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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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16  The Ur-Quan Masters Re-Release / Technical Issues / Re: Ship Editing Help on: April 25, 2005, 10:59:27 pm
Thanks Novus. I got the OpenAL now.

I have another problem.
Quote
1) Copy the DLLs for each library to \[MinGW]\lib.  Copy the header files for
  each library to \[MinGW]\include, (where [MinGW] is the directory where you
  installed MinGW) except for the Ogg Vorbis headers -- copy the folders (ogg
  and vorbis) containing the header files to the include directory.


What are the header files?
17  The Ur-Quan Masters Re-Release / General UQM Discussion / Extinction on: April 25, 2005, 09:38:24 pm
Is it possible to destroy an entire alien race? Isn't there a way to entirely destory the Ilwrath and Thraddash?

Also, I've been destroying VUX for RUs. Do the VUX ever run out of ships?
18  The Ur-Quan Masters Re-Release / Technical Issues / Re: Ship Editing Help on: April 21, 2005, 11:33:40 pm
Something is wrong with the new OpenAL SDK link.
When the window pops up with OpenAL 1.0 Software Development Kit, it doesn't let me copy it to the file I want.

But if I use Tortoise, will I need OpenAL SDK?
19  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Least favorite ship? on: April 21, 2005, 08:18:14 am
I would have to agree with ol' Zeepy-Eeepies.
The Ilwrath Avengers are a pain to fight, because I have to pay 100% concentration to hit them while they are cloaked.

In fact, I disliked the Ilwrath enough to have my screen name making fun of their god Kazon.
20  The Ur-Quan Masters Re-Release / Technical Issues / Re: Ship Editing Help on: April 20, 2005, 04:18:30 am
Thank you, 0xDECODE, for the link. Tortoise is so much easier for the computer-savvy-less people like me.

Ok, so progress report.

I downloaded and installed Tortoise.
I made a file 'shipedit' and got the sc2 module downloaded using Tortoise.
I found the .../ships/human file and opened up the file for the earthling cruiser.
I changed the what I wanted, but now I'm trying to figure out how to put the changes into the game (recompile the right word?)
I'll go read the help file now...
21  The Ur-Quan Masters Re-Release / Technical Issues / Re: Ship Editing Help on: April 18, 2005, 07:11:47 pm
My life has been busy, but I've been working on this a few minutes everyday.

Well to make sure I downloaded everything I need to edit, I'm going to list my downloads.

WinCvs 1.3
cvsnt (at the end of installing WinCvs 1.3, it said I needed cvsnt as well. Do I?)
http://cvs.sourceforge.net/viewcvs.py/*checkout*/sc2/sc2/src/sc2code/ships/human/human.c?rev=1.5 (This is the Earthling Cruiser code. I saved it as a .txt. Or should I save it as something else?)
MinGW-3.2.0-rc-3.exe
MSYS-1.0.10.exe
http://www.libsdl.org/release/SDL-devel-1.2.5a-mingw32.tar.gz

http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.3-VC6.zip

http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip

http://gnuwin32.sourceforge.net/packages/zlib.htm
The last four links are the libraries, I think. There is another library file: http://ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe
But the page could not be displayed. Is there another link to this?
The last file I downloaded was a header not included with MinGW. http://sc2.sourceforge.net/misc/_G_config.h

That's it. Did I miss anything other then the OpenALSDK.exe? Or did I download something that is superfluous?
Sorry if I'm bothering all of you too much, but I'm not very computer-wise and need the help.
22  The Ur-Quan Masters Re-Release / Technical Issues / Ship Editing Help on: April 16, 2005, 07:32:12 pm
Is there a way to edit ships for ship battles? I'm sick of getting my butt whooped by the enemy. Sad

I know there was a topic about this a page back, but I couldn't understand the directions (probably due to my ignorance). Could someone explain how to edit ships in simple terms? I'm using windows XP if that is any help.
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Ship Editing Help on: April 16, 2005, 07:32:12 pm
This topic has been moved to [link=http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues;action=display;num=1114539187;start=0]Technical Issues[/link] by meep-eep.
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