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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: September 17, 2023, 09:38:35 am
Thanks for your help!
This is what i do

1. Downloaded from sourceforge / MegaMod / 0.8.2/mm-0.8.2-win32.zip and from MegaMod / 0.8.2 / Content\mm-0.8.2-content.uqm

2. Unzip the file into a folder and place the mm-0.8.2-content.uqm into my created folder named "sc2 0.82 megamod\content\packages"

3. I ran the game for adjust settings like graphiscs, sounds, etc. When i active HD version, i exit the program for restart it.

4. Dowloaded from sourceforge MegaMod / 0.8.2 / Content\mm-0.8.2-hd.uqm and mm-0.8.2-3dovoice.uqm

5. I place both addons on "sc2 0.82 megamod\content\packages/addons"

6. Run the game for apply hd version but get the messages telling me that maybe i place in a wrong folder.

7. Then, i place both addons on differents folder and run again the game with the same result.

What im doing wrong?

Regards!

I see what's happening.

mm-0.8.2-hd.uqm and mm-0.8.2-3dovoice.uqm need to go in "sc2 0.82 megamod\content\addons"

2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: September 16, 2023, 06:24:32 am
You need to go step-by-step with how you installed MegaMod so I know where the problem lies.

Or reinstall using the appropriate version from this link: https://sourceforge.net/projects/uqm-mods/files/MegaMod/0.8.2/
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Forum dead? UQM2 buzz-less? on: June 02, 2023, 05:19:54 am
Could we get some new invites? These are out of date.

I think you can set the invites to last forever.

It would be cool if there was a consolidated Discord Server.

Pistol Shrimp server: https://discord.gg/RwkeNYyAwF
New Alliance server: https://discord.gg/2eMa4qf
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Forum dead? UQM2 buzz-less? on: September 04, 2022, 01:14:58 pm
There's a lot of discussion on the Pistol Shrimp and New Alliance Discord servers.

Pistol Shrimp: https://discord.gg/QXVsGQXs

The New Alliance of Free Stars: https://discord.gg/yBCFyxpZ
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there an option in the game to reinstate the original Sell Lander 0 bug? on: May 02, 2022, 11:15:10 pm
A veritable smorgasbord of cheats. Including infinite R.U.

https://github.com/JHGuitarFreak/UQM-MegaMod/releases/tag/0.8.1-3
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: April 09, 2022, 01:24:40 pm
It'll look stretched out but it *should* work, although you'd need a 3rd party program to make it fullscreen.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: March 27, 2022, 08:18:56 am
any chance on stretched widescreen mode or any mode that fills the entire screen without black bars? also great release thank you for all the work it is to be commended. /salute

I just gave it a look and apparently it's stuck in 4:3 at all times. I don't know when that happened but it *should* have been able to stretch if you set the Aspect Ratio to "Any".
Perhaps it's as easy as making new options for 16:9 and 16:10 that force it without having to set it manually?

UPDATE:

I checked Core UQM v0.8.0 and it also can't stretch out in fullscreen.  
Curious, I'll let McMartin know.

UPDATE again:

Did more testing and you can get it to stretch but only if you use the SDL1 version and not in full screen.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: February 01, 2022, 06:28:55 pm
I just built and packaged up a macOS release. It is available on the repository's release page.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Master list of mods on: January 10, 2022, 11:21:35 am
All those mods were made by me. And the utilities were made by different authors - Logbook by Malin, Random Team Generator by lordi, Trainers by Snezhok.

Sorry about that. Fixed.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Master list of mods on: January 07, 2022, 09:34:06 am
I posted a nice list quite awhile ago. Mods and some ports

All the versions of Official UQM, from 0.1 to 0.8 are right on the Sourceforge page: https://sourceforge.net/projects/sc2/files/UQM/

HD-mod's betas are also on its respective Sourceforge page: https://sourceforge.net/projects/urquanmastershd/files/

HD-remix: https://www.moddb.com/games/the-urquan-masters-hd-remix/downloads/the-urquan-masters-hd-remix-v112

UQM Extended Edition: https://github.com/0xDEC0DE/sc2-uqm/releases/tag/v0.6.7-ee

Project 6014: https://code.google.com/archive/p/project6014/downloads

Shiver's Balance Mod: https://forum.uqm.stack.nl/index.php?topic=7502.msg80639

Cheating Zelnick's UQM Mods: https://github.com/CheatingZelnick/Ur-Quan-Mods

UQM-HD Drawn Out: https://github.com/evants/uqmhd-drawnout/

UQM 0.7.0 Roguelike: https://forum.uqm.stack.nl/index.php?topic=7875.0
UQM HD-mod Roguelike: https://forum.uqm.stack.nl/index.php?topic=7939.0

Elvish Pillager's Crazy Mod: https://wiki.uqm.stack.nl/Elvish_Pillager%27s_Crazy_Mod

Adjusted Ship Price Mod: https://wiki.uqm.stack.nl/Adjusted_Ship_Price_Mod

UQM-Wii: https://github.com/tautologico/uqm-wii

UQM-Native Client port: https://github.com/davidben/uqm

UQM-ios: https://github.com/njvack/uqm-ios

UQM-emscripten: https://github.com/mikeakers/UQM-emscripten

UQM-RG350 port: https://github.com/Yorper/Ur-Quan-Masters-RG350-Port

Schizoid's mods and utilities: https://forum.uqm.stack.nl/index.php?topic=7096.0

UQM MegaMod v0.8.0.85 for Switch: https://github.com/yokai-shogun/UQM-MegaMod-Switch

UQM MegaMod v0.8.1: https://github.com/Serosis/UQM-MegaMod/releases
MegaMod's main website: http://megamod.serosis.net/Releases

My fork of Jucce's UQM save editor: https://github.com/Serosis/UQMEdit/releases

There's also old mods that have since been abandoned (with dead links) or were never released in the first place.
They're not hard to find but I don't think it's worth trawling UQMF's search function.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM HD Roguelike on: December 24, 2021, 07:38:36 pm
When I get some time I'm definitely gonna play this.

Custom seed in MegaMod is one thing but you guys took it to a new level.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: December 24, 2021, 07:37:02 pm
Thanks for all the kind words everyone!
13  The Ur-Quan Masters Re-Release / General UQM Discussion / [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 on: December 24, 2021, 03:34:45 am
Quote
Well, we're not hardware people, so we only know the theory.

Welcome to the most ambitious version of The Ur-Quan Masters MegaMod!

The changes are too many to list so I'll just go with a few of my favorites...

* The HD UI has been completely overhauled to look just like Vanilla UQM, but in HD.
* Some alien conversation artwork as been remastered (Most notably Cdr. Hayes)
* Recreated all the UI fonts (not the alien fonts) for HD, they can be found in the repository in TTF and OTF format
* New Flagship, modules, and lander graphics created by Jordan Lo
* Show visited stars on the StarMap by dimming the visited star and putting parenthesis around its name
* Kruzen recreated the PC-DOS planet scan and lander view
* Found a way to generate 3DO planet textures and PC-DOS/3DO mineral amounts and placements in the default seed
* New option that makes auto-pilot find the shortest way out of the solar system
* Kruzen reimplemented the "read speed" DOS option when not using voices
* Kruzen recreated the Constellation Map but now it is drawn in-engine so you can now zoom in and out
* Added a "Known Homeworlds" map that shows homeworlds based on the information you've received

And so much more! For a full comprehensive list of changes check out the changelog, or if you prefer it in web page form check out the main website: http://megamod.serosis.net/Features

And as always everything is optional

Remember that all optional addon packages can be downloaded at http://megamod.serosis.net/Releases

The macOS package will be done after New Years, some time mid-January at the latest.



You can grab it on the Github release page here: https://github.com/Serosis/UQM-MegaMod/releases/
Screenshots can be found in the gallery: http://megamod.serosis.net/Gallery
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A little mod on: September 24, 2021, 06:49:28 pm
Cool stuff!

Nice touch with the Frungy related Starbase report.
15  The Ur-Quan Masters Re-Release / Technical Issues / Re: Two noob questions on: September 02, 2021, 06:14:26 pm
The four remix packages you downloaded are actually part of one large collection that counts as one add-on.  
The option to enable them is "UQM Remixes".

As for HD the first one you mentioned (HD-mod) is a fork of v0.7.0 that's still in Beta and not under active development while the UQM-MegaMod is a fork of v0.8.0 which is perpetually in Gamma and is still in active development.
Although, technically speaking, MegaMod is forked from a later point than v0.8.0 but that only matters from my point of view. It doesn't affect you, as the player.

And as for choosing which HD to play, I would have to say that I am very biased towards the MegaMod. 
Not only because it updates the HD visuals to more match Vanilla UQM but there have been so many bug-fixes and enhancements. 
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