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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: Text/speech inconsistencies on: December 04, 2002, 07:24:32 pm
Oh ok, I didn't know there were two versions...  Cool

But which one came first, the text or the speech?  If the text is from the earlier version , shouldn't we change the speech?  I admit it's low priority, but I think we should sort that out before long.

Well then I'll add one more to my own list for completeness, so that I (or some kind soul  Roll Eyes ) can make all the changes at one fell swoop.  The Precursor computer's message during the first Orz conversation is totally out of whack with the speech.
2  The Ur-Quan Masters Re-Release / Technical Issues / The Attack of the WinXP StickyKeys on: December 03, 2002, 07:33:10 pm
This is not really a bug in UQM, but I wish to highlight that Windows XP (Pro, at least, not sure about Home edition) is sometimes set to listen to a signal of *five shift keypresses* and out pops out a dialog box asking if you want StickeyKeys to open.  Since it opens above the game window, it is irritating in the extreme, especially since you normally press lots of shift keys during intense moments such as battling hostile creatures with landers and during space combat...

The complete list of Accessibility triggers taken from the WinXP control panel is:
1. StickyKeys: Press the SHIFT key five times.
2. FilterKeys: Hold down the right SHIFT key for eight seconds.
3. ToggleKeys: Hold down the NUM LOCK key for five seconds.


The way to disable these triggers is as follows:

0. Control Panel | Accessibility Options opens the dialog that you get when you activate any of the above signals.

1. Under the Keyboard tab, StickyKeys frame, click on Settings.  Uncheck "Use shortcut" under Keyboard shortcut frame.

2. Under the Keyboard tab, FilterKeys frame, click on Settings.  Uncheck "Use shortcut" under Keyboard shortcut frame.

3. Under the Keyboard tab, ToggleKeys frame, click on Settings.  Uncheck "Use shortcut" under Keyboard shortcut frame.
3  The Ur-Quan Masters Re-Release / Technical Issues / Text/speech inconsistencies on: December 03, 2002, 07:25:27 pm
When asking the Melnorme why their bridge turns purple the text says the cost of the answer costs 12,000 credits while the speech goes "twelve million credits"

When buying auto-aim modules, the text reads "never add more than 3 to ship".  A minor grammatical mistake, should read "never add more than 3 to a ship".  The speech is grammatically correct.

The Melnorme trader occassionally repeats 'requires additional credits' when trying to buy something that costs more than your available balance.

When taking to the Pkunk on their homeworld, they say something like let's form an alliance, we will provide ships, resources "and materials that you desire".  In the speech version, the word "that" is not spoken.

BTW I absolutely love the speech.  It totally gives the game a new flavor and makes listening to the same old yarn fascinating Roll Eyes
4  The Ur-Quan Masters Re-Release / Technical Issues / Can't buy ion cannon on: December 03, 2002, 06:19:50 pm
In the beginning of the game, one tactic commonly used is to sell the ion cannon for 2000 RU, which can be used for other modules/crew/ships.

I noticed that after I sell the initial ion cannon, I can't buy another one. Grin
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