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News: Paul & Fred have reached a settlement with Stardock!

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46  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: May 12, 2010, 08:58:08 pm
Hey guys. There are some extra power batons lying around so Angelfish can have one, but I think it requires a larger strength than the Arilou has.
Power Baton

STR: 2
Strikes: 2
Charges: 3

The Power Baton is designed to both crush things and stop them in their tracks. It contains a small battery that lends an extra sting to each blow. Any attack made with a Power Baton has a D3 chance of stunning the enemy, in addition to the damage it does otherwise. Once the battery is worn out, it functions like a normal baton.
This post will hold your character info and inventory, once  you've all decided on everything



Arilou Spook Koosaloo

LVL 1
XP 19/20
HP 3/4
STR 2
MOV 3
47  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: May 11, 2010, 02:51:13 pm
Since nobody else hasn't taken it, the Arilou takes the Power Baton as its melee weapon.
Arilou has it.
48  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: May 10, 2010, 10:34:17 pm
Since nobody else hasn't taken it, the Arilou takes the Power Baton as its melee weapon.
49  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: May 08, 2010, 11:21:03 pm
I take Holographic Grenade and Syringe.
50  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: May 06, 2010, 09:42:01 pm
In addition, Kosaloo, can I have your regular grenade, please?
Here you are. *gives grenade*
51  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: May 03, 2010, 09:04:29 pm
OOC: I think now is time to use Mayhem, the room looks like it is conveniently 4x4 squares, so Mayhem affects all 4 enemies, but no friendly units.

GAME: Koosaloo concentrates again - causing Mayhem in enemies'  room.
52  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 29, 2010, 09:34:47 pm
Ok.

Arilou opens the door and uses power: Untouchable.
53  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 27, 2010, 12:16:28 pm
Let's use the Medikit on Wajangtoey, then bandage what needs bandaging = everyone, though M-bot might need some durasteel etc. instead of  Vux bandages...
54  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 26, 2010, 10:17:33 pm
OOC: Ach.

Game:
Koosaloo thinks that the Vux marine's gun might be more powerful than the one it is currently wielding. It grabs the gun, but can barely lift it with all its feeble might, quickly dropping the all too heavy Auto Laser back to ground. On the other hand, books with pretty writing can be interesting, Koosaloo grabs the book instead of the gun - after all one clever child (hunam) has figured out: "Pen is mightier than sword".
55  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 26, 2010, 09:43:51 pm
Since I'll prolly be tanking the last room, I'd like to use those bandages to heal if you guys agree Smiley
Sounds fine to me.

Arilou drops the Defense Laser and grabs the Autolaser.
Spare Clip & Rockhurler will be dropped and the book carried instead.
56  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 25, 2010, 10:51:30 pm
The spook makes a spooky dash: W W N
57  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 23, 2010, 08:45:10 am
OOC: is it still the door-opening turn? Wajantoey has moved, Sonny is going to move to the doorway & throw a weird grenade, Kosaloo is exhausted (the enormous effort of opening the door Wink ) and lost in its own thoughts - Drmnmraxas is going to...?

58  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 22, 2010, 10:06:28 pm
Zieman, sorry if you meant to use mayhem, but I couldn't quite figure out what you guys had agreed on and if any of you had posted an actual move rather than just questions on what you can do.
No probs, you drew the right conclusions.
Just trying to get the hang of it - following others play this and taking actually part are quite different things Smiley.
59  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 21, 2010, 11:41:13 am
Dang, I thought the movement  was MOV squares /AP, rereading some of the 1.1 thread, I assume that I have (3/2=1,5) -> 2 MOV left, using either or both will consume the remaining AP.
Correct?
60  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 20, 2010, 10:21:49 pm
Well, you suggested mayhem yourself Smiley.

on Vux marine as:
X X X X
X M X X
X X X E
X X X X

where X = area of effect, M = marine & E = ensign.

Anyway, I'm open for suggestions. If nothing extremely clever comes up, I'll refrain from using any powers yet, just move out of the way.

Reconsidering its options, Kosaloo decides to feint an attack and move out of the way for others to commence violence against the enemy
move W W N
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