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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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106  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The 12,000 credit question... on: December 03, 2002, 07:07:29 am
It's impossible to know. Even if you use the cheat to gain enough credits, they won't tell you.
107  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Tedious...Tedious... on: December 03, 2002, 06:53:10 am
Yeah, as someone said, you need to upgrade your thrusters before all else. But also, once you've mined for a couple of months, go on a mission (spathi or shofixti are good for first ones). On your way there, back, and in their home solor systems, fill up your storage bays. It will make things go a lot faster. Also, talk to the old Shofixti as early as possible, because he will tell you the location of a rainbow world, which you can sell the location of to the Melnorme. After which, you will have some credits to buy upgrades for your lander (i think with your 500 credits you can get to the upgrade which protects you from aliens).
108  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Time limit? on: December 03, 2002, 06:43:38 am
Correction...they finish killing everyone in 2160 (if you don't talk with the supox and utwig).
109  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Time limit? on: December 03, 2002, 06:41:35 am
They start killing everyone in 2160. It happened to me in the UQM because I was playing around, instead of doing what I was suppost to do, so I had to go back to an old save. Anyway, it's no big deal. If you've playied the game before it should be easy for you to complete every task in more then enough time (even if the Utwig and Supox didn't give you an extra year).
110  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can you beat the Sa-Matra in alpha? on: December 03, 2002, 06:33:51 am
Quote
The "cyborg" lets you win the game, but since the UQM doesn't have the aliens commenting on the credits, what's the point?


The point is most of us spent hours trying to beat it. Anyway, I think I found out how, but to do it, but I have to start over. See, sometimes I can get it down to 1 unit, but that's only because of my yehat/pkunk ships. At the end I'm always down to 3 Utwig juggers and I have problems getting them to destroy the power units because they don't recharge their power when those little green things hit them. So, I end up losing a lot of crew points while trying to get them to launch me at a faster speed than that of the fireballs and by the time I manage to get close enough for my shots to hit, I bounce into the fire balls (I can't use my shield and weapon at the same time so I die). Thus, I decided to restart the game and keep those 4 pkunk ships, instead of selling them. So, we'll see if it works (like i said in my post, i've been able to destroy all power units, but at different times).
111  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can you beat the Sa-Matra in alpha? on: December 02, 2002, 07:39:15 am
heh. I was posting the same thing at the same time you did. As I said in my thread I've only gotten in down to 1 power unit a few times, but it seems that the top left and bottom right ones are the hardest to take out. And with the fast melee I always die (i've never had problems like this on the pc version).
112  The Ur-Quan Masters Re-Release / General UQM Discussion / The final battle... on: December 02, 2002, 07:35:41 am
Has anyone gotten past the final battle? I've tried to do it several dozen times already and I always lose (a few times i've managed to destroy all but one of the power units). So, is it just me or is the melee just too fast for everyone?
113  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What should NOT be changed ? on: December 02, 2002, 07:30:02 am
All the text is still there except for the Yehat (i think it's a bug) and on some you can't see the last line of it because it's written too far down on the screen (again bug).
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