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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: April 24, 2020, 10:59:02 am
Yeah, the resource gathering needed some tweaking.

TIP: When you start you need to jump right away. Jump to the very nearest system which has high resources. Then send out all your ships to collect water. They'll bring back enough to supply you for 70% of the rest of the game.

I thought about varying the danger depending on how many ships you send out. So sending out 2 will never result in a lost ship. But sending out 10 might mean one or two get destroyed (debris, system failures, weather conditions, etc.). Plus the more you send out, the more fuel it costs.

But honestly, there's never really a need to send out only a few ships. You should really always send out the maximum, while keeping the staff to build new ships high enough so that every turn you get 50% of a new cruiser built. Or 100% if you have enough crew and metal resources.

You never need to search for food since hydroponics should cover that.

Metals for repairs and cruiser building can be collected on literally every world except dead ones. Or harvested from destroyed Ur-Quan ships if you go hunting them. The hunting is actually kinda broken, since it's easy to go hunting every turn early on, and through sheer numbers you will win.

But basically collect as much water as you can after your first jump, using maximum ships, then collect fuel as you need it, and minerals. Increasing navigation will allow you to scan distant systems for better resources (note the bar on the left which decreases as nav crew go up).

The source code is included so feel free to peek under its skirt.  Kiss
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: April 06, 2020, 04:32:40 pm
I am sure I want to reply to this topic despite how old it is. Because...

The game now has an page!
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Regarding 'Star Control: Origins' and Stardock on: April 08, 2019, 05:23:23 pm
Is there a thread dedicated to playing this game?

Anyway, I bought it on a Steam sale, 50% off, and had to get a refund. It is unplayable. Literally unplayable.

I run my gaming rig on a 720p HDTV, and no matter what resolution I picked for the game, the HUD and all in-game text was too small to read. Also icons showing ship stats are too small to make out during combat. And there's no way to fix this.

I complained on the Steam page, where the devs regularly answer questions and help with bugs, and the asshats ignored me. Not cool.

There were also a few other people who made similar topics with the same problem. It's all so goddamned tiny!

So I got my money back.

I am shocked at how badly optimised this was. Clearly the coders all sit with their faces pressed up against their monitors, and not one of them PC games in an armchair at a sensible length from the screen. Idiots, bloody goddamned idiots!
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A fan game based on the destruction of Delta Gorno on: September 23, 2018, 09:51:31 am
I know how the battle unfolded, I watched a documentary some years ago and read the Wikipedia page during bored moments at work.

What I meant was, post comma, is that the game conveys a feeling of futility. To word it another way:
"The whole thing has a last chance, 'this is futile' style of feeling to it."

The light brigade, similar to pretty much the whole of WWI, and other famous wars/battles, in my mind symbolizes the illogical futility and pointlessness of going against an insurmountable foe with the knowledge that basically, you're not going to make it. Probably. But you do it anyway. See also the story behind 300, and that bit in the LotR films, where the king touches everyone's sword and they march forwards knowingly to their own deaths.

The Shofixti, even though they "succeeded" at Gorno, really only succeeded in wiping themselves out so as to not ultimately defeat, but merely injure their foe. This is why I love the writing in Star Control 2 so much. The whole Gorno story aspect is glorious - they can't win, it's a futile march into oblivion, but they're going to bloody well do it anyway because if you're going to lose you might as well give your opponent a black eye while your entire species burns to a crisp in the supernova of an exploding sun. It takes "scorched Earth" policy to a whole new level. And again, it ultimately means nothing, because the Ur-Quan win anyway. Countless lives lost, and the enemy wins anyway. An entire solar system burned, and a culture obliterated, and the enemy wins anyway. Everything is sacrificed, but the enemy wins anyway. The Shofixti maybe "won" at Gorno, but in winning they actually lost. Victory through defeat, or something...

I get chills just thinking about it.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A fan game based on the destruction of Delta Gorno on: September 19, 2018, 06:15:35 pm
Fantastic. I wish there more fan games based on SC2, specifically games which use a different engine to the UQM one. And one that looks at past battles!

I especially like the music - the whole thing has a last chance, charge of the light brigade style feeling to it.

Small suggestion: using the voice files from UQM for the Shofixti, where each time the ship is hit, and a crew member dies, it plays Tanaka's "KAHYEEEE!!!" battle scream. Like one of the crew died giving a final battle cry.

Well done to your friend!
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: September 19, 2018, 06:08:18 pm
The compiler is QB64, or QBasic 64. The June 2018 build. Different builds are not always compatible. Older builds actually had better JPG functionality, but the latest build requires no DLL files, so I went with the latest at the time (sacrificing easy JPG usage).

You can translate it into Russian, but QB64 does not support the Cyrillic font. It's basically basically a modern variant of the old DOS based QBasic, which used the standard or regular ASCII.

The most important thing for translating is probably the instructions in the Word document, since there's not much text in the game itself. Also expand on or add stuff to the Word document, since I got bored writing it. A friend who played the game, for example, did not realise that after your first jump to the first system, you should send out all available cruisers to search for water, since you get a massive bonus, enough to last about 25% through the game. Since it has a really high yield. But he was worried about losing ships so only ever sent our two at a time. Which is fine, but only if you're down to like four or three, and running out.

Meh. It's not particularly well balanced. Or explained.  Huh

Feel free to do what you want with it - translate the game, or the Word document, or edit the game parameters to improve it. I dunno. I had fun making it but I've lost any interest in doing anything more with it since it's freeware.

However, if anyone wants to change the theme and characters to a non-copyrighted setting, and make a cool iOS or Android game, I'm happy to sign a contract for royalties.  Cool

7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: September 14, 2018, 07:39:32 pm
Cool! Well, I was half joking anyway.

I went and Google Translated that forum, and someone said my username was familiar?  Huh

Anyway, I used your public email here, pegasys, to send you the file via WeTransfer. It's 10mb and a ZIP file. It's the "final" version, v3.0.

Inside is also the source code, a BAS file, in case you or anyone else wants to play around.

Given how little interest it received I'm too lazy to find a free/anonymous hosting platform. Feel free to share it around if you like.

You should get an email with a download link. If you do not, let me know. Smiley
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: September 14, 2018, 09:03:57 am

You literally signed up a couple of days ago to this forum just to ask me to reupload my fan-game?

My Melnorme spidey senses are tingling, and telling me that you're from Stardock, setting a honey trap so that your lawyers can sue me for making a fan-game. Stardock would litigate their own grandmothers if they could!

Also, I had one of the mods check your IP address and prior inbound URL which basically confirmed this. You're a Stardock employee.

As such, my official response is:

I did not spend 120+ hours writing 3000 lines of code.

This topic does not exist.


But mainly, only one person responded to this thread in the many weeks it has been up. So clearly no one has any interest. So your post is very suspicious, Stardock employee.

I have since finished the game, it is now v3.0. But it will never see the light of day until I have both the blessing of Fred and Paul, and also the Stardock litigation against them has cleared up. Someone in another thread, wanting to make their own fan game, was told that maybe even both parties would need to sue them to show the courts they maintain the rights to the work.


So, as I said, the game does not exist. It will never exist. Not until I have a cast iron guarantee of NO LITIGATING.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: July 07, 2018, 01:27:57 pm
And on yet another topic, I note that Stardock has filed for a trademark on Fwiffo.

Isn't that impossible given that Fwiffo is protected under the general licensing that covers Ur-Quan Masters itself, which states no one is allowed to assume control over any of the material?
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan-game: HUNT OF THE KOHR-AH on: July 06, 2018, 09:30:58 am
Is it possible to switch Firefox or whichever browser you use to anonymous mode, which deletes all cookies afterwards? It only allows them temporarily in that situation.

Alternatively I'm open to suggestions on where to host it. Filedripper was the first one I saw which did not require that I start an account. If there's another place which allows me to just click "upload file" and then paste the link, I will upload version 2.6 (since I made a very tiny modification to it). I'll also include the source code for it.

Also, if anyone plays it, I'd like to add:
You can only harvest one resource at a time from planets. You select your number of cruisers, move the icon to the required resource and hit enter. My brother was playing yesterday and complained it didn't always work, because he though you could stack cruisers up on each of the resources. It's only one at a time, by design.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Fan-game: HUNT OF THE KOHR-AH on: July 05, 2018, 03:34:33 pm
I'd like to introduce an Ur-Quan Masters fan-game, which I programmed:

Hunt of the Kohr-Ah

It took about 120 hours to write, and uses about 3000 lines of code (it's only a 10mb) download. Think of it as a cross between the computer classics Oregon Trail and Masters of Orion, but using the characters from The Ur-Quan Masters, and with a theme similar to the Battlestar Galactica reboot for TV.

Imagine if the Kohr-Ah had won the doctrinal conflict, had wiped out life across the galaxy, and were now hunting the human race.

The Arilou appear suddenly, give the last remnants of Earth's survivors a pre-programmed jump gate engine, and your task as fleet captain is to guide everyone to the final destination and some answers.

You need to manage food, water, fuel, plus minerals & chemicals, balancing it along with hull integrity, biological health, morale, skills, science, and law & order.

To do this you need to assign your dwindling crew to various fleet positions: recycling, hydroponics, fleet repair, cruiser construction, medical facilities, training, military police, entertainment, navigation, science research, and finally - a network of spies which monitor Kohr-Ah sympathizers. Amidst the fleet is a secretive cult which venerates the Kohr-Ah and will try to sabotage your efforts.

During gameplay you can manage the crew roster, harvest the current star system for resources, hunt down nearby Kohr-Ah ships, tax the fleet, scrap cruisers for resources, jump to a new system, or simply wait...

Combat can either be automatic, or manual where you issue typed commands to the squadron.

Consider v2.5 as a sort of beta release. I've quashed as many bugs as I could, so really it needs playtesting by others. Please let me know if there are any bugs, or if anything doesn't seem right. Every stat and every crew roster affects just about everything else, so the numbers can seem a little weird at times.

Content wise it's broadly finished. I only intend to tweak the internal algorithms, or maybe add an Easter Egg or two.

It started off very difficult, so I kept making it easier, and now I think it's too easy, but I also know how everything works, so... I dunno? There are instructions in the ZIP which also contains gameplay tips. Let me know if you'd like some more tips.

The game can be finished in less than 90 minutes if you're playing casually, or about 5 minutes if you exploit certain things.

I hope everyone enjoys this. I'm a long time fan of UQM (the GameFAQs guide with the star system list was uploaded by me), and I really wanted to create something inspired by UQM. Also I was disappointed there were no decent games based on the premise put forth in Battlestar Galactica.

12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: June 10, 2011, 09:48:14 am
I logged in today specifically to comment on this (oh man! My account still works!).

This is probably the best fan-project I've come across during my time on the internet. The new graphics for the Lurg and Earth ships are spot on, nicely detailed and perfectly fitting with the game. It reminds me that I still really like these older, lower-resolution art styles. You look at hi-res art for modern remakes and they often look quite ugly (just check out the XBLA version of Half Minute Hero for proof that hi-res doesn't always mean nice looking).

The writing also is fantastic, not overdone, and fitting perfectly with the SC2 universe. I'm a little sad the Ilwrath and Thraddash (my favourite race) are dead*, but generally the writing here feels like more than just fan-fiction. It's faithful, but doesn't feel restricted. Some of the Slylandro dialogue was beautiful. Also, the Lurg dialogue was perfect. Good acting and nicely modulated. All in all this feels like a very professional and slick fan sequel. Gotta love the fan service too for their design!

Also! I like how the task in the demo requires obtaining two pieces of information to deduce a simple puzzle. It reminded me of the Syreen puzzle where you need to find the planet holding their ships, and you're told that it's located XX units of travel from a specific point, whereupon you need to investigate systems in that area. It's improved here though, since the general areas are marked on your map (very cool!). It's a simple though clever piece of design, and it bodes well.

I'm assuming the project is still on track? I haven't read through this topic, but I see recent posts so I assume so.

My only concern is that SC2 took FF and PRIII nine months of - if I recall correctly - 7 day weeks of 12 hour days, without any pay. Or something like that. Having seen the quality of this so far I hope the team has the motivation to complete it. Having recently worked on book with a group of writers, I know how much dedication a hobbyist project requires. I mention this not to be negative, but in the hope that acknowledging the magnitude of the task will steel the resolve of those involved.

Keep it up and keep us informed on the progress.

Otherwise... Are you accepting unreasonable suggestions from demanding fans? Because I am so totally going to be posting in that topic.

* I would have thought the Ilwrath and Thradds would be perfect to create a new symbiotic race. The Ilwrath love to inflict pain, and the Thradds believe that stoic resistance to pain is good. Surely they form the perfect S&M relationship? I mean, they complete each other. Plus, imagine a cloaked Torch. Or an Avenger that farts fire from both ends.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: "StarCon" PS1 BETA for sale on: May 10, 2005, 01:35:44 pm
Yeah, they look really good. I've examined them closely, and they look real and legitimate to me. Unless he some how got hold of really high quality development screenshots.
Most on the net have website logos on them, and the videos tend to be too low res.

I'd love to get my hands on it and check how good or bad it was going to be. I know TFB never made it, but everyone must admit to being curious.

A second person there claims to have it actually, as well. I wasn't even aware that it had made it such a playable stage for there to be a demo.

The thing is, if people are interested in purchasing such a thing, I'd guess it would go over the $500 mark at least. American NES proto cartridges have often gone for more than that amount, even when there has been mass produced JPN and UK versions. Well, unless you have spare prototype games to trade.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / "StarCon" PS1 BETA for sale on: May 09, 2005, 04:23:25 pm


Whose got the great links for you? Wink

You decide on whether its true or not.
I posted there with some questions, too bad my funds will never allow me to buy it.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The greatest STAR CONTROL magazine feature eve on: April 12, 2005, 12:25:42 am
Ok, the next issue is arriving for those that subscribed....

Meaning you can read the exciting second part of my article!  Cheesy Cheesy Cheesy

Also, the USA *should* have recieved the mag by now.... it normally takes about a month.

But, if anyone else wants to, feel free to scan it, and put it up here.
Its probably totally illegal to do that, but I wont tell anyone if you dont. Wink

Enjoy the second part people. I can only hope that more people are playing this game now.... and if the world still isn't taking notice with it being given away free on amagazine... well, I give up then.  Roll Eyes

(someone please tell me the UQM core team has been flooded with praise for their hard work porting it)
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