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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Yehat Conversation on: January 04, 2006, 10:05:22 am
This isn't a bug... but I remember it differently from a long time ago on the PC ver


When I first talk to the Yehat, I could read the entire story and back history of the queen breaking the aliance with the alience of free stars... and how they betrayed the shoffixi. It created a lot more build up to the Yehats dishonor when you bring the shofixi back to them.

Seems you can't read there back history until you have returned the shofixi to them, and it's no longer as meaningful.

But I gotta say... I LOVE THE VOICE OVER for the Yehat Smiley

Big Kudos
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: UQM will not start! 0.4.0 on: January 04, 2006, 09:59:56 am
I hit Alt-Tab takes me back to windows... I then click the other urquan thing and play none stop till i finish the game Smiley I got most of the stars memorised now Smiley

3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The makers of this game are sick. on: December 30, 2005, 09:01:31 am
*spoilers alert*

First time I played the game through, I got owned by the black ships as well... and I loved it... Smiley I was like this game rules Smiley I started over from the begining, and I learned more quickly that the green guys and the black guys are fighting over that battle platform, and when the winner is determined that ur-quan will exicute there path of now and forever... for the black guys... that path is to kill every race that isn't ur-quan.... sooo.... black ur-quan = bad Smiley I started sending in other races to attack the black ships... The Thradash, and Utwig and The Suppox will all declare war on the black ships and take some serious loss to their fleets in the process Smiley But their fights will slow that armada from attacking and killing everything.

The game gives you more then enough time to spend a year to collect minerals and get your battle ship to full power, and at that point you want to get indepth with the plot and stop the ur-quan before they kill us all Smiley

If you want my tip... one of the first things you should go is get the portal spawner and get get it fixed by the airaluu (excuse my bad spelling) so you can warp over great distances very quickly... this will save your butt big time Smiley
4  The Ur-Quan Masters Re-Release / Technical Issues / Re: Game Start Complaint on: December 24, 2005, 06:27:08 pm
I guess it's that same general reason one can not title their save files. Playing on a computer I would very much like to be able to name my save files Smiley
5  The Ur-Quan Masters Re-Release / Technical Issues / Re: star control 3.... on: December 24, 2005, 09:57:37 am
Star Control III is horid... hell... even Wikipedia can't help but give negative feedback and they attempt to be middle ground on everything

Star Control 3
While Star Control 3 retained the adventure/combat combination of the second game, there was less diversity; it was limited to the combat and exploration. Although some believe the third game is good enough in its own right, many players found Star Control 3 a disappointment after Star Control II. In particular, the illusion of freedom found in the second game was missing.

SC3 had fewer ship types, a confusing "2½-D" interface, and graphics and music many regarded as poor. The adventure game was also criticized as having a plot far less complex which failed to maintain continuity with the second game; furthermore, significant portions of dialogue text were directly copied from Star Control II, and some quests repeated those in Star Control II exactly. The majority of these problems likely stem from Star Control's original designers—Fred Ford and Paul Reiche III—not being involved in any stage of the project. Despite some recurring ship designs, the majority of new ships showed lack of imagination displayed in those found in the previous games, with some even closely resembling those from SCII. The computer AI for the mêlée section was unpredictable, sometimes employing tactics that would make the battle unwinnable (by flying away from the player in a faster ship, for example). The redesigned mêlée engine was difficult to use (especially when in pseudo-3D) and compares poorly to that of SCII in terms of strategic play.

In a feat of krypto-revisionism, many fans of the two earlier games have decided to simply ignore SC3, retconning it into never happening.

Star Control 3 was developed by Legend Entertainment and released for MS-DOS and the Macintosh in 1996.

Source :
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Nice! on: December 24, 2005, 07:17:53 am
To the re-creators of StarControl II with The Ur-Quan Masters

keep up the good work

If your ever going to take StarCon III on... Please don't hesitate to scrap it and re-write it Smiley
7  The Ur-Quan Masters Re-Release / Technical Issues / Game Start Complaint on: December 24, 2005, 07:10:15 am
In the orignal StarControl 2, when I started a new game my first step was naming my captain and ship. T.U.M. starts out with a pre-set name and captain name... I have to find the options to change them. I know it's a minor detail and not a bug, but could it please be changed back to the original for v0.5 Thanks Smiley

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