The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 25, 2022, 03:21:41 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: [1]
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: February 24, 2005, 01:47:18 am
there is somewthing wrong with ilwrath ship
after some time it stops shooting a burst and only shoots single flame which is lethal for him coz all others have powerfull weapons. btw i dont hink AI is that bad if u try melee u will c that it is efficient: accurate and knows when to close on and when to keep distance. but since we are hu-mans Smiley we can beat it - its only a machine.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: February 20, 2005, 04:04:03 am
it does look cool, but ships often bump into u or each other, sometimes even stop u in moving by creating a bunch and they also speed down ur game, eating ur machine resources.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: February 19, 2005, 08:01:14 pm
Hello.
First of all, all praises to Madgap. I read all 23 pages before starting playing the game and i want to say: great work! graphics are fantastic. gameplay is good aswell. now a few suggestions and a bug:

probably bug:
upon starting game for first time i mined some asteroids, bought fleet, constructed few mines, one starbase, went to fight the ur-quans, then i decided to mine 'roids a bit more, in few star systems couldnt have find any 'roid, then on 2 systems i've found 'roids on sensors, went that way, but no roids were displayed. i doublechecked in another galaxy and same happened. they are on the radar and not on screen. i can bump into those, after i colide i am going in opposite direction from previous course so game is registering them. but i cant mine them and see them. i tried with lazer to get them, rockets etc but they pass thru. its like its there and not there at same time. Those roids in first available system(at start few cm in front of u) are successfuly displayed and mined by me.

suggestions:
i find game quite playable and i congratulate u for it. my suggestions are:
1. instead of displaying all your ships that bump into one another all the time, making noises and annoying u, i suggest u show only one ship from fleet - the one that u switch to. like in starcon. u have all the ships in so-called fleet but they are not shown on screen. that will help u fasten the game more. tho its fast enuf and running smoothly for me at least. this will also help u dividing game into two parts - quest solving and combat. i suggest u make an option of running from combat without warp. like in Pirates. for example: fighter can/cant run from cruiser and vice versa. depends if u think that bigger ships have more powerful engines and higher speed or if u decide that small ships are more maneuverable and faster.
2. i suggest u speed up a main vessel in hyperspace
3. when buying items, if u click at certain slot it shud show u, below starship picture, text and characteristics of weapon that is already installed there and at the moment it shows u item/weapon that is selected on the left in the inventory/buy menu. that should be fixed. when i click my weapon slot i wanna see characteristics of current weapon and when i click on weapon in starbase menu i wanna c its characteristics.
4. i think that colisions with ships shud lower ship shields aswell as colisions with asteroids. if u bump too many times into asteroid ship shud blow up.
5. i suggest that instead of making asteroid small while ur mining it u might assign some value to each asteroid and lower the percentage of  mineral/metal on that asteroid. for example i ran into Aluminium rich asteroid. i start mining. there is indicator (%) that shows me 100% then lowering ... 78% ... 77% ... 49% etc. when u deplete asteroid it chages image to usual rock asteroid. no more golden veins or interesting colors. that way u dont destroy them. looks interesting, makes game more challenging if u can hit into something that can kill u, etc.
6. i also suggest u make planets/suns distance bigger than current one. at least 50%. and enable sun damage.
7. my personal suggestion would be making hyperspace bluish. for me it fits space better than red or green like sc2. btw great job on space colors, nebulas and dust. i love it.
______

now here is my offer to help aswell. i can make u a pictures of aliens for communications in rpg part of game. especially if u dont need big ones. i have a friend that is quite good at drawing, and im not that bad myself. we could draw and color it or just draw and thesteveguy could model it if u think its more apropriate. im also a coder so i can help u a bit with coding certain things, but since im student i could not spare mucho time on it. pictures, small coding tasks thats about it. also maybe few game ideas that starcon gives us at the end. i also have some v nice icons u can use throughout the game. ill post this on forums and send u to mail aswell.

Best regards,
TheSaint

p.s. the arilou and shof shippies are still blowing up before u even get the chance to look at it.

{edit:
actually i remember now that during gameplay one time when i died and went back to game menu game threw error "error cant load xxx " some module or model or something and after that this error happened. it didnt happen again.
}
Pages: [1]


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!