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News: Paul & Fred have reached a settlement with Stardock!

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 08, 2002, 01:19:27 pm
I haven't found a similar thread dealng with this topic specifically, so here goes.

I'm trying to find out EXACTLY what the deal with the Arilou and the Orz are. Of course, I've played SCIII, but even then they keep the motives of the Orz a little ambiguous. Plus, I think there' smore to it than what's said in that game. Specifically, can ANY of you people give me your take on several aspects of those two races:

1) "Arilou are from *above*. Orz are from *below*." What the hell is this supposed to mean?

Well I think it means that the Arilou are from nice dimension and the Orz are from a naster one that is hard to live in (sort of like heaven and hell).

2) "We seek to trap *Nggn*, but they dart and leap. YOU cannot catch *Nggn*, do not even try. I don't think you are quite solid enough." What the hell is this supposed to mean?

Well Nggn are some sort of alien life form that lives or travels through Arilou's sphere of influence. I'm not sure what they are or even why the Arilou want to trap them. But, I believe that the reason we are not solid enough is because we don't have physic abilities (it's the only thing that the Arilou have over us as far as I can tell).

3) Can anyone make a good translation of the Orz language, of the best terms to use for the terms in their lingual best-fits?

Well I saw someone post some translations in an old thread, but you can also find them here...

4) What ARE the Orz? The way they talk, it seems like they are actually one single entity that somehow projects multiple selves in our dimension ("I am Orz. I am one with many *fingers* My *fingers* spread into *heavy space*, etc. etc.). And what the hell DID they do with the Androsynth?

Good question. I'm pretty sure that they are simply the *fingers* or "workers" of their leader (like a hive mind thing). And when they say they are not fully here, that is because they are simply scouts for the one who "controls" them. As for the Androsynth, the Spathi say that the Orz ate them, but then again the Spathi think the Precursors are big cowards.  Wink **Read 7 for more of my theories on this**

5) On the topic of Orz language, what do you think they mean when they say that the Taalo are playing *time tricks* on them in *pretty space*?

Well all I've gathered is that the Taalo can travel into their native space (common sense though). How they play *time tricks* on them, what that even means, and if the Taalo are just playing games (like the Umgah) or if they really dislike the Orz, is beyond me.

6) What does it mean when the Orz say that the Arilou are always *jumping in front*?

I've thought about this alot over the past few years and I've come to the conclusion that the Arilou, since they know the truth about the Orz, have been *jumping in front* of the Orz with the power of their fleet and thus preventing them from entering our space by the normal route. Then, the Androsynth showed the Orz where they were and when the Orz investigated, they found another way here.

7) Again, what DID happen to the Androsynth? Why did they look up information about ghosts and poltergiests on their computers when recearching dimensional fatigue?

Well according to the information, in their cities, their planet were "pounded with nukes" (sound like anyone who we know?) and all of the Androsynth were "grabbed." I would assume that they looked up information on ghosts and such because the Orz were haunting them (remember what happened to the landing party's leader when he found out too much information). In the end they either ate the Androsynth, (like SCIII and the Spathi say) which would explain why there were no bodies, or used the Androsynth's bodies as "vessles" that they allowed them to enter this space in a solid form (this is an idea that I came up with while typing this). What is also possible, is that the Androsynth were brought to *pretty space,* but that just doesn't fit in with the Orz becoming so upset and the Arilou hinting that if they didn't change our DNA the Orz would want us too (the Arilou wouldn't be so worried about them hurting us if the Orz simply wanted to relocate us).

EDIT: I'm sure you already knew most of this stuff, but it's the same answer you'll from most fans. The only way we'll know the answers to your good questions is if TFB tells us or they make a new game.  :-/
32  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3? on: December 08, 2002, 07:45:31 am
Ok, this has to stop now. All hardcore SC fans hated or want to give SCIII a chance, even though they find it to be a poor sequel to SCII. So, instead of you reading through our nonsense (nonsense to you) to decide, I wanted to find a game review to show you what someone, who reviews games for a living, thinks. And after a little bit of work I came across this one...

For those who don't want to read through it I'll give you the general idea. The author believed that it was a "space opera" and thought it would be good if it was a Star Trek game (horrible for non-Sci-Fi fans like myself). In addition he thought the ships and graphics were well done (shows how little he knew about SCII) and you were forced to do way too much clicking to get past alien nonsense. Also, if you're not going to read the whole review, at least read this quote...

"In the end, Star Control III is like many other adventures; go to place X, use item Y, go back to X, speak to Z, use the Thragian Floogleblender and get a new clue. If this is your cup of tea, then good luck to you; however, in most other adventures the artwork changes more significantly, certainly the locations and backgrounds do. Here, you're always at a star screen or speaking to an alien, though there are rare video cut-scenes in between."
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3? on: December 08, 2002, 05:33:44 am

That list seems like so much whining to my eyes -- I see a long list of bullet points that all distill down to "SC3 is a bad game because it's not SC2"

Well that's because that's just what it is. Wink Despite that, I do think it does give some good points to remember while playing the game, though. Like how some historical data from SCII was completely changed (game making 101: don't change real events!) and I completely agree with their take on ships (some new ones don't make sense, how can you repair hull to bring crew members back to life!?!). In either event it was the only pre-written list I could find, so it saved me some work.  Tongue
34  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added.. on: December 08, 2002, 03:19:47 am
Right Shift and control work too..

Yeah, but pressing the shift button 5 times in a row turns on my stickkeys, so I end up having this little box come up everytime I try to play melee with a Supox (that's the only ship that I have problems with esc and control). And I hate to turn it off for just a few minutes of melee.  :-/ Oh well, it's not like I can't wait for the next version (can't use the mycon podship and some others have problems, so I don't really want to bother with melee as is).
35  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: colors and mining on: December 07, 2002, 12:15:55 pm
Well if you say so, but I'd figure if you fly all the way out to the world, you're just going to waste time having to fly to another only to find that one isn't what you want.
36  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: colors and mining on: December 07, 2002, 09:38:13 am
Why are the colors a big deal to you? I've always played the game were I collect anything and everything off planets without bothering to worry about which metal is which (they all give you RUs).
37  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: This has been bugging me for YEARS ! on: December 07, 2002, 08:17:45 am
actually, you will find more than similarites.. There is a 2% difference between the DNA of a bacterium and that of a human

Well if I remember correctly it's yeast, not bacteria, but thank you for that. I was trying to find a way to link humans with all life on this planet, (way past just millions of years) but I couldn't think of anything off hand, that wouldn't pass proof and go more into theory.
38  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The 12,000 credit question... on: December 07, 2002, 08:02:59 am

  That is answered, in part, by the game's finale.

Yeah, but when people ask those questions in this forum they want to know what TFB wanted it to be, not what the development team of SCIII sees it as.
39  The Ur-Quan Masters Re-Release / General UQM Discussion / Re:  EH... Did Accolade run out of ideas? on: December 07, 2002, 08:00:06 am
 Yes, there was a big ship at the end of SC2, looked like a bit like a giant Arilou Skiff.  It is referred to, if I am not mistaken, as the Mark II.  Or maybe it was Mark III.

Oh that's where it's from. I haven't watched the credits in awhile, so I forgot the details of the picture, but I know what the Mark II is. I've always wanted to know what exactly it is (the best I can tell is that it's an improved version of your flagship). Team Beige of Timewarp was told what it was by TFB, but they won't let the public know until their full game comes out.
40  The Ur-Quan Masters Re-Release / General UQM Discussion / Re:  EH... Did Accolade run out of ideas? on: December 07, 2002, 07:21:59 am
You know I was so sure that the Chmmr and Humans built the near ship, but according to The Pages of Now and Forever this is what happened:

"2171-2177 The Captain uses the Precursor artifacts on Unzervalt to build a Warp Bubble Transport system that can travel between the stars without using Hyper Space. The Captain builds a new Precursor colony vessel to carry the Warp Bubble Transport system. Without Hyper Space travel, the New Alliance collapses."

It's been awhile so I can't be sure, but does anyone remember? Oh well, if it is a Precursor ship it's another huge flaw made by SCIII. If you go back to Vega, in SCII, you will find your beloved planet slave-shielded and an Ur-Quan Dreadnought is guarding the planet, waiting for you to come back. Now, SCII says the colonists placed nuclear bombs inside the Precursor factory incase the Hierarchy discovered it. So, when the Dreadnought came the colonists had to have blown it up. If they didn't the Dreadnought would've killed everyone down there and taken the technology for themselves. And it's not like the factory was hard to find as it was near the settlers, so if they could find their camouflaged houses, they could easily find the caves (according to SCIII the Ur-Quan were able to detect Precursor technology at the bottom of Earth's Ocean).
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash Issues (spoiler) on: December 07, 2002, 06:33:37 am
i dunno about any of you guys, but i never had to kill 25 thraddash.. i just told them to go help the Ur-quan fight.. then i proceeded to Zeta Draconis 1 to steal the aqua helix.. i've done this twice with no problems and without fighting a SINGLE thraddash

heh. In all the times I've played this game, I never even knew it was possible to ally yourself with them (I read a few things about it online, but I've never thought much about it until now). I've always sent them after the Ur-Quan and gotten the helix. I'll have to try killing 25 of them in my next game.
42  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3? on: December 07, 2002, 06:25:32 am
To help you decide you might want to go to It lists all the problems that make SCIII bad. Again, you might want to buy the game, besides this, just because your an SC fan (I know I would even after I heard all of this). But, just remember not to get your hopes up. Some ideas were by TFB, (most were weak ideas created by the devolpment team who worked on SCIII) but things like the fate of the Precursors was just that,  an idea. Personally I believe that if they worked on SCIII, themselves they would've stuck with their orginal idea of making them "Shaggy Ones."
43  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How often does the VUX laser fire?   on: December 07, 2002, 06:11:09 am
Yes that's why I said I doubt anybody would know. The game isn't programmed to take enemy crew for every second of being in front of the lazer. So, unless you get someone who's good with math (which i'm not) you won't find your answer.
44  The Ur-Quan Masters Re-Release / General UQM Discussion / Re:  EH... Did Accolade run out of ideas? on: December 07, 2002, 06:04:27 am
Well in SCIII he would have to be around 40 years old. So, what you saw must've been after SCIII took place or TFB never planned to us the same Captain, but Accolade ruined it up. In either event I want to know what happened to the Pkunk's prediction of the Captain dying at an early age. Now, as for the Precursor ship in background, for some reason I can't remember that. Are you sure it wasn't an Earthling Cruiser (remember the ship was destroyed when you beat the Sa-Matra)? Oh well, on to the flagship in SCIII...The ship was made by the Chmmr with some Precursor technology.
45  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: This has been bugging me for YEARS ! on: December 07, 2002, 05:52:57 am
SCII didn't say humans weren't from Earth. They simply stated that the Arilou "modified" human's DNA. Which would mean that there had to be humans around to modify and so I highly doubt SCIII's nonsense. Anyway, I don't want to put down your personal beliefs, but I think you've gotten way too hooked into Sci-Fi. If you take the DNA of every single animal on earth (including humans) you will find similarities. Which would mean that we're related to them and have split into different groups at one point or another. So, if that farmer's journals were to be true these aliens had to introduce the version that started these many groups of animal, millions of years ago.
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