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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: Windows 2000 source code drifted to the net? on: February 16, 2004, 01:10:37 am
http://news.bbc.co.uk/2/hi/technology/3485545.stm

Quote

Why is this a problem for Microsoft?

(...)

Fourthly, for Microsoft to have this code paraded in public is hugely embarrassing. Not least because the code is littered with profanity and might show that many Microsoft programmers do not do a very good job.


I laughed out loud after reading that :-)
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: not just a little boy's game on: February 16, 2004, 01:07:31 am
The scene with Talana is hardly PG-13...

If someone considers that to be porn, he/she should get out more...Lots of parents should get out more ;-)
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Map data on: December 23, 2002, 05:57:39 pm
As far as I can tell everything is at the same exact place all the time.

I agree with ErekLich about probably the same game seed.

I would find the utility mighty useful.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fastest Ship in SC2? on: December 19, 2002, 12:57:43 am
A thought just occurred to me. Does the facing of the Arilou change after hyperjumping in combat?
5  The Ur-Quan Masters Re-Release / Technical Issues / Re: Umgah:  Bug or feature? on: December 19, 2002, 12:54:28 am
Every biological data unit you gather is worth 2 credits to the melnorme.

This might explain it?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fastest Ship in SC2? on: December 17, 2002, 07:20:46 pm
Slylandro probe.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 5 on: December 15, 2002, 11:55:25 pm
StarCon 5: The Spathi Masters

Yeah...right.

I see the Druuge as a possible slaver race...They just need to deal with that recoil problem their ships are experiencing and maybe add some dynamo's so that you don't have to keep throwing crew in the oven.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Text/Speech Differences on: December 06, 2002, 05:12:05 am
How about totally (!) redubbing some of the voice work? How cool would it be to have YOUR voice in your favourite game?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: colors and mining on: December 06, 2002, 05:07:13 am
Hmmm...I always thought they had done that on purpose. Making it difficult to differentiate between radio-actives and corrosives on the backdrop of a radio-active world, as a form of game-play.

After the lander carrying capacity upgrade I always took it all :-)

I could be wrong of course.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Admiral Zex on: December 06, 2002, 03:32:20 am
Violence isn't a solution (in this case)
11  The Ur-Quan Masters Re-Release / Technical Issues / Re: Sun Device unreachable (bug in win32) on: December 05, 2002, 04:58:29 pm
*Dutch points and laughs*

Haha! He forgot, haha!

*quickly scribbles down the solution*

*whistles*
12  The Ur-Quan Masters Re-Release / Technical Issues / Re: Text/speech inconsistencies on: December 04, 2002, 09:45:43 pm
changing the speech would be a hell of a lot more complex then simply making the text conform.

Nowhere does it influence plot anyway.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Pkunk Fury restoration on: December 04, 2002, 09:42:59 pm
Four.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [ORZ]: Bug or Feature? on: December 04, 2002, 09:39:45 pm
I'm using the right SHIFT and CTRL keys. It works fine in super-melee, but fails in campaign mode.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / [ORZ]: Bug or Feature? on: December 04, 2002, 12:12:03 am
In the "campaign" game, I'm unable to rotate the turret of the Orz Nemesis in ship-to-ship combat.

Is this by design, or a bug?
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