No worries, sounds like we both came off as a bit aggressive.
I'm not worried about anything I wrote as neutral/against, just sharing my subjective impressions.
If you want any comparitive upscales using Waifu2x (neural net using CUDA) I've got my machine set up for that, usually you get better generative detail from the neural net, while xBRZ does better edge detection. I've done a lot of upscaling with waifu2x, it never fails to impress.
Probably 'cheat' is more informative for newcomers than 'debug' - but either is good.
I think when I was talking about the UQMHD main interface I meant the borders etc, rather than the menu pics - I haven't really compared.
And your change to reduce the brightness of the Nebulae is what inspired me to redo them entirely.
As I felt the originals were too blotchy, and more importantly, they were background layers.
Seeing stars being drawn over them bugged the heck out of me.
Fair enough - I just worked with what was there, it didn't really bug me asides from the brightness and the lack of star systems without nebulae, at the time - hadn't thought about the stars being in front/behind. I mean - that does happen, right? You get stars in front of nebulae.
As for the Menu screen I just recently pushed my "redesign".
Which basically amounted to masking out the original 3DO version and then recreating the UQM UI but using a font close to the 3DO version.

(For the HD version I upscaled the background using xBRZ)
And like I said before I'm recreating Erol Otus' UQM Splash but it's going to have a more Kohr-Ah twist to it to keep it in line with my favorite genocidal maniacs.
Do you mean the opening title screen before the menu? Or the opening cutscene splash?
BTW I was wondering why you didn't go with the redraw version for the title screen - using damon's
wallpaper version you could easily edit something higher-detail together for yourself:
