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News: Paul & Fred have reached a settlement with Stardock!

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91  The Ur-Quan Masters Re-Release / Technical Issues / Re: Win XP Sticky Keys on: September 17, 2004, 04:18:45 am
I believe it can be deactivated somewhere in the control panel.  I used to have this problem too.
92  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 15, 2004, 01:08:11 pm
Interesting...  Though actually being able to conquer or exterminate worlds would be a nice touch.  Add in troop ships or something later?  Be able to purchase soldiers who vary in level and effectiveness.  Planets could have a resistance level based on population size, tech level and types of troops garrisoned there?
93  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan... Hierarchy? on: September 15, 2004, 12:59:46 pm
No, telling the rebel their command structure would be bad.

Reminds me of what happened in a SW sim I'm in.  A Sith previously killed a government's King and his queen/XO.  A few days later he asks who their third in command is and some of the idiots started to tell him.  They deserved to be gutted. Tongue
94  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How do I save the Zoq-Fot-Pik? on: September 15, 2004, 12:33:33 pm
You do if you lead the Slave Empire of Zelnick. Tongue
95  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 11, 2004, 03:48:24 am
Maybe this can become what SC3 really should have been?  Able to leave ships behind to guard worlds/systems?  Maybe deployable weapons platforms?
96  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 09, 2004, 07:06:13 pm
Only played MoO3 and that...  Sucked, to say the least.

Though laying siege to worlds would be a good thing.  Can take them from the Ur-Quan that way.
97  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I can't get the spathi to talk to me. on: September 05, 2004, 05:07:19 pm
Quote
No, homeworlds just generate an infinite number of ships until you run away, unrealistic as that might be. The game won't let you commit genocide directly. Besides, as we were talking about in an earlier thread on the Kohr-Ah, blasting cities on planet surfaces probably requires weapons very different from the Vindicator's ship-to-ship combat systems.


Not too sure about that...  The Spathi did claim that the Vindicator's weapons *could* punch a hole through a small moon.
98  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Save Games on: September 05, 2004, 04:58:57 pm
1)  Press the space bar

2)  Go to the Games option.  Press Enter

3) Go to the Save option.  Press Enter

4)  Choose a slot.  Press Enter to save.
99  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: port to the n-gage on: September 05, 2004, 04:50:49 pm
That would cost money...  Most likely quite a bit of money.  It would also require them to sell it, which is most likely against some copyright laws.
100  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 03, 2004, 12:45:22 pm
Hmm...  Hopefully you eventually add in some planetary siege mode.  Especially if you add in Earth...  Wouldn't it be fun to fire on sections of our homeworld? Tongue

Oh, and Madgap, I've shown this game to a few people and they refuse to believe me that it's not being done by a gaming company.  lol
101  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: September 01, 2004, 07:33:34 am
Sounds cool.  Maybe you can have comm images in a later release?  Get the basics done then flesh out the details in releases to come.


Hmm...  Could it be possible to add Sol in through a time-based thing?  Finding Earth would be awesome.  Smiley
102  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Would u BUY a remake of SC2 that had online pl on: August 13, 2004, 10:15:06 am
Would I buy a REMAKE that had online play?  Yes.  Would I buy an update like UQM?  No.  They also can't sell it even if they wanted to.  
103  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: August 08, 2004, 05:22:32 am
Ur-Quan seemingly view themselves as the top life form around.  Makes sense, I suppose, as they are one of the oldest.

Why should THEY have to stoop down to OUR primitive level?
104  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: August 07, 2004, 02:16:42 pm
On the subject of Ur-Quan speech, keep in mind that you don't really hear most of the races.  They're your computer translating.  

You can't hear the true Ur-Quan speak because the verbal communication is comming from the Talking Pet.  You have to remember that being a translator is their ultimate punishment, hence one reason they never take the time to personally learn your language.
105  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Introducing new people to the game on: July 06, 2004, 12:38:23 am
Slylendro, I believe the Chmmr, not knowing that the Spathi enslaved themselves, smashed the slave shield at the end of the war.  Honestly, if you were the Captain, would you tell the Chmmr not to do it?  Buggers deserve it for breaking their alliance. Tongue
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