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September 24, 2021, 01:56:49 am
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The intro remix/reimagining remaster - in HD on: May 26, 2021, 08:21:11 am
Very nice. It definitely is more balanced now and has a better dynamic response.

Thank you - that's what I was going for, glad it's translating well on other's speaker systems.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / The intro remix/reimagining remaster - in HD on: May 21, 2021, 06:06:23 am
Joke title.
But seriously, in 0.80 there is included the remixed/remastered version of my original reimagining of the precursors intro music for the game.

Unfortunately I was never entirely satisfied with the mix on the original, it was just the best I could do given the limitations of my monitoring setup at the time. I remixed it more recently, and added a few elements to give it a bit more oomph - it still won't be liked by those who didn't like it in the first place, but hopefully is a little less ear-fatiguing to anyone else.

Anyway, here's the video for it, with Megamod's HD intro (Fred/Paul's original stills scanned at a higher resolution):
https://www.youtube.com/watch?v=h0ZZSkqsceM

In case anyone's wondering what the original sounded like, its here - it's louder but has more issues with bass and distortion:
https://www.youtube.com/watch?v=H724RYgvjy0

Cheers,
M
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: site certificate? on: March 16, 2021, 10:47:56 pm
A lot of hosts have automatic scripts for this sort of thing eg. nearlyfreespeech.com
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Call For Testers: UQM 0.8 Release Candidate, Windows/Mac on: March 07, 2021, 10:30:35 am
When running fullscreen, you'll actually be getting 1920x1200 -- one of SDL2's features is that its "fullscreen mode" is actually an undecorated window that covers the entire screen and that the GPU upscales as needed.

You can run fullscreen desktop - you can also run fullscreen. The cost of running fullscreen desktop is lowered performance, in my testing.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sliplets of our masters, please? on: October 02, 2020, 05:43:34 am
Ok, long story short there is someone I know who would love this game if they ever tried it but they happen to be very.... stubborn to trying it.
I have looked and searched and looked some more for some snippets of the first few lines the Kzer-Za say to the player- or some other non-spoiler (so defo not the korah) lines.
I think the megaMod images + sound would really hype them up.
TL;DR I want a quick clip of some places in the game that showcase some of the best lines or art that is also spoiler free .
He really likes good writing.  Any good ideas I could shove in his face?

Megamod is more up-to-date, but you could show him this, which will look much the same (first HD 3 minutes of game):
https://www.youtube.com/watch?v=pGMAJucey3Y
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New player perspective on: July 22, 2020, 11:30:48 am
The riddle was all but impossible for her I am afraid.  She simply had no way of knowing or finding out about the beast.
I didnt want to give that map since it has spoilers. Tho it would not of have helped much. She went to constellations like "hyades" and the ones near the Yehat since IRL those are snakes.

It's the worst puzzle in the game IMHO. Hard to figure out.
Actually no the Mycon's one might be the worst.

Which part of it? It was pretty much fine in the original because you were told where Syra and their homeworld were..

I'm talking about where to find the various egg shells - if you don't get it out of the melnorme. And the sun device.
Maybe I'm misremembering and thinking about the difficulty of the mycon puzzles in sc3.

7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New player perspective on: July 17, 2020, 01:27:29 am
The riddle was all but impossible for her I am afraid.  She simply had no way of knowing or finding out about the beast.
I didnt want to give that map since it has spoilers. Tho it would not of have helped much. She went to constellations like "hyades" and the ones near the Yehat since IRL those are snakes.

It's the worst puzzle in the game IMHO. Hard to figure out.
Actually no the Mycon's one might be the worst.



And she died to the death march- Really enjoyed the game and will try again so fingers crossed she can beat it this time! ^^


SC2 is one of those games where it's pretty much inevitable that you'll fail the first playthrough. Kind of gives it some urgency.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fred and Paul talk Star Control. For two hours! on: July 17, 2020, 01:23:43 am
Probably covers a lot of the same ground, but I stumbled across this one too:
GDC Classic Game Postmortem: Star Control (2015)

9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: July 09, 2020, 02:10:09 am
It's too easy to be cynical about these sorts of things nowadays, but for me this reminds me of the basic fragility of existence and the possibilities when people relate to each other as human beings, not corporate entities. And certainly the most positive IP dispute resolvement in the history of video games!
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fred and Paul talk Star Control. For two hours! on: July 09, 2020, 02:08:37 am
Nice find!
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 23, 2020, 10:45:53 am
I completely forgot about Waifu2x
I also tried Gigapixel AI but it puts out too much garbage with this particular image.

And I did use Damon's Kohr-Ah for the splash screen, but not the wallpaper version, the in-game version:

Or is that what you're calling the logo?

Sorry for late reply - no I think we're on the same page about what the logo is.
Looks good - not sure if the vertical blur adds anything to it, but def looks better with the extra details from the wallpaper ver.
Cool! L:)
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 03, 2020, 06:31:36 am
No worries, sounds like we both came off as a bit aggressive.
I'm not worried about anything I wrote as neutral/against, just sharing my subjective impressions.
If you want any comparitive upscales using Waifu2x (neural net using CUDA) I've got my machine set up for that, usually you get better generative detail from the neural net, while xBRZ does better edge detection. I've done a lot of upscaling with waifu2x, it never fails to impress.
Probably 'cheat' is more informative for newcomers than 'debug' - but either is good.

I think when I was talking about the UQMHD main interface I meant the borders etc, rather than the menu pics - I haven't really compared.


And your change to reduce the brightness of the Nebulae is what inspired me to redo them entirely.
As I felt the originals were too blotchy, and more importantly, they were background layers.
Seeing stars being drawn over them bugged the heck out of me.

Fair enough - I just worked with what was there, it didn't really bug me asides from the brightness and the lack of star systems without nebulae, at the time - hadn't thought about the stars being in front/behind. I mean - that does happen, right? You get stars in front of nebulae.


As for the Menu screen I just recently pushed my "redesign".
Which basically amounted to masking out the original 3DO version and then recreating the UQM UI but using a font close to the 3DO version.

(For the HD version I upscaled the background using xBRZ)


And like I said before I'm recreating Erol Otus' UQM Splash but it's going to have a more Kohr-Ah twist to it to keep it in line with my favorite genocidal maniacs.

Do you mean the opening title screen before the menu? Or the opening cutscene splash?
BTW I was wondering why you didn't go with the redraw version for the title screen - using damon's wallpaper version you could easily edit something higher-detail together for yourself:
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 03, 2020, 03:00:30 am
I think I did speak to you as an adult, and I think (initially) you responded in kind.
I didn't mean for you to beat yourself up about it, that's for sure, it was just like "hey... come on".
Having been on the receiving end of being called out for lack of attribution in another project, I can see how you'd take it that way, even if I didn't mean it that way.

At any rate, I think we're on the same page, and you didn't mean any harm. For sure, I'm happy to submit stuff through the github thing in future.
The project 6014 thing was just for me, an acknowledgement of where most of the HD work came out of, but I have no problem with your reasoning on that front, and the new logo looks nice-

Anyway, to make up for it, here's a list of things I like/am neutral about:

For:
* Better star rendering, closer to original
* The original drawing scans for the opening/exit credits - in some places I like the redraws more, but as a whole, they work better and are more detailed. Where did they come from?
* Proper install packages for all platforms & downloading options ala UQM vanilla - kewl
* Ongoing bugfixes/development


Neutral:
* Personally prefered the HD URQUAN MASTERS logo, but I get that you're going more toward vanilla.
* Ditto Menu screen.
* Your redraws of the main game interface I think are better for newcomers, they look more modern - I like the HD originals because of nostalgia, predominantly. Both are good.
* Feel somewhat queasy about the inclusion of cheats? But I guess by modern standards some things in the game are kinda harsh, like the time limit.


Minor against:
* Quite liked the faint blue nebula background in sol from HD, which I kept in hdremix but dulled down significantly. Made the initial system a bit less 'dry'. Maybe a custom "milky way" background for sol might be cool? But faint. I haven't played through enough of new ver to see how the new nebulae look - my main change to HD was reducing their saturation/opacity so they were less eye-burny.


14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 02, 2020, 12:09:57 am
There's some serious attribution errors here. The project clearly needs to be labelled as a fork of UQMHD, because that's what it is.
No-one has done more work on this than Damon, and that includes you, and me.
Seriously I don't know where you got your credits.txt, but it's not based on anything in a repo.
Please re-include the UQMHD section from this one:
https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/content/base/cutscene/credits/credits.txt

and just put your section at the top. You've earned it. But you haven't earned the right to deprive others of attribution.
I'm not listed in your remixes or programming sections, for example. Half the bugs you initially listed as fixed were fixed by me and re-ported back into the UQMHD codebase.
That's a matter of public record.

Additionally, I think putting yourself at the loading of the game, and removing all Project 6014 references from the opening is just kinda an ugly egomaniac type of move. You didn't earn it.
Other than that, I quite like what you've put together - it's good that there are updated packages for all platforms.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM on ebay on: December 26, 2019, 07:59:16 am
I've tweeted at them and Stardock. Hopefully someone will take it down. Despicable pirates!
Looking at those screencaps, it's the HD version of UQM too, so they're ripping off multiple parties.
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