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News: Paul & Fred have reached a settlement with Stardock!

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: HD Remix vs MegaMod on: November 21, 2017, 01:04:29 am
I *could* make the Thraddash storyline optional. It shouldn't be that difficult. I'm really good with if statements and switches.
Or completely remove it. It was more of a pet project anyways to see if it were doable.

I gave credit to you where I believe I saw your initials in the code: MB. Other than that I gave you credit from the diff'd sources of HD -> Remix.
Otherwise I handed out credit where I saw fit, if it didn't come from me then it either was JMS, MB, or Nic.

Cool, there's probably some things I forgot I fixed which're marked as MB in code but didn't write up in the changelog- but I know for a fact I didn't do these ones:

    Bugfix for the Arilou to reduce the odds of telporting into the Sa-Matra
    Vux Limpet can incapacitate the Sa-Matra
    Some code to handle the, 'ä' and, 'ö' umlaut characters

Even if they have MB on them most likely it's code I ported in from UQM vanilla.


By the way, in the 0.8.0 version of the MegaMod the Alternate Thraddash Story is now optional with the canon story enabled by default.

Cool, that's good.
Keep it up.
32  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: HD Remix vs MegaMod on: November 19, 2017, 12:06:00 am
MegaMod removes none of the core of anything.

Maybe you should take a look at the Features page on my website: http://uqm-mods.sourceforge.net/Features

The MegaMod, at its core, is a mash-up of all the various other mods along with the addition of the cheat mods that I've been making over the last decade.
Nothing gets removed from the core game.

Calm down -
I did look at that - and the change to the Fate of the thraddash makes the game non-canon (and spoils the joke, if you've ever played thraddash vs ilwrath).
The text on the ship pages is (mostly) from the SC1 pages of the same, except for the new ships.
All I was pointing out was that for beginners, I think Remix is a better option, as there's less to think about.

BTW, you've probably given me credit for some things that are not my responsibility (eg. Vux Limpet can incapacitate the Sa-Matra, etc)  - they're, I think, changes either made by UQM or UQM-HD team and ported into the UQM-HD codebase (https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/).

Anything that's not included in the remix repo's changelog is someone else Smiley Not that I mind the credit Cheesy

To make it clear, I think what you're doing is good - these are just my impressions-
Peace
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: HD Remix vs MegaMod on: November 17, 2017, 04:05:28 am
hi new here.
i got a question...which HD version should i be using for the best overall experience?
Whats the differences between the two as far as bug fixes go or whats up to date?

My impression is that megamod removes some core game stuff - pop culture references - but is useful if you're on Mac or if you're an experienced player and you want additional things like cheats, helpers, etc.
However out-of-the-box, and if you're on windows, HD remix is a better HD experience of the game, at least in terms of cohesiveness and ease-of-use. That's just the current state of things however, time may change things.
34  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The UQM MegaMod - Now on MacOS X! on: November 04, 2017, 04:46:03 am
https://sourceforge.net/u/userid-865615/urquanmastershd/ci/master/tree/ is his repo.  Some of it sounds like it's in the data files themselves.

And some of it, like the work on the hd slides for precursor music, might not be needed anymore, as it looks like it works fine in your version.

Almost all of the Remix changes were backported into HD. If you build from HD, you're building with the bulk of the Remix changes, including the updated slide timings.
35  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 23, 2015, 02:11:53 am
I got the app working I'd be happy to bundle it.  Great work!  I have one minor question.  As you approach earth I get a couple of random orbit paths that look like arrows?  It looks like someone had fun with the paint tool.  Why is that?  




[EDIT: okay, I read your initial post and get where you're coming from now]

You could try building the original UQMHD and see whether you get the same issues.
None of these issues occur on the Windows version that I've released.

I don't work with build scripts, I manually compile things.

Switching intro script files is possible but also a further hack for something that is broken in the UQMHD code that I can't isolate, and I'm done with programming at the moment. Sorry.

PM me if you get it working under OSX, but I haven't altered the planet lander code, and that brown nebulae background you've got there doesn't exist in the UQMHD Remix release, so I'm not sure what you've done wrong.

My guess is that you've downloaded the wrong repo, the one I used to update UQMHD.
The correct repo for uqmhdremix is noted earlier in the thread.

Thanks for the appreciation though-
m
36  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 20, 2015, 01:20:58 am
The creator of these images and ships - Zenzmurfy. Damon Czanik used it in UQM HD. This can be seen - here. Some of these ships can be seen in 3D - here. Especially - here

Thanks for that correction - I remember him from doing the covers for the remix pack 4.

   
I'm not sure that the UQMHD Remix will work correctly with other languages addons, but in any case, thank you for this good work.

Well there's no basis for that idea, as both remix and hd share the same code for language support and addons. No alterations on my end. And no worries Smiley


37  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 18, 2015, 11:35:36 am
No worries-
final update:

1.12:
* Corrections to Talking Pet subtitles based on 3DO voiceovers
* Further reduced galaxy map snap so that it was less annoying for dealing with stars which're very close to one another eg. Vela
* Fixed syreen dialogue and edited syreen voiceover to remove annoying narrator voice
* Fixed credits speed
* Corrections to intro and end sequence timing
* Correction to ending slides (explosion)
* Removed utwig credits voiceover (as none of the other races have voiceovers for this section, it feels wrong)
* Correction to setup menu for 320x240 (would not allow alternative scalers previously)


1.10:
* Corrections to mycon subtitles based on 3DO voiceovers
* Added the hi-res ship pics to supermelee ('alt' at ship-choice on main menu) - work by Dczanik, Schizoid, Brytag and myself
* Fixed the dumb bug where the planet textures and sun corona would 'pop' onto the screen half-a-second or so -after- seeing the solar system pre-draw.
* Subtitle formatting consistency updates to thraddash, slylandro, talking pet, utwig, safe ones

38  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 13, 2015, 02:32:56 am
It's possible. I don't know How possible though. For starters it'd need a couple of people to playtest from beginning to end, preferably one of them a newb, so as to check that  it doesn't break the game difficulty, particularly for newcomers. I'm not willing to do it, I've just played through the whole thing to test it.

Secondly, at some point someone may update the UQMHD codebase to the current UQM vanilla core code, at which point, the balance mod would need reworking in order to fit. However, that's the future, in the present situation that's not a concern.

I've just done a diff between the netmelee code and the UQM/UQMHD v0.70 code - I think it's something where, if the original balance author wanted to do it, it could be done, but if I or someone else tried to do it, it would either muck up UQMHD in a variety of subtle and unsubtle ways, or it would break the netmelee code or both.
It's a big job, and there's a ton of differences in the code. I won't do it personally, though happy to help.
39  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM-HD - New Images for use in game on: December 11, 2015, 03:48:04 am
Thanks for getting in touch Schizoid,
the updated images are going into the game, as placeholders just for the moment (I don't have any authority to really "sign off" on them...).

My updated versions look like the below (combo of Schizoid and the original text, but with changes):


40  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 10, 2015, 05:11:54 am
Update to build:

1.09:
* General code comment updating
* Correction to UQMHD code on display of past Orz conversation summary
* Corrections to Vux, Slylandro, Utwig, Starbase, Pkunk dialogue based on 3DO voiceovers
* Minor correction to UQMHD options code
* Update to credits
* Updated menu delay values so it no longer takes an age to (a) fill up your fuel tanks (b) fill up your crew (c) search through your saved games.
* Changed main menu so that game restarts if music type is changed (otherwise music will not change), as it does with a resolution change
* Updated previously-unusable acceleration value on the starmap and fixed autopilot cursor snap so that trying to autopilot to Sol no longer selects Sirius all the damn time when not zoomed in.
* Corrections to various new Utwig voiceovers based on original script
* Resampled all utwig dialog down to 11khz to match tone of all other original voiceovers
* Correction to fluctuating volume levels between voiceover lines for shofixti
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 10, 2015, 05:10:54 am
I'm contributing and also forking.
Not sure about the net melee stuff, it looks good to me but not sure whether it would fit the team's requirements. Probably best if you talk to oldlaptop, he's still fairly active round here, he may have a better understanding of whether it's a 'fit'. I'm more focussed on the single-player experience, myself.

42  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 09, 2015, 01:00:17 am
Hi dogchainx,
when you say won't work well, what do you mean? Do you mean it doesn't go fullscreen? Or that it's stretched? Or something else?
For the moment you should be able to force the resolution using the command-line parameters as described in MANUAL.txt
43  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM-HD - New Images for use in game on: December 09, 2015, 12:58:48 am
Hi Guys,
just thought I would respond here,
both of your works are good,
could you both upload and PM me the photoshop files for these.

The reason for this is (a) Schizoid, your work is good but the overlays for the ship stats are in the original game and need to be overlaid. I like what you've done with preserving the aspect ratio and putting the ship title at the top, this is consistent with the original game.
(b) Brytag, your versions are great, but as Schizoid noted, the aspect ratio is off. His titles are better, but your overlays are great and should go in. But I need the original versions so that I can resize them down correctly (shrinking the current images down to 320x240 results in an unreadable mess).

I can't speak for dczanik, because he's the art director, but I will try and include these as placeholders at least.

A couple of other notes: Brytag, the lander etc graphics look grand but the current graphics need to stay as they more adequately point out the relevant hotkeys.
Also the subtitles you've given are not as accurate as the ones currently in the repo (based on the recent UQM vanilla changes) but you found a mistake in the new utwig recordings, which I have fixed, so thanks for that.
Cheers,
m
44  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: December 02, 2015, 08:03:08 am
1.05:
* Added code so that some solar systems do not have nebulae.
* Further nebulae and star generation tweaking.
* Added 5 more variations of nebulae.
* Small starbase speech fix.
* Correction to UQMHD code (previously was not using all available nebulae).

Source: https://sourceforge.net/u/userid-865615/urquanmastershd/
45  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQMHD Remix - an update on: November 29, 2015, 06:04:52 am
Update v1.04:
* Corrected speech files - previously had taken a naive approach to updating based on uqm vanilla changes, which led to some timing probs. Had to go back and do it more or less manually for each file. Fixed.
* Changed solar system star draw algorithm to be more atmospheric.
* UQMHD Remix now uses it's own folder to store savegames and settings, so that it doesn't read the default settings from a previously installed version of UQMHD. If you've got previous savegames, you'll need to copy the %appdata%/uqmhd/save folder to %appdata%/uqmhdremix/save.
* Removed 'partial pickup' code for planet lander - now you only pick up the whole unit, or you don't. This re-engages a small strategic element of planet-landing which was removed by the partial pickup stuff, that being the need to check your supply hold and see whether you were going to lose out if you picked up a large bit of materials in the small amount of space you had left. Keeping keenly aware of this made the difference between a light load and a heavy one, in the original UQM.
* Further adjustments to nebulae.

Also really appreciating some of the large things the UQMHD team did - like replacing all of the utwig voices! Dear lord the original was s***. It actually made me dislike the utwig, who previously I'd found quite funny. I was thinking about replacing it myself then to my delight found they'd already done it. Good job team. I agree with most of the changes they made, though a few I've altered as above.
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