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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Dark matter found on: September 02, 2006, 05:01:55 am
Yeah, I haven't posted in, like, forever. but thats not the point.

Anyway, Dark matter is a misnomer. You see, Scientists don't quite understand that light travels faster away from gravity wells, such as planets, stars, and UrQuan Dreadnaughts.
When  taken into account, these pockets of dark matter seem to dissapear

Its just ignorence, really.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: "gay" on: July 25, 2005, 04:50:45 am
ok, first off, this topic is totally gay.

with that said, I post this picture from a famous online comic site

3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Favorite SciFi *VILLAN!* on: July 08, 2005, 08:28:22 pm
I'm not sure is been stated before, but Shodan...

and with my entry, a snippit from an article I read

She's a sinister sister to 2001's HAL, capable of scaring the daylights out of most players. As the chief villain in Origin's System Shock, she's Orwellian in scope, always watching and calculating, and equipped with a voice that could make your toes curl. Shodan was more than an evil machine; she was a force to be reckoned with.

And the readers say:

"Shodan far surpasses the nefarious and evil quality of your other villains. I was weaned on Doom, and thought SS was just another shooter. So I bought it. I will never forget my shock, fear and dismay as Shodan sussed my plans to dismantle her electronic core and sent an ambush of mechanical servants through cyberspace to kill me. Never before has a villain had such personality and presence. My whole view of SS changed at that moment. I would sit up past midnight, crouched in a corner, fearing if Shodan knew my location. I snuck through halls in darkness, waiting and dreading the mocking face of Shodan to appear on a broken terminal. Even now I know I did not truly defeat her, and that soon [with the release of System Shock 2] once again we will do battle!"

"Shodan impressed me from the beginning as truly nonhuman and utterly ruthless in pursuing its goals. Even in writing this, I hesitate to apply a male/female/human pronoun to this AI. In fact, I do not consider Shodan evil, but completely amoral. Good and evil were not considerations evident in its decisions. The design team put together a game thick with atmosphere which reeked of the menace of Shodan."

"I still have shivers running down my back every time I remember that disembodied modulating voice in the dimly lit corridors of the station... and if you listened carefully those sound effects that accompanied it could be heard as screams and whimpers of tortured souls."

"When I first heard Shodan taunt me in System Shock it was one of the very few times in my game-playing or even horror-movie-watching history that I felt absolute fear."

"It has to be Shodan. She's a perfect example of how dangerous self-conscious machines can be if they escape human control. She is omnipresent, knows everything and controls everything. A real big foe which is immortal to any weapon. The ultimate enemy!"

"This bitter evilness (or the other way around) combined with the feeling of being watched all the time is what raided my dreams for quite a while!"

"Shodan was by far the best villain ever, and System Shock the best game ever. But I couldn't help but want more at the end. All you do is jack into cyberspace and fire your pulser at this cone-shaped rutabaga thing, while being spun around in circles. When you finally defeated her, which you could never tell how close you were to doing, you were dumped into a rather average cutscene. I was really hoping for something along the lines of 2001, where Bowman pulls all the chips out of the console, all the while HAL is saying 'I can feel my mind slipping away!' until finally, 'Hello, I am the HAL 9000 computer, Dr. somerussianguy taught me a song, it goes like this, "daisy, daaaiissy..."' Or something like that."

"One of the few games that creeped me out so much I had to turn it off a couple of times. Shodan was the perfect evil bitch."

"Getting e-mails from Shodan was one of the freakiest game experiences I'd ever had."
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: Favorite SciFi Outfit. on: June 05, 2005, 09:26:44 pm
yeah, its been a while since I've been here, but I might as well post myself, because I was brought up...
me and the woman I will marry me some day
I found a hat at this party... I had to wear it and swing dance
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: hello on: December 18, 2004, 01:10:02 am
*walks in, looks around, carefully dodging the incomming fluffy projectiles, smiles, and walks away... FOR NOW...*
6  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: November 17, 2004, 07:55:42 pm
actually, when you touch them, they cause massive damage... don't ever run over one unless you have the special lander shield.

and I also agree... they are cute... EVILY CUTE... with... evil... and such...
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: November 06, 2004, 09:10:59 pm
The sexdoll idea is excelent! I tell ya, the idea to throw the tenticled 'tako' style creatures was pure genious. Simply Excelent.
8  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: November 03, 2004, 10:35:00 pm
Arnie... Wow, just... Wow

I love the Brown ur-quan!


I like the mouth line, sort of...
First off, I like how it makes the ur-quan look happy, but I don't think it should be an actual mouth line... perhaps just one of the many lines that cover the body of the creature and it simply appears like a mouth line... it does make it look almost friendly. The little um... squiggilie thinggys on the lower part of its head, I always though was its mouth. Anyway, any chance we may be able to see the rest of the urquan's body? have it wraped around something or clinging to some sort of insturment pannel?

Anyway, Excelent work. Truly, I am envious of your tallent
9  The Ur-Quan Masters Re-Release / Starbase Café / Re: The John Kerry/George W. Bush thread on: November 03, 2004, 10:32:38 pm
*opens up a lawnchair and sitds down to bask in the warmth of the flaims of America's President.*

majority of the popular vote, kids... that didn't even happen for clinton. Seems america loves Mr Bush, dispite the vocal minory whom thinks the contrary.

Anyway, as the one guy in the fantastic four says, Flame on!
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How I get a better position? on: November 01, 2004, 09:39:19 am
*jumps out of a small corner and throws pens and various products found at at fourm goers*

Supplies attack!!
11  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Music, thank you VOiD! on: October 29, 2004, 10:30:34 am
Wow, its really good stuff.
I must say, very well done.
12  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: October 28, 2004, 11:35:08 pm
I would have to agree with Fsi-Dib, They look suprisingly like shevans... Which is awesome, considering that those aliens have some scarry looking ships...

*remembers the Satanis encounter*
13  The Ur-Quan Masters Re-Release / Starbase Café / Re: Predict the new release date. on: October 27, 2004, 03:55:16 am
hmm... new release date...

before the rapture?
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: October 23, 2004, 05:21:42 am

here is a nice Kohr-Ah, to go with that ship of yours.
can't wait to see more of the evil aliens.
15  The Ur-Quan Masters Re-Release / Starbase Café / Re: Fanart designs on: October 22, 2004, 09:30:27 am
I have to say I'm incredibly impressed myself. What I wouldn't do to have UQM updated with high-res Arne art...

I would agree with you, good sir! Hell, I'd figure out some way that I could help out with the UQM project so we could have his art in an update of the game!

I can see it now, animated Arne art as the the backdrop, the precursers providing the BGM, and... um... I doono, a pro voice cast reproducing the original dialogue, with variations on diffrent aliens, so that way, you don't always talk to the same voiced pkunk or spathi!

It will be grand!

Arne, If I may, add a suggestion to one thing, the illwrath ship, I noticed that it has a second pair of -wings-, what would you think of ditching the curved wing for the shorter ones, or perhaps give it three wings in a foreward swept configuration. The thrid, being on the underside, giving the ship a profile similar to a Y.
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