Show Posts
|
Pages: [1]
|
3
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Toys for Bob sold to Activision
|
on: May 10, 2005, 09:41:10 pm
|
"How can you "bet" there is a 50% chance of something?" Easy, you just say "I bet $(blank) that there is a 50% chance a new SC game will come out.  And how would you determine if you had won or not as both you and whoever you bet against would have an equal case for victory? As much as I would love to see it, i think a TFB sequel is pretty unlikely.
|
|
|
5
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favourite ship
|
on: March 15, 2005, 06:58:44 pm
|
Woot! The thread I started about 2.5 years ago still lives! There may have been dozens of pale imitations since then, but this was the original favourite ship thread  (well, on this forum anyway) The Eluder still basically owns. In my recent games I have re-awakened my love affair with the Orz Nemesis though. -fwiffo
|
|
|
6
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favourite ship
|
on: November 20, 2002, 04:21:48 am
|
I don't think I'd let a Thraddash remain behind me for very long if I was in a Kohr-Ah - I'd either power away from it dropping mines as I went (follow me if you like) or I'd whip round the planet. Many battles came down to cunning or lucky use of the gravity well.
When I said the Kohr-Ah had no weaknesses I didn't mean it was unbeatable, just that it has no gaping flaws like so many other ships, and no obvious nemesis. All of my favourite ships were a bit like this, eg the Androsynth and the Orz ships. The Jugger was great and very strong against a lot of ships but a Chenjesu kinda ruined its day. Conversely, you'd expect a Jugger to destroy every Avatar it ever came across. A Mycon couldnt hurt a Yehat or a Jugger piloted by anything other than a total newbie and so on and so forth.
I had a mate who played SC2 on a 386SX-16 and could kill anything in a Pkunk, but when he played it on my 486-33 he'd generally get blown to bits.
Just for a laugh I want to try Frenzy mode on my 1.2 GHz athlon.
|
|
|
7
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II fact (#1)
|
on: November 15, 2002, 04:23:52 am
|
Hmm, yeah, that's a sweet bit of info.
I can't exactly remember (obviously need to play again) but i think my ship had 2 hellbore cannons, one crew pod, one fuel tank, one ATS system, and one point defense module. Everything else was Shiva Furnaces. That'd be, um, ten furnaces right? Fuel was never a big problem but I suppose very occassionally I had to wait for a recharge. Now I want to go home and try adding dynamos as well.
-Fwiffo
|
|
|
8
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favourite ship
|
on: November 13, 2002, 09:39:41 am
|
i'm surprised that nobody's mentioned the sheer power of the druuge mauler. if you could keep good control of it, or just fire a few shots, go wild speed wise, and wait for the opponent to make a mistake, it made short work of even an avatar.
but i'm with the spathi. all the way. Glad to see you like the Eluder so much, but I fail to see whats so great about the Mauler. Sure, you could kill stuff with it because it had great range and the recoil was handy, but the shell only did 6 damage and used a lot of fuel. Anyone with any skill at all would lurk between firing arcs and you'd be bolloxed. Or a Kohr-Ah or Chenjesu would smack you from a zillion miles away. That reminds me, my biggest weakness as a Spathi was flying into Kohr-Ah mines that hit me because I was right at the edge of the screen and couldn't see them coming... smooth zoom should fix that though  I loved the Arilou in SC1, lost favour a bit in SC2, although I found them one of the most intriguing races to deal with, and their music rocked. -F
|
|
|
9
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Original Artwork...
|
on: November 08, 2002, 06:35:39 am
|
I have no real idea if this is how SC2 was produced, but I thought that the artwork such as the alien portraits when in conversations etc were probably painted and then scanned, if thats true do the originals survive anywhere, and could they be scanned at higher resolutions for the port?
|
|
|
10
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Favourite music?
|
on: November 08, 2002, 06:32:09 am
|
This is another tough question...
In a High Fidelity stylee, here are my top 5, in no particular order...
Spathi theme Yehat theme Ur-Quan Kzer-Za theme Pkunk Theme hmm, this is hard, er, Arilou theme...
I've spent hours trying to get sound to work for SC2 on my PC recently. I have a windows 98 boot disk and i found some alleged SBPCI 128 drivers for DOS, but the sound is terrible, almost like PC speaker quality sound, but coming through the sound card - it's a crying shame.
|
|
|
11
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your LEAST favorite ship
|
on: November 08, 2002, 06:23:49 am
|
Dude, the Eluder rocks, hands down. Flying against the computer (dumb enough to chase) you find yourself using the homing torpedoes a lot but a decent human player is generally good enough to dodge the slow moving torps so then the Spathi is all about darting runs with the front gun. The front gun fired so fast that if you were on target pretty much the entire salvo would hit. The most useless ships in combat were the Umgah, the Earthling Cruiser, the Druuge Mauler and, um, probably the Ilwrath Avenger because it was damn near unflyable as a human. They might have had their uses against particular opponents, but on the whole they sucked. I hated seeing my mates pick the Eluder, the Nemesis and the Guardian, because i knew then I was going to have trouble killing him 
|
|
|
12
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favourite ship
|
on: November 08, 2002, 06:16:53 am
|
The computer was too easy to beat with damn near any ship... the Thraddash Torch could beat the computer because the computer was dumb enough to chase you generally. A decent human player would normally be able to take down a Torch without much effort.
The Avatar was a good ship but not very versatile, too slow and short range. I could even take one down with my Eluder, althought it wasn't easy, the front gun could only get one or two bullets past the point defense per salvo and the rear gun was useless. However, the Guardian could beat an Avatar almost every time, as could the Nemesis. Utwig Juggers use Avatars as flying refueling stations.
The Jugger was another great ship, I almost had that in my top three, slight lack of versatility though.
The Kohr-Ah Marauder was probably the best ship in the game for power, when flown by a skilled human pilot it basically had no weaknesses, but it's not my favourite because it lacks character compared to the Eluder et al.
I always kinda liked the Supox and thought if you put the time in you could make it a lethal ship with its crazy flying abilities, but I never really managed to master it. Did anyone else get any mileage out of it?
The Yehat was my favourite ship from Star Control 1, but in SC2 it seemed less maneuverable, perhaps it was just that most of the new ships were faster, or perhaps they reduced its speed, but it went from being one of the more agile craft to being a bit sluggish for me.
I could debate this for hours, the joys of an internet connection at work.
|
|
|
13
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Favourite ship
|
on: November 07, 2002, 11:30:45 am
|
 What was your favourite ship? It's a close run thing, but for me i think it was the Spathi Eluder... Honourable mention goes to the Androsynth Guardian and the Orz Nemesis. Bonus comedy award goes to the Pkunk Fury which always raised a laugh (moron, bozo, bird brain)
|
|
|
14
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added..
|
on: November 07, 2002, 09:19:49 am
|
The single player game was pretty much perfect... I can't think of anything I wanted in that respect... apart from a true sequel by Fred and Paul of course. Super Melee was a great multi-player game, but eventually we were so good at it that every battle was a stand-off, whoever committed to the attack first was pretty much going to die unless ships were seriously unmatched. So.... I'd like to see Super Melee support 3 or 4 players. I think an extra player or two would destabilize things and prevent stand-offs. You could then have Team events and All Vs. One events... the possibilities are endless  -Fwiffo
|
|
|
|
|