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News: Paul & Fred have reached a settlement with Stardock!

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 10, 2015, 05:10:54 am
I'm contributing and also forking.
Not sure about the net melee stuff, it looks good to me but not sure whether it would fit the team's requirements. Probably best if you talk to oldlaptop, he's still fairly active round here, he may have a better understanding of whether it's a 'fit'. I'm more focussed on the single-player experience, myself.

32  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 09, 2015, 01:00:17 am
Hi dogchainx,
when you say won't work well, what do you mean? Do you mean it doesn't go fullscreen? Or that it's stretched? Or something else?
For the moment you should be able to force the resolution using the command-line parameters as described in MANUAL.txt
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM-HD - New Images for use in game on: December 09, 2015, 12:58:48 am
Hi Guys,
just thought I would respond here,
both of your works are good,
could you both upload and PM me the photoshop files for these.

The reason for this is (a) Schizoid, your work is good but the overlays for the ship stats are in the original game and need to be overlaid. I like what you've done with preserving the aspect ratio and putting the ship title at the top, this is consistent with the original game.
(b) Brytag, your versions are great, but as Schizoid noted, the aspect ratio is off. His titles are better, but your overlays are great and should go in. But I need the original versions so that I can resize them down correctly (shrinking the current images down to 320x240 results in an unreadable mess).

I can't speak for dczanik, because he's the art director, but I will try and include these as placeholders at least.

A couple of other notes: Brytag, the lander etc graphics look grand but the current graphics need to stay as they more adequately point out the relevant hotkeys.
Also the subtitles you've given are not as accurate as the ones currently in the repo (based on the recent UQM vanilla changes) but you found a mistake in the new utwig recordings, which I have fixed, so thanks for that.
Cheers,
m
34  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 02, 2015, 08:03:08 am
1.05:
* Added code so that some solar systems do not have nebulae.
* Further nebulae and star generation tweaking.
* Added 5 more variations of nebulae.
* Small starbase speech fix.
* Correction to UQMHD code (previously was not using all available nebulae).

Source: https://sourceforge.net/u/userid-865615/urquanmastershd/
35  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: November 29, 2015, 06:04:52 am
Update v1.04:
* Corrected speech files - previously had taken a naive approach to updating based on uqm vanilla changes, which led to some timing probs. Had to go back and do it more or less manually for each file. Fixed.
* Changed solar system star draw algorithm to be more atmospheric.
* UQMHD Remix now uses it's own folder to store savegames and settings, so that it doesn't read the default settings from a previously installed version of UQMHD. If you've got previous savegames, you'll need to copy the %appdata%/uqmhd/save folder to %appdata%/uqmhdremix/save.
* Removed 'partial pickup' code for planet lander - now you only pick up the whole unit, or you don't. This re-engages a small strategic element of planet-landing which was removed by the partial pickup stuff, that being the need to check your supply hold and see whether you were going to lose out if you picked up a large bit of materials in the small amount of space you had left. Keeping keenly aware of this made the difference between a light load and a heavy one, in the original UQM.
* Further adjustments to nebulae.

Also really appreciating some of the large things the UQMHD team did - like replacing all of the utwig voices! Dear lord the original was s***. It actually made me dislike the utwig, who previously I'd found quite funny. I was thinking about replacing it myself then to my delight found they'd already done it. Good job team. I agree with most of the changes they made, though a few I've altered as above.
36  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: November 26, 2015, 08:43:05 am
Update v1.02:
changed:
* I toned down the nebulae - they were interfering with gameplay mechanics (eg. being able to see the planets and orbit rings), and in my opinion, the atmosphere. Nothing quite like seeing that black sky and wondering what's in it.
* Added some .txt instructions for newcomers.
* Corrected the intro/outro/credits text based on the UQM vanilla changes.
* Re-added the updated mycon dialogue.
* Log is now outputed to uqm.log (unless redirected), not the console.
* A few small corrections.

I probably won't do too much after this point, as the game is pretty done and has been for years.
However if I find anything, I'll update it.
37  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock's Star Control reboot opens "Founder's Program" on: November 25, 2015, 11:25:12 pm
HAHAHA They want $99 for me to participate in their alpha/beta testing regime. No thanks...
38  The Ur-Quan Masters Re-Release / General UQM Discussion / UQMHD Remix - an update on: November 23, 2015, 05:38:13 am
Hi folks,
I saw that the UQMHD project hadn't moved along for a while, and was tired of waiting, so I sat down and fixed some of the undocumented bugs myself.
The other big change is the inclusion and enabling of the use of the remix music, which I think suits the game and higher-resolution graphics better.

The changes so far:
* Better detection of correct fullscreen resolutions (previously was broken for desktops using 5:4 ratio resolutions)

* Copied the updated english dialogue across from UQM vanilla

* Enabled the remix music in the intro and ending sequences

* Changed the volume options so the dialogue is more audible aginst the music

* Corrected a bug related to building the game in VS2013

* Game now autodetects correct resolution factor (2x, 4x) based on screen resolution

* Optimised release build - faster on both older and newer equipment. Works with SSE2-capable processors only, so if you're still using a CPU from 2001, firstly, Congratulations for keeping it alive that long! But secondly you're out of luck.

* Remix music is now the default, 3DO music still selectable if preferred. This excludes the beginning and ending sequences which have the remix music, because the UQMHD team somehow broke the code which overwrote the intro/end sequence locations if you had installed the remix packs, so I had to hardcode it into the main .txt's.

* Graphical menu and planet-scan options are the default, as they feel more 'game'y. I didn't originally like the 3DO graphics, but the hi-res versions are really good.

* Removed dev files from the release, for easy identification of which files are relevant to end-users. This includes currently-half-finished features like russian, finnish, japanese support - mainly so that the user doesn't get a second-rate experience in those languages and also to be fair to the original devs working on them.

* Removed 'partial pickup' code for planet lander - now you only pick up the whole unit, or you don't. This re-engages a small strategic element of planet-landing which was removed by the partial pickup stuff, that being the need to check your supply hold and see whether you were going to lose out if you picked up a large bit of materials in the small amount of space you had left. Keeping keenly aware of this made the difference between a light load and a heavy one, in the original UQM.

* Changed the star pattern in solar systems to be slightly more atmospheric.


Download (~807MB)


I did try to contact the UQMHD devs (mainly dzanik - oldlaptop seems to be active on here but that's about it) via various channels, but so far no response.
39  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Star control Founders program starts on: November 23, 2015, 04:59:51 am
http://www.neowin.net/news/stardock-announces-founders-program-for-resurrected-star-control-franchise

[UPDATE: They will ask you for $100 to participate in the program, but they don't tell you this until after you've gone through a very long questionaire and signed up]
40  The Ur-Quan Masters Re-Release / Starbase Café / My mocku-metal music video (just for fun :) ) on: February 12, 2015, 04:30:05 am
Hi Guys-
you may know me (or have completely forgotten me - which would be understandable) as that guy who did the final two tracks for the fourth precursor pack-
anyways, thought you might get a kick out of this:
https://www.youtube.com/watch?v=jYAkw4RwUbI

It's a very silly music video I did for my new EP (alt-rock, alt-metal type stuff) - anyway, I hope you get something out of it.
Cheers-
M
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: August 26, 2014, 12:30:34 pm
Unfortunately most modern keyboards don't have numpad controls.

Found one small bug - possibly a hangover from non-HD UQM as well-
sometimes pressing enter on the starmap (when zoomed out) when directly over a solar system for some reason selects a nearby solar system instead. For example, try selecting Sol while zoomed out.

BTW, thought the double-circle in starmap for the 'how far you can travel while being able to travel back) was nice touch.
42  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: August 18, 2014, 08:44:28 am
From memory only numpad + & - worked in regular non-HD urquan masters as well... but I'd have to load it up to double-check.
If that is the case, it is a bit of an oversight on the regular team's part.

I checked the planet landing thing - he's right, you do have to be unerringly precise - can't remember whether that was the case in the original or not.

Liked the 'leaving mineral globs behind when you can't pick it all up' thing - although in the original it became a bit of a 'meaningful choice' in the sense of gauging how much space you had left and how much you could fit in.
43  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: August 16, 2014, 04:41:42 am

Cool! Glad you like it. Thanks for the critique.

To go over some of the issues:
* The installer, well, that comes from lack of a Windows Programmer. I created the .exe installer. It was either that or a .ZIP file. I wasn't able to get the UQM installer to run Sad  I never intended to be the guy to create the installer.
* Earthquakes: This is one of those things where it works just fine on my machine. Though I have really good contrast ratios and a high resolution. But others have complained, so it is an issue.
* Lander Text. God, it is awful isn't it?
* Missing Music. I have no idea why this is.I think there was a problem on my machine when downloading the code.
* The "currently selected" is the same selection as UQM. I'd like a change in the future too, but that required additional coding.
* + and - work fine for me. Anybody else having problems?

There's still a lot of work to make it work like a modern game but it requires quite a bit of extra programming.

I could help at some point, but not now unfortunately - got too much going on.
You're probably right about the 'currently selected' on the submenus in options, I think I noticed that with the non-HD too. That's pretty minor tho'

[UPDATE: Have tested on my main machine and can confirm "+" and "-" only work on numpad, not regular keyboard ie. beside numbers. Running XP on both main desktop machine and netbook. Also fullscreen doesn't work on main machine either - it doesn't actually go into fullscreen at all, stays in windowed mode. Never had problems with regular build.
Somewhat surprisingly, 1280x960 mode is larger than 1280 - my main machine's default res is 1280x1024, but the UQM screen in 1280x960 mode extends off both sides of the monitor.]
44  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: August 15, 2014, 12:07:24 pm
Some friendly advice and constructive criticism, to take or leave as you see fit:-

The Good:
* Graphics amazing, mustve taken a phenomenal amount of time and work.
* Some of the tweaks are very good
* Fonts for the most part are well-chosen and make a difference
* Everything looks a lot cleaner
* Rotating planets is a nice tweak
* Being able to see the type of planet from the solar system is a nice tweak
* Great improvements to galaxy map

The Bad:
* Unrefined (monolithic - the ~700MB one) installer - installs all source as well as additional unused dlls, some dlls not installed correctly (msvcr100, had to be renamed). About 100MB wasted space.
* Earthquakes virtually invisible now, particularly on grey planets.
* Lander text (what you see when a lander discovers something) difficult to read, almost indecipherable.
* Fullscreen mode doesn't actually change to the video mode selected, it fullscreens current screen mode (in my case 1024x600) and places the screen inside that (to the right on mine).
* Music remixes missing. You shouldn't be using the 3DO mixes, you should use the UQM remixes - they are higher quality, less abrasive than the originals and certainly HD by comparison.
* "currently selected" option on main menu difficult to see - not a lot of differential between selected and unselected option
* "selected" option in settings menu (from main screen menu) difficult to differentiate between selected and non-selected options.
* "+" and "-" buttons don't work on starmap, at least on my computer (maybe they work on the numpad?, my laptop doesn't have one of those).

I'm sure I'll find more stuff as time goes on. It's an amazing effort, though I wish it could've been integrated into the main distro as some 'quality control' stuff as above needs fixing. I guess the other thing I miss is that not having crappy lo-res graphics doesn't allow me to delude myself that this game is as good by comparison with other current games as I thought it was  - bringing the graphical side of it into the 21st century makes me realise how many other aspects are lacking by comparison.
On the whole a great job.
45  The Ur-Quan Masters Re-Release / Starbase Café / Re: For all the quake lovers out there: "Epsilon" build - free download for Win/Etc on: August 05, 2014, 01:09:57 am
Just a headsup, this is now at version v2.52-
lots of changes, mainly it looks better, loads 4x faster, works better cross-platform and Mission Pack 3 is now available.
http://www.moddb.com/mods/quake-epsilon-build/
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