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July 08, 2020, 12:47:25 pm
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ground weaponry on: June 24, 2007, 03:37:49 pm
Ur-Quan: Make their slaves fight. How do you propose to keep two or more Ur-Quan from killing each other on sight because of their ridiculous terriroriality? (Slaves don't count, they aren't people anyway.)
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Games that inspired you, and you'd like to pass on... on: June 23, 2007, 01:07:23 am
There is NO exact copy of X-Com - maybe apart from the sequel (Terror From The Deep, Apocalypse is controversial and IMHO weaker)
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Discuss: Should SC1 be a download for the Wii virtual console? on: June 21, 2007, 12:33:37 am
Quote
commercial distribution of the content is not allowed

Of course, the whole problem is convincing someone to port UQM to XNA
Please put them together in one sentence. Geometry Wars was also supposed to be free...
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: Games that inspired you, and you'd like to pass on... on: June 21, 2007, 12:26:50 am
Games which I've played a lot of times and did not lose their appeal after all those years (inspiration is fuzzy, but this definitely sas something):

The original UFO/X-Com - was to squad-based games what Doom was to FPSs. Perfect atmosphere and balance of gameplay. Runs under DOSBox.
Transport Tycoon and its derivatives (notably OpenTTD) - for those of you who once played/wanted to play with model trains. One of the greatest economic games of the bygone age and a great system-builder (google for junction screenshots, you'll see what I mean)
Age of Wonders, particularly the first one - Warlords meets Master of Magic, similar genre but refreshingly different from HoM&M. Add ridiculous amounts of eye- and ear-candy (in a positive way)
Beyond Good & Evil - short, well made, and extremely emotionally moving.
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: Star Control 3 with fluid dynamics? HELL YES on: June 15, 2007, 12:18:03 am
Some more fluid mechanics:

Odyssey - Winds of Athena

This one has you guiding a fleet of ships by (yes, you guessed it) tinkering with the sea currents.
6  The Ur-Quan Masters Re-Release / Starbase Café / Re: What smells good? on: June 15, 2007, 12:13:32 am
Your own, carefully cultivated herb garden (and not of the psychoactive variety, I'm talking spices and the like)

BTW, I hate you for ever mentioning the smell of sawdust and burning wood. You made me go back to designing my new furniture >_<
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ATTN Starship Captains: What ship would you captain as part of its race? on: June 14, 2007, 10:45:25 pm
Ur-Quan. I'm just too territorial to tolerate anyone else on board : D
8  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problem: /comm font doesn't recognize non-English characters on: March 29, 2007, 03:46:39 am
I'll try to recreate the problem and send you the files tomorrow.
9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problem: /comm font doesn't recognize non-English characters on: March 29, 2007, 01:13:41 am
Just quit with a "an error occured within UQM.EXE and it will be shut down" or some such. Not a system-wide crash.
10  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problem: /comm font doesn't recognize non-English characters on: March 29, 2007, 12:27:49 am
Never mind, it turned out that I accidentally switched the encoding -_-'

Thanks for making me recreate the file, meep-eep.
11  The Ur-Quan Masters Re-Release / Technical Issues / Problem: /comm font doesn't recognize non-English characters on: March 28, 2007, 11:11:08 pm
Recently I've decided to pick up the long-abandoned Polish translation project and finally complete the damn thing.
One of the necessary things I need to do is add the Polish characters (ąćęłńóśźż).

As far as I know, the procedure is as follows:

- find out the codes of the non-English characters
- make necessary modifications to the English characters (e.g. o -> ó) and save them under the appropriate file name (243.png in this case)
- translate or modify the dialogue text to include the newly-made characters, save it in UTF-8, check for BOM
- put the finished characters and dialogue into the appropriate directories of the content.uqm file

This is how I did it back in the 0.5.0 version, and it worked perfectly.

Fast forward fo 0.6.2:
using the above procedure to:
translate slides/intro/intro.txt - OK, does not display new characters (as expected)
slides/slides.fon - OK, tested, displays perfectly
lbm/starcon.fon - OK, displays perfectly - all new characters are displayed in both fonts

The problems start:
added new characters to comm/urquan/urquan.fon:
modified comm/urquan/urquan.txt to include new characters ("Attention ąćęłńóśźż, heed this...")
game crashes at the beginning of this text
restored urquan.txt - works, nothing broken with English characters
changed urquan.txt minimally ("Attention interlóper...")
game works, but the new character isn't recognized ("Attention interl" displayed)

Oh yes, and I have made the character anew, double-checking everything. No change.

So what am I doing wrong? The procedure seems to work (as evidenced by the 2 previous fonts), it used to work in 0.5.0 (on the Kzer-Za font), so what's the problem? Are the fonts handled differently in 0.6.2 or what?


12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Where are the save files? on: September 07, 2005, 10:53:51 am
I found my saves. Instead of the default(?)

C:\Tools\!!Win\Dane aplikacji\    (as I expected from this thread)

the savegames and configs were found in

E:\userdata\
(the game installed at E:\The Ur-Quan Masters\)

I'm running UQM 0.4.0 at Win98 PL.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: And the two greatest games in the world are.... on: September 07, 2005, 10:43:12 am
Transport Tycoon & Derivatives and both Ultimas Underworld  (obviously)
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Neat stuff to try in UQM? on: August 21, 2005, 08:34:15 pm
Wait for the Kohr-Ar to start exterminating the galaxy, then go to Vela (near Zeeman) and chat with the lone Kzer-Za
Get hypnotized and tell the Ur-Quan of the psychic compulsion ^v^
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What did you name your Cptn. and ship? on: August 13, 2005, 07:12:34 pm
Quote
Capt. Chode of the Free Enterprise
Care to explain how you managed to fit the ship name?
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