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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Starbase Café / 9 New Black Sky Screenshots on: September 05, 2006, 12:49:37 am
http://www.blackskygame.com

http://www.blackskygame.com/images.php

2  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Black Sky Screenshots!! on: July 24, 2006, 12:14:07 am
Yeah I dont have the skills to draw full on aliens like what you have on star control and same with ultima, but ultima thinks he can do the portraits.

yeah the turrets can be resized in Turrets.bsd each turret has its own x and y width.

some races will have big turrets, others small..
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Black Sky Screenshots!! on: July 23, 2006, 07:00:29 pm
The conversations will be a mix between star control 2 and solar winds. So basicly it will have a portrait of the alien and a dialog box about 1/4 the size of the screen. Each race will have its own music, just like star control2, and then you can pick different answers and ask questions. So you will make first contact/make peace/war etc. We are trying to make the game really dynamic and give the user a nice pick of options, for example he can serve in one of the alien races navy, or become a bounty hunter, or if he becomes powerfull enough, he can sit back at his own starbase and not fire a single weapon and command his fleets to battle for him...

And yeah the ships have forward weapons (hardpoint fixed) and turret weapons that have a primary angle and a fire range arc angel which can be set externally, all the ships in the game are built from text files, so you can create your own ships. About 4 ships in the screenshot i graphicly made and built, the rest Ultima or Ram created without my help. Actually my build only has like 8 ships so ram is adding ships in his data files.

We are making our game modable on almost every single thing, so people will be able to make their own games using our engine without programing knowledge or skills. Just open up notepad and start creating weapons, shields, engines, reactors, hyperdrives, sensors, and ships. etc.

You will also be able to mod the AI, the entire galaxy, planets, solar systems, ai converstations, all the way down to what the ship particles act like and how they behave.

The only thing ATM that isn't modable is the GUI, at least in terms of functionaly, but you can change all the graphics in the game. But i plan on fixing the gui so its using text files as well so its layout can be changed.
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Black Sky Screenshots!! on: July 23, 2006, 07:44:21 am
yeah normal maps Cheesy
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Black Sky Screenshots!! on: July 23, 2006, 06:58:09 am
yep just images, but they respond to 1 light source to control shading and lightng of the ships. if you notice, look at the same ship in the pics and you will see ships has light and shaded on different sides depending on where they are.

I decided to go the whoel reverse route. instead of designing a game and everything else, i decided to make a engine before designing any aliens or anything of that sort.

Only because designs are ideas, and engines aren't!

and im kinda in the same boat as you, no real programing experience, never made a big game before, or even a small one matter of fact, and all the cool ideas and designs in the world are useless unless they become realized and tangable.

In other words, if I cant even make my game why design it. So i tested the waters to see if i can make the game. and so far so good. now i can design just as i hoped!!

Right now our team is only 3 members. Me who does everything, Ram, who goes over gameplay and gamedesign, he's also going to write the full story and all thats involved there. We have Ultima who just joined like 10 days ago, he's our new ship artist, and misc other things.

Anyways our plan is to go to GDC and dominate, so thats the plan. Cheesy
6  The Ur-Quan Masters Re-Release / Starbase Café / New Black Sky Screenshots!! on: July 23, 2006, 04:51:59 am
I'll post one and then link the rest for bandwidth sake! Cheesy

And Sorry for no new versions, we semi sorta decided to work until GDC 08 comes around, and we plan on submitting what we finished to them. Between now and then we will probably release a version, just not sure when exactly hehe.



http://www.blackskygame.com/ram/newteaser1.gif
http://www.blackskygame.com/ram/newteaser2.gif
http://www.blackskygame.com/ram/newteaser3.gif
http://www.blackskygame.com/ram/newteaser4.gif
http://www.blackskygame.com/ram/newteaser6.gif
http://www.blackskygame.com/ram/newteaser7.gif
http://www.blackskygame.com/ram/newteaser8.gif
http://www.blackskygame.com/ram/newteaser9.gif
7  The Ur-Quan Masters Re-Release / Starbase Café / Black Sky Mp3's on: June 24, 2005, 11:20:48 pm
Hey guys I released 4 Mp3's from the Black Sky Sountrack, you can download them at:

http://www.blackskygame.com/downloads.php

link is on the bottom of the page!

8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky 1.3 alpha is now out! on: April 14, 2005, 09:53:32 am
If your ship has turrets, you can still control them manually, by hitting Q if you want to.

And yeah, The defiant ship has a little to much kick it its rotation speed.. hehe. So it makes it a little more harder to control.

But don't worry. I'm just throwing stuff in really. Once the game gets into a real production mode, where things are starting to fit, the ill go through and balance things and make them feel better, more responsive.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Black Sky 1.3 alpha is now out! on: April 09, 2005, 10:55:44 pm
Go check it out at

http://www.blackskygame.com
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky on: December 08, 2004, 01:21:52 am
I just released version 1.03a today go check it out!
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky on: November 16, 2004, 10:56:31 pm
I put a new version up today! sweet! It adds impact rotation. which is pretty cool, the ships fling around as they get hit. Cheesy

go check it out at  http://www.blackskygame.com
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky on: November 11, 2004, 05:07:31 am
Quote
WinRAR: Yet another archival format, it is growing in popularity in some circles despite the fact that it offers little to no tangible benefit over the other players already in the field, e.g., ZIP, LHA, tar, etc.

* So says the cranky Unix admin, looking for his installation of cpio  Wink



Well winrar does a better job for me. Seems to compress about 10-20% into a smaller file size. If you don't believe me try both on my game.  Winrar will compress better, even with the newest winzip compression.

I was only doing it for the modem users hehe. Anyways I put a zip file instead of RAR.

so it should work now if anyone was having problems with a rar file.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky on: November 10, 2004, 05:49:20 am
do you have winrar?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Black Sky on: November 08, 2004, 08:33:03 am
Quote
ITS THE DEFIANT CLASS!!! I THINK IM IN LOVE!! ummm... thats is... nice screenshots, looks interresting. id like to give it a try.

~DEFIANT



haha then go download it. I put the alpha in the downloads page Cheesy
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: November 08, 2004, 04:43:20 am
yeah me too Sad
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