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July 16, 2020, 06:22:16 pm
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: July 09, 2020, 02:10:09 am
It's too easy to be cynical about these sorts of things nowadays, but for me this reminds me of the basic fragility of existence and the possibilities when people relate to each other as human beings, not corporate entities. And certainly the most positive IP dispute resolvement in the history of video games!
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fred and Paul talk Star Control. For two hours! on: July 09, 2020, 02:08:37 am
Nice find!
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 23, 2020, 10:45:53 am
I completely forgot about Waifu2x
I also tried Gigapixel AI but it puts out too much garbage with this particular image.

And I did use Damon's Kohr-Ah for the splash screen, but not the wallpaper version, the in-game version:

Or is that what you're calling the logo?

Sorry for late reply - no I think we're on the same page about what the logo is.
Looks good - not sure if the vertical blur adds anything to it, but def looks better with the extra details from the wallpaper ver.
Cool! L:)
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 03, 2020, 06:31:36 am
No worries, sounds like we both came off as a bit aggressive.
I'm not worried about anything I wrote as neutral/against, just sharing my subjective impressions.
If you want any comparitive upscales using Waifu2x (neural net using CUDA) I've got my machine set up for that, usually you get better generative detail from the neural net, while xBRZ does better edge detection. I've done a lot of upscaling with waifu2x, it never fails to impress.
Probably 'cheat' is more informative for newcomers than 'debug' - but either is good.

I think when I was talking about the UQMHD main interface I meant the borders etc, rather than the menu pics - I haven't really compared.


And your change to reduce the brightness of the Nebulae is what inspired me to redo them entirely.
As I felt the originals were too blotchy, and more importantly, they were background layers.
Seeing stars being drawn over them bugged the heck out of me.

Fair enough - I just worked with what was there, it didn't really bug me asides from the brightness and the lack of star systems without nebulae, at the time - hadn't thought about the stars being in front/behind. I mean - that does happen, right? You get stars in front of nebulae.


As for the Menu screen I just recently pushed my "redesign".
Which basically amounted to masking out the original 3DO version and then recreating the UQM UI but using a font close to the 3DO version.

(For the HD version I upscaled the background using xBRZ)


And like I said before I'm recreating Erol Otus' UQM Splash but it's going to have a more Kohr-Ah twist to it to keep it in line with my favorite genocidal maniacs.

Do you mean the opening title screen before the menu? Or the opening cutscene splash?
BTW I was wondering why you didn't go with the redraw version for the title screen - using damon's wallpaper version you could easily edit something higher-detail together for yourself:
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 03, 2020, 03:00:30 am
I think I did speak to you as an adult, and I think (initially) you responded in kind.
I didn't mean for you to beat yourself up about it, that's for sure, it was just like "hey... come on".
Having been on the receiving end of being called out for lack of attribution in another project, I can see how you'd take it that way, even if I didn't mean it that way.

At any rate, I think we're on the same page, and you didn't mean any harm. For sure, I'm happy to submit stuff through the github thing in future.
The project 6014 thing was just for me, an acknowledgement of where most of the HD work came out of, but I have no problem with your reasoning on that front, and the new logo looks nice-

Anyway, to make up for it, here's a list of things I like/am neutral about:

For:
* Better star rendering, closer to original
* The original drawing scans for the opening/exit credits - in some places I like the redraws more, but as a whole, they work better and are more detailed. Where did they come from?
* Proper install packages for all platforms & downloading options ala UQM vanilla - kewl
* Ongoing bugfixes/development


Neutral:
* Personally prefered the HD URQUAN MASTERS logo, but I get that you're going more toward vanilla.
* Ditto Menu screen.
* Your redraws of the main game interface I think are better for newcomers, they look more modern - I like the HD originals because of nostalgia, predominantly. Both are good.
* Feel somewhat queasy about the inclusion of cheats? But I guess by modern standards some things in the game are kinda harsh, like the time limit.


Minor against:
* Quite liked the faint blue nebula background in sol from HD, which I kept in hdremix but dulled down significantly. Made the initial system a bit less 'dry'. Maybe a custom "milky way" background for sol might be cool? But faint. I haven't played through enough of new ver to see how the new nebulae look - my main change to HD was reducing their saturation/opacity so they were less eye-burny.


6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters 0.8.0.83 MegaMod has been released on: June 02, 2020, 12:09:57 am
There's some serious attribution errors here. The project clearly needs to be labelled as a fork of UQMHD, because that's what it is.
No-one has done more work on this than Damon, and that includes you, and me.
Seriously I don't know where you got your credits.txt, but it's not based on anything in a repo.
Please re-include the UQMHD section from this one:
https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/content/base/cutscene/credits/credits.txt

and just put your section at the top. You've earned it. But you haven't earned the right to deprive others of attribution.
I'm not listed in your remixes or programming sections, for example. Half the bugs you initially listed as fixed were fixed by me and re-ported back into the UQMHD codebase.
That's a matter of public record.

Additionally, I think putting yourself at the loading of the game, and removing all Project 6014 references from the opening is just kinda an ugly egomaniac type of move. You didn't earn it.
Other than that, I quite like what you've put together - it's good that there are updated packages for all platforms.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM on ebay on: December 26, 2019, 07:59:16 am
I've tweeted at them and Stardock. Hopefully someone will take it down. Despicable pirates!
Looking at those screencaps, it's the HD version of UQM too, so they're ripping off multiple parties.
8  The Ur-Quan Masters Re-Release / Starbase Café / Re: Quake Epsilon - Arcane Dimensions HD (free) on: December 02, 2019, 11:28:02 pm
There's a torrent of the game now:
https://stickfreaks.com/ocau/Arcane_Dimensions_Epsilon_build_v1_00_29-11-2019.torrent
9  The Ur-Quan Masters Re-Release / Starbase Café / Quake Epsilon - Arcane Dimensions HD (free) on: December 01, 2019, 03:18:41 am
Hi all,
over the past 2 years I've been working on a soundtrack for this quake expansion by Simon O'callaghan & others.
Arcane Dimensions is a 22-level expansion pack for the original Quake, with some of the most intricate level design ever seen in that engine.
It totals roughly 9 hours of gameplay across the dimensions/levels, each of which has it's own specific mood or theme. All-in-all it is a testimony to the enginuity of level designers in the 21st century.

My build of that expansion is an HD build, with modern textures rather than old-school quake-style textures.
It also features my soundtrack, which is ~3hrs long in total. Since each level in the game is in a different 'dimension' with it's own feel, the music also changes significantly.

Anyway, enjoy:
https://www.moddb.com/mods/quake-epsilon-build/downloads/arcane-dimensions-epsilon-build-v100

The trailer is here, if you're interested:
https://www.youtube.com/watch?v=lbZV6jhz3tc

Free to download of course, you just need the original full version of Quake's .pak files.
M
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Untitled UQM Sequel's new name discussion on: June 18, 2019, 03:06:22 am
"Stork On Troll 3"

11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Untitled UQM Sequel's new name discussion on: June 13, 2019, 11:38:49 pm
*Happy Adventures for Campers Volume III*
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 13, 2019, 11:37:20 pm
This is, honestly, the best possible outcome - and a great statement about the silliness of the legal system, that they had to completely bypass it to do anythign sane.
Congrats to Fred, congrats to Paul, and a somewhat reluctant congratulations to Stardock in this case.
Let the mead flow!
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Utwig Redub raw files? on: May 11, 2019, 09:10:29 am
I didn't originally notice any clipped-off passages in the .ogg files, but there's no 'formatting' difference between the .ogg files for any versions.
The .ogg format hasn't changed in years, the only thing that could've changed is the playback code.

Originally the utwig voiceovers were at 44khz and sounded weird and not-in-keeping with the other 3do voiceovers which are all at 11khz. They were downsampled in a commit I made, which made them fit the rest of the game better.

However if you go back and explore the previous git commit (https://sourceforge.net/p/urquanmastershd/git-new/ci/61b67b0e80f0bf8d3337c28c2c760b90cea46461/tree/) you will find the original utwig .ogg's still have the clipped endings eg. https://sourceforge.net/p/urquanmastershd/git-new/ci/61b67b0e80f0bf8d3337c28c2c760b90cea46461/tree/content/addons/3dovoice/utwig/utwig-027.ogg
Incidentally the last git commit reflects most of the changes made in HD Remix.

So it's likely that the original .wav files were also clipped. And there is no current known version without the voice effects.

Still better than the original 3do voiceovers regardless. Oh boy were they bad
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I started Ur-Quan Masters HD! (need help) on: February 19, 2019, 10:31:33 pm
No worries mate, happens to the best of us - but thanks for apologizing!
M
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I started Ur-Quan Masters HD! (need help) on: February 17, 2019, 08:22:04 am
First up, download UQM HD Remix - there's a lot of bugs fixed.
You can copy your save files over.

I suggest you try the MegaMod even.

I mean, if you're going to advertise your mod the MegaMod is yours plus the hard work of creating the most faithful looking version of the HD mod in existence thus far.

... JEEESUS...
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