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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Toys for Bob go for a new Star Control and need your help (READ!) on: November 30, 2006, 11:57:42 am
I might know some I could talk to about it. It's worth a shot.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: November 30, 2006, 11:56:27 am
My favorite would be the chenjesu. Although I am most amused by the druuge.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question about the letters to Toys For Bob for a sequel. on: November 30, 2006, 11:23:52 am

Now if we could think of something abit more affordable...

Show up on the sidewalk outside activision headquarters with signs saying, "Build the new Star Control"?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Toys for Bob go for a new Star Control and need your help (READ!) on: November 27, 2006, 11:14:47 pm
Maybe, just maybe, we should think how to reawaken all those SC2 fans out there that now nothing of this news instead of discussting how it should be called. Just a thought.

If you have an idea how to go about doing that, I'm all ears(eyes?).
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question about the letters to Toys For Bob for a sequel. on: November 26, 2006, 02:46:11 am
It may also help to offer volunteer work if you have any coding accomplishments to show for it. They won't likely take anyone up on that offer but if they get the idea that people who they can take seriously want the game badly enough to work on it for free, it may help.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Questions about the source code on: December 18, 2005, 01:37:40 am
Alright, So far I've found these:

if (dx == 0 && dy == 0)
         {
            // Arrived at the victim's home world. Cleanse it.
            TemplatePtr->ShipInfo.ship_flags &= ~(GOOD_GUY | BAD_GUY);
            TemplatePtr->ShipInfo.actual_strength = 0;
         }

if (best_dist < 0 && best_dx == 0 && best_dy == 0)
   {
      // All spheres of influence are gone - game over.
      GLOBAL (CurrentActivity) &= ~IN_BATTLE;
      GLOBAL_SIS (CrewEnlisted) = (COUNT)~0;

      SET_GAME_STATE (KOHR_AH_KILLED_ALL, 1);
   }

Those are the main problem. Although I should be able to eliminate the function altogether without problem.

Lastly, I may as well ask how to make sure my compiler compiles the whole source code, instead of just one file. Oh and where the game decrements fuel when landing on planets(cus that's annoying too).
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Questions about the source code on: December 17, 2005, 05:09:08 am
Hmm, these appear to be libraries rather than actual programs. What programming language do I need then? C or C++? I have C++(though not with me at the moment), but could easily get C if I had to. Still, I need to know which.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Questions about the source code on: December 16, 2005, 04:21:37 am
1). Do you need all 3 of the files specified in the downloads section to modify and compile it, or just one?

2). Does anyone know what the function that defines the kohr-ah death march looks like or is called?

3). Same as #2, but this time I'm looking for the one that periodically subtracts fuel as your travelling.
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