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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: translating into other languages.. on: February 21, 2021, 06:29:28 am
What you would do is create the missing letter images and name them as their correct unicode designation, in hex. Then deposit them in the font directory.
The game should automatically pick it up if the letter is used in the translation.

For voice translation you have record them and edit the sync files (.ts) manually so the subtitles match with the new recording.
The .ts files are filled with a set of numbers for each audio file telling the game, in sample length, when to display the next subtitle.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: No ending on HD? on: February 03, 2021, 08:48:29 pm
Make sure you're putting it in the 0.7 addon directory.

By default it's:
C/Program File (x86)/The Ur-Quan Masters/content/addons

The instructions on my site are for the MegaMod alone.
3  The Ur-Quan Masters Re-Release / Technical Issues / Re: No ending on HD? on: February 03, 2021, 08:11:49 am
You need to enable them in the Setup -> PC / 3DO menu:
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor) on: February 02, 2021, 07:41:08 pm
All the versions of Official UQM, from 0.1 to 0.8 are right on the Sourceforge page:

HD-mod's betas are also on its respective Sourceforge page:


UQM Extended Edition:

Project 6014:

Balance Mod:

Cheating Zelnick's UQM Mods:

UQM-HD Drawn Out:

UQM 0.7.0 Rogue-like:

Elvish Pillager's Crazy Mod:

Adjusted Ship Price Mod:


UQM-Native Client port:



UQM-RG350 port:

UQM-MegaMod main website:

My fork of Jucce's UQM save editor:

There could be more but that's what I could find in a short amount of time.
5  The Ur-Quan Masters Re-Release / Technical Issues / Re: No ending on HD? on: February 02, 2021, 07:30:39 pm
Also what is the protocol for obtaining the 3DO content itself?
I was looking online and the 3DO discs are available but looking for something more immediate if possible.
I understand it as being somewhat involved with the disc and ripping the data etc.  sounds pretty involved.
6  The Ur-Quan Masters Re-Release / Technical Issues / Re: duk files on: January 30, 2021, 02:39:02 pm
The problem I've had is there is no reliable way to dump the video files.

I had to use FRAPS to record the output of UQM then put the result in Video Enhance.
7  The Ur-Quan Masters Re-Release / Technical Issues / Re: duk files on: January 30, 2021, 06:17:20 am
I ran them through Topaz's Video Enhance AI and got less than stellar (har har) results. 
Tested every option and it outputs some better results here and there, but overall were no better than the original in terms of noise and fidelity.

I'm thinking a few more years worth of improvements to AI upscaling are needed and work in the UQM code to support at least ogg video.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hd mod and savegames path? on: January 29, 2021, 11:59:07 pm
1. Where UQM stores savegame? for making backup.

In Windows it's under

For HD-mod it's similar but under 'uqmhd'

2. I have installed 0.7+HD MOD and now i see 0.8 is available, what are steps or what do i need for playing 0.8 in HD version?

The UQM-MegaMod is the only HD version of v0.8.0 currently.
Its save location is only slightly different:
9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Forum pw recovery on: January 26, 2021, 07:19:27 am
It was me.

Also some off-site avatars are glitched currently. 
I can't even change mine.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters MegaMod has been released on: November 07, 2020, 06:40:59 am
Haha. That was pretty difficult. I actually attempted that twice before I got it right.

Though Ala-lala dragging the MegaMod into SDL2 was a sight to behold as well. 
I was fully prepared to take a couple weeks and do that myself and he popped up with a pull request with it all completed.

So really this release wouldn't be possible without McMartin's work on updating to SDL2 and Ala-lala's extensive work to port it over.
Then there's Kruzenshtern's work to squash the rest of the bugs left over.

Next up is molding the UI in HD to fit what a 4x scaled version should look like.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / The Ur-Quan Masters MegaMod is now live! on: November 06, 2020, 09:52:51 pm
Wish I could edit the initial post in this thread.

Oh God...Please don't let me die today! Tomorrow would be so much better!

I bring you perhaps the largest release yet. So many fixes, added features, and changes.
Too many to list here on this very release description so I'll boil it down to my favorites.

  • SDL2 Support ported over from UQM v0.8.0 by Ala-lala
  • Better controller support for Windows and macOS (and possibly Linux)
  • Replaced all fonts in HD and recreated the Chmmr and "StarCon" font by hand
  • Tightened up the HD graphics even further to match Classic
  • Tons of changes behind the scenes to make the best version of the MegaMod yet

But seriously there is way too many changes to put in this feeble description.
Here's a link to the changelog for a full list of changes
Or if you prefer to read it in web format:

Windows XP and Windows Vista support is dropped.
The macOS version *should* work on 10.6 (Snow Leopard) through 10.15 (Catalina).
I have no way of testing beyond 10.13 (High Sierra).
And as before I do not officially support the Android version, it exists as a novelty.

Remember that all optional addon packages can be downloaded at

Old MegaMod saves will not work in this update.

You can grab the release on the Github release page here:

Screenshots and comparisons can be found in the gallery:

12  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: Machine learning for infrared spectroscopy on: September 20, 2020, 10:14:46 am
Anything you want as long as it's not spam, porn, or attacking others.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Beatable? on: September 09, 2020, 11:25:30 am
It's been in a fully playable state for a long time now.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters MegaMod has been released on: July 27, 2020, 01:42:38 pm
Thanks for looking out, I'll answer over there.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New player perspective on: July 15, 2020, 11:30:38 pm
For the beast, ZEX gives you the hint that the constellation is something like "a snake that has swallowed the beast." And that the name is close to "Linch-nas-ploh." This is easier to follow if you have a starmap which shows the constellation shapes and connections, which was included on paper the original game.

you can also toggle the starmap between 3 modes, one of which shows constellations. F7, I think it is?

Only in HD-mod and mods based off HD I believe.
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