quan left in a monitoring station is convinced that the aliens of this sector can become too powerful and dangerous to the Ur-Quan (something which it already sort of knew). The Ur-Quan decides to purge the planet, ending the experiment, sending it's recommendation to the Ur-Quan HQ something. Perhaps the green one is now more convinced the black ones are right with their cleansing policy. The last report it sent just recommended standard slave shielding + technology reset (and battle thrall potentials).

However, the player's party gets a chance (enabled by an Arilou warping in?) to surprise the Ur-Quan stationed on the planet. It ends with the Ur-Quan killed, no one ever finding out about the planet, and a Chmmr and Mmrnmhrm starting the work on cracking the slave shield. To their help they have some of the Ur-Quan's equipment (which it attempted to destroy with its dying breath).
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: More doodles on: November 23, 2011, 03:36:39 pm
Gameboy style test. A Spathi town hidden in the mountains. A Druuge tower city to the south-west.

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