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News: Paul & Fred have reached a settlement with Stardock!

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61  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC BEL: Mission 2 on: April 20, 2010, 09:08:13 pm
OOC: did Kosaloo open the door? (I quess he/she/it did, but I want to be sure Smiley ) And if did, does that mean that only 1 AP left to use?

If 2 AP: move W W N and use Mayhem on Vux marine

If 1 AP: Mayhem on Vux marine

OOC: above action(s) if no strong objections from rest of the team

EDIT: Those wide doors might have something nasty behind them too?
62  The Ur-Quan Masters Re-Release / Starbase Café / Re: Star Control: Behind Enemy Lines v1.1 on: April 19, 2010, 11:36:32 pm
Also, any onlooker interested in the Arilou? speak now or forever hold your peace.
I could take over the Arilou.
63  The Ur-Quan Masters Re-Release / Starbase Café / Re: The Coming of Age on: March 18, 2010, 08:02:44 am
Wonder what those strange things in the cave are - let's check it out!
64  The Ur-Quan Masters Re-Release / Starbase Café / Re: It's Christmas time... (Art links) on: December 24, 2009, 10:25:02 pm
Really nice cards.
And now I've seen a cute Ur-Quan too...
65  The Ur-Quan Masters Re-Release / Starbase Café / Re: Evolution of math in the USA on: August 20, 2009, 11:50:27 am
if you forget what a foot looks like, just imagine a beam of light travelling for a nanosecond (in a vacuum).
All well here, nice & easy.

But what does a cubic foot look like? I bet having a cubic foot doesn't feel too good.
66  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: http://www.atari.com/us/starcontrol/ on: August 19, 2009, 12:16:58 pm
How does one "challenge a trademark on the grounds of abandonment"?
67  The Ur-Quan Masters Re-Release / Starbase Café / Re: play my prealpha - need advice on: May 03, 2009, 08:29:50 pm
Works here.

Win XP Pro SP3

EDIT: read the instrucyions - Arilou needs a target...
68  The Ur-Quan Masters Re-Release / Starbase Café / Re: Quick shout for any graphics able person on: January 29, 2009, 08:31:09 pm
How about this?
http://www.gryc.ws/autorealm.htm

Pretty old, but might do the trick..?
69  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Pinups on: March 28, 2008, 01:51:11 pm
http://www.androidarts.com/

This is great! Cheesy

Commodore 64 BASIC  Wink.
70  The Ur-Quan Masters Re-Release / Starbase Café / Re: As if made for SC2 on: January 05, 2008, 02:17:38 pm
Brilliant!

:thumbsup:
71  The Ur-Quan Masters Re-Release / Starbase Café / Re: The first _good_ argument for god on: December 18, 2007, 11:42:57 pm
I think, therefore I am.
Or do I just think that I am?
72  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM/SC2 Strategy Guide? on: December 14, 2007, 01:33:07 pm
M$ Excel viewer or why no OpenOffice.org ?
73  The Ur-Quan Masters Re-Release / Starbase Café / Re: Where do you live? on: November 18, 2007, 10:45:01 pm
Joensuu in Finland.
Ditto. Smiley
74  The Ur-Quan Masters Re-Release / Starbase Café / Re: What Really Killed The Dinosaurs on: September 24, 2007, 02:50:51 pm
"Mesklin"
- oof, Hal Clement's "Mission of Gravity", a novel I like a lot Smiley.
75  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea. on: August 25, 2007, 11:35:41 pm
Cool! and when do u need them?
Usually the answer to that kind of question is: "Yesterday."

Maybe this time "rather sooner than later" or something like that is more appropriate...
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