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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Good Captain / Ship Names on: August 09, 2007, 10:27:41 pm
Captain Mackus of Starships:
 - Warlock (in both Starcontrol 2 & UQM)
 - Avenger (shortlive name for UQM)
 - Slayer (used for long time in uqm)
 - Lost (present name)
from New Alliance of Free Stars
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: About Saved games and Super Melee! Teams. on: February 11, 2007, 11:28:07 am
I have many Super melee! teams that are useless too. Can I delete them?

But how delete team which were already when the game was installed? Are they coded into game exec or something?
3  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problems with playing .mod files on: January 06, 2007, 09:17:24 am
(...)And I can't seem to find the .mod files in the UQM directory on my computer I looking in the wrong place?
Ur-Quan music will be in:
game directory/content/packages/uqm-0.6.0-content.uqm/comm/urquan
Utwig music in:
game directory/content/packages/uqm-0.6.0-content.uqm/comm/utwig

hyperspace, meele, and shipyard tune should be in:
game directory/content/packages/uqm-0.6.0-content.uqm/Lbm
while intro and victory music in:
game directory/content/packages/uqm-0.6.0-content.uqm/slides
4  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: What PC game are you playing now? on: December 26, 2006, 05:38:07 pm
Heh, UFO Enemy Unknown, old good classic, nice music, excellent gameplay. What else? Frontier First Encounters, another great product - beats modern simulators, even after all these years.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Save state editor. on: December 12, 2006, 09:09:19 am
You run into wall.
6  The Ur-Quan Masters Re-Release / Technical Issues / Re: What do I use to open the save files? on: December 11, 2006, 09:50:05 am
Hex Editor do the best. I don't use savegame editor (well, unless it would allow to edit your escort, i never found out how to do this in hex....).
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Game & Manual don't match (Unzervalt) on: November 27, 2006, 10:27:19 am
Starcontrol II manual, states that Unzervalt is Vela II (second planet). But in-game it is Vela I (first planet). (am i correct? i think so, but i didn't played sc2 campaign a long time)
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Save state editor. on: November 05, 2006, 10:11:04 am
ekhmm? You mean save game editor? Don't you? I have 3 save games editors:
"UQM savegame editor"
Two last are little more difficult (only a little), but have much more options.
I could send you one of them on e-mail.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: September 21, 2006, 09:33:18 pm
Damn, am I the only person who likes the Thraddash?

Come on, all their ridicolous cultures that manage to nuke each other into or out of space, the stone age and everything else?

Also, they make for damn good fun in Super Melee. Nothing like friend everything! (Well, almost. A few ships pose a threat ;-) )

Well, Thraddash are funny. How easy to foul them ("We are the Fat Jerks") or how they misunderstood when Captain say them to be peaceful. And other nice quotes like "... until then, get lost!" But their ships are pretty weak.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: September 20, 2006, 06:49:06 pm
Oh come on, how can you NOT like the Kohr-Ah? I mean, they are genocidal maniacs, but still. Their ships are cool.

I never really like the Chmmr myself, I mean sure their ship is good, but the Chmmr themselves are boring and have that grating robot voice.

And for some reason the VUX remind me of the French. I have no idea why.

Well, yes - Kohr-Ah ships ARE cool. But a bit too powerful. And the idea of their Trophy Pits - creepy. But have nice quotes though, like that "You did. We did. We can. No.". Besides their murderous doctrine and maniacal genocide orgy, yes, they are OK.

I too don't like Chmmr race much. But only serious threat to their Avatars are Mauler and Marauders - that why i wrote "nice ships" and nothing beside

VUX - French - thats right. But I too don't have idead why.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: September 19, 2006, 05:55:08 pm
Most favourite:
Humans - obvious reasons. And Cruiser are pretty good, comparing to their cost
Kzer-Za - nice ships, and good intensions
Chmmr - nice ships, but not much beyond that
Arilou - the whole idea of "extended family" and influence upon Humans
Yehat - honorable
Spathi - best texts

Most hateful:
VUX - bigots, but Intruders are OK
Mycon - i doubt they are even self-aware - mindless planets doomers
Kohr-Ah - unbalanced ships - and genocidal people
Druuge - heinous slave traders
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: here is save game editor on: July 07, 2006, 04:09:38 pm
Why everyone would need save game editor? It is very easy to edit savegames with hex editor
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ship editing and Graphics on: June 26, 2006, 03:34:49 pm
something is wrong with renaming cfg (renaming keys.cfg to keys.old) files

For which uqm version editor was made?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Kohr - Ah Crew on: June 11, 2006, 01:55:03 pm
May I be the first person to mention the concept of "suspension of disbelief", or "the suspension of realism for the sake of gameplay", I mean "crew" in SC is really more of a measure of hull strength anyway, as in real life if you fired a weapon at a ship you'd damage its hull, not necessarily kill a set number of crew. Kohr-ah need to have the same "strength" as kzer-ah ships for game balance. It does leave a rather interesting plot hole though, doesn't it...
You suggest that Syreen steal hull???

I know this concept of one Ur-Quan per ship has come up
a few times. However, is there actually anywhere in the
game (or manual) where it states Ur-Quan fly
their ships with slaves?
Ur-Quan Kzer-Za MUST fly their ships with slaves, because if a 10 metre long Ur-Quan would like to fly in fighter, it (fighter) would have to be larger than Shofixti scout (in game scout is larger at least five times than fighter)
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Kohr - Ah Crew on: June 04, 2006, 11:22:53 am
How it its possible that Kohr-Ah Marauder hold 42 crewmember Huh
Typical Dreadnought have 1 (one) Kzer-Za Captain and 41 slaves crewmember. I mean, how so many Kohr-Ah could stay on ship without killing each other?
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