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July 07, 2022, 03:33:23 pm
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: "More dimensions" released - Quake HD mod on: June 01, 2022, 07:13:14 am
I finally released the soundtrack for this:
https://xolve.bandcamp.com

There's a writeup on how I did the soundtrack here:
https://www.moddb.com/mods/quake-epsilon-build/news/speeding-things-up-slowing-things-down-and-assault-the-story-of-the-more-dimensions-soundtrack
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Old Precursors music by Mark Vera on: April 16, 2022, 09:06:13 am
Thanks Mark Smiley happy easter
3  The Ur-Quan Masters Re-Release / Starbase Café / "More dimensions" released - Quake HD mod on: April 16, 2022, 09:03:51 am
This's the final release in the Quake Epsilon series, which I started ten or eleven years ago.
Hopefully it's of interest to some people - you just need the full version of quake's .pak files to play it:
https://www.moddb.com/news/it-has-risen-more-dimensions-released

A teaser trailer is here, from last year:
https://www.youtube.com/watch?v=Hx9Ap5ZsR8o

Enjoy-
M
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The intro remix/reimagining remaster - in HD on: May 26, 2021, 08:21:11 am
Very nice. It definitely is more balanced now and has a better dynamic response.

Thank you - that's what I was going for, glad it's translating well on other's speaker systems.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / The intro remix/reimagining remaster - in HD on: May 21, 2021, 06:06:23 am
Joke title.
But seriously, in 0.80 there is included the remixed/remastered version of my original reimagining of the precursors intro music for the game.

Unfortunately I was never entirely satisfied with the mix on the original, it was just the best I could do given the limitations of my monitoring setup at the time. I remixed it more recently, and added a few elements to give it a bit more oomph - it still won't be liked by those who didn't like it in the first place, but hopefully is a little less ear-fatiguing to anyone else.

Anyway, here's the video for it, with Megamod's HD intro (Fred/Paul's original stills scanned at a higher resolution):
https://www.youtube.com/watch?v=h0ZZSkqsceM

In case anyone's wondering what the original sounded like, its here - it's louder but has more issues with bass and distortion:
https://www.youtube.com/watch?v=H724RYgvjy0

Cheers,
M
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: site certificate? on: March 16, 2021, 10:47:56 pm
A lot of hosts have automatic scripts for this sort of thing eg. nearlyfreespeech.com
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Call For Testers: UQM 0.8 Release Candidate, Windows/Mac on: March 07, 2021, 10:30:35 am
When running fullscreen, you'll actually be getting 1920x1200 -- one of SDL2's features is that its "fullscreen mode" is actually an undecorated window that covers the entire screen and that the GPU upscales as needed.

You can run fullscreen desktop - you can also run fullscreen. The cost of running fullscreen desktop is lowered performance, in my testing.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sliplets of our masters, please? on: October 02, 2020, 05:43:34 am
Ok, long story short there is someone I know who would love this game if they ever tried it but they happen to be very.... stubborn to trying it.
I have looked and searched and looked some more for some snippets of the first few lines the Kzer-Za say to the player- or some other non-spoiler (so defo not the korah) lines.
I think the megaMod images + sound would really hype them up.
TL;DR I want a quick clip of some places in the game that showcase some of the best lines or art that is also spoiler free .
He really likes good writing.  Any good ideas I could shove in his face?

Megamod is more up-to-date, but you could show him this, which will look much the same (first HD 3 minutes of game):
https://www.youtube.com/watch?v=pGMAJucey3Y
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New player perspective on: July 22, 2020, 11:30:48 am
The riddle was all but impossible for her I am afraid.  She simply had no way of knowing or finding out about the beast.
I didnt want to give that map since it has spoilers. Tho it would not of have helped much. She went to constellations like "hyades" and the ones near the Yehat since IRL those are snakes.

It's the worst puzzle in the game IMHO. Hard to figure out.
Actually no the Mycon's one might be the worst.

Which part of it? It was pretty much fine in the original because you were told where Syra and their homeworld were..

I'm talking about where to find the various egg shells - if you don't get it out of the melnorme. And the sun device.
Maybe I'm misremembering and thinking about the difficulty of the mycon puzzles in sc3.

10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New player perspective on: July 17, 2020, 01:27:29 am
The riddle was all but impossible for her I am afraid.  She simply had no way of knowing or finding out about the beast.
I didnt want to give that map since it has spoilers. Tho it would not of have helped much. She went to constellations like "hyades" and the ones near the Yehat since IRL those are snakes.

It's the worst puzzle in the game IMHO. Hard to figure out.
Actually no the Mycon's one might be the worst.



And she died to the death march- Really enjoyed the game and will try again so fingers crossed she can beat it this time! ^^


SC2 is one of those games where it's pretty much inevitable that you'll fail the first playthrough. Kind of gives it some urgency.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fred and Paul talk Star Control. For two hours! on: July 17, 2020, 01:23:43 am
Probably covers a lot of the same ground, but I stumbled across this one too:
GDC Classic Game Postmortem: Star Control (2015)

12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: July 09, 2020, 02:10:09 am
It's too easy to be cynical about these sorts of things nowadays, but for me this reminds me of the basic fragility of existence and the possibilities when people relate to each other as human beings, not corporate entities. And certainly the most positive IP dispute resolvement in the history of video games!
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fred and Paul talk Star Control. For two hours! on: July 09, 2020, 02:08:37 am
Nice find!
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 23, 2020, 10:45:53 am
I completely forgot about Waifu2x
I also tried Gigapixel AI but it puts out too much garbage with this particular image.

And I did use Damon's Kohr-Ah for the splash screen, but not the wallpaper version, the in-game version:

Or is that what you're calling the logo?

Sorry for late reply - no I think we're on the same page about what the logo is.
Looks good - not sure if the vertical blur adds anything to it, but def looks better with the extra details from the wallpaper ver.
Cool! L:)
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 03, 2020, 06:31:36 am
No worries, sounds like we both came off as a bit aggressive.
I'm not worried about anything I wrote as neutral/against, just sharing my subjective impressions.
If you want any comparitive upscales using Waifu2x (neural net using CUDA) I've got my machine set up for that, usually you get better generative detail from the neural net, while xBRZ does better edge detection. I've done a lot of upscaling with waifu2x, it never fails to impress.
Probably 'cheat' is more informative for newcomers than 'debug' - but either is good.

I think when I was talking about the UQMHD main interface I meant the borders etc, rather than the menu pics - I haven't really compared.


And your change to reduce the brightness of the Nebulae is what inspired me to redo them entirely.
As I felt the originals were too blotchy, and more importantly, they were background layers.
Seeing stars being drawn over them bugged the heck out of me.

Fair enough - I just worked with what was there, it didn't really bug me asides from the brightness and the lack of star systems without nebulae, at the time - hadn't thought about the stars being in front/behind. I mean - that does happen, right? You get stars in front of nebulae.


As for the Menu screen I just recently pushed my "redesign".
Which basically amounted to masking out the original 3DO version and then recreating the UQM UI but using a font close to the 3DO version.

(For the HD version I upscaled the background using xBRZ)


And like I said before I'm recreating Erol Otus' UQM Splash but it's going to have a more Kohr-Ah twist to it to keep it in line with my favorite genocidal maniacs.

Do you mean the opening title screen before the menu? Or the opening cutscene splash?
BTW I was wondering why you didn't go with the redraw version for the title screen - using damon's wallpaper version you could easily edit something higher-detail together for yourself:
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