The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
May 25, 2019, 01:34:56 pm
Home Help Search Login Register
News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

  Show Posts
Pages: [1] 2 3 ... 70
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 still best PC game of all time on: October 02, 2013, 06:32:35 am
Um, you do know that the Lurg was based on that picture from the box art, right? So it's not actually weird at all.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash. on: October 28, 2012, 04:00:28 pm
That is unfortunate. Since you're using a walkthrough, I'm not going to bother with spoiler tags. If you care, ignore the next line.

Sadly, plot contrivances dictate that you will never have a chance to use the X-Form during the events of SC2. So it's definitely time to learn some alternate strategies for dealing with your enemies.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Emergency warp escape unit. on: October 26, 2012, 05:25:15 am
It's the ESC key on the keyboard. Check and see which button you've mapped that to.

EDIT: After reading some other topics, I see you're playing on a 3D0... so I have no idea.
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: DRM...PORT...MOD on: October 25, 2012, 05:57:15 am
Mod has a second common definition when discussing hardware as well. Modding a console or handheld (like an XBox or PSP, for example; this is not really a PC thing in this context) will allow it to do things it normally can't, such as installing and running custom software or bypassing DRM. It's sometimes also called "installing a modchip" to refer to the hardware needed. Doing this can open up a console to do all sorts of things it normally wouldn't, but is also fraught with danger; the console makers tend to update their OSes frequently to try to patch out vulnerabilities that allow people to do this, and in the process, this will make any modded console that installs the update useless and unable to run at all. Mod your hardware at your own peril.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: With enough supporters these Ur-Quan ships could get produced! on: October 14, 2012, 10:33:05 am
In this core picture of the Avenger or you can see through the ship in that area...either case...hole in the model

I can't say I had ever noticed that before.

That Spathi eye must be either painted or CGed on; I honestly don't even recognize if anything on the stalk or eye are actual bricks.

And as mentioned, sadly the communities both here and at the SCDB (since I see you crossposted there) are rather small and do not get a whole lot of regular activity. So you probably shouldn't expect to get earth-shattering numbers of people from either one, no matter how big their memberlists might seem.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: With enough supporters these Ur-Quan ships could get produced! on: October 10, 2012, 08:16:40 am
These look really neat. I'm still trying to figure out exactly what pieces you used to put that Torch together, since the entire top almost appears to be one specialized brick.

I especially like the X-Form, since it looks like the wings are hinged so it can actually transform (though that doesn't seem to be the case with the guns, sadly; maybe small turntables underneath the wings would work?).

I've never envisioned the Ilwrath Avenger having a hole in the back end like you've deisgned it, though. It always looked to me like there was some sort of module stuck in there, similar to the top of the Dreadnought.

These are some really small scale kits. Any plans to make bigger versions?
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Masters Thoughts on: October 06, 2012, 08:59:26 pm
Couldn't agree more. It's hard to create a vision of a game you've only seen on an internet page and seemingly not actually played. Then again, maybe that page misled you, you wanted to play a net 4X game, didn't get anything close to that experience with SC2, and dropped by just to vent? I don't know, and I guess none of us will ever know.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thank you for letting me play one of my all time fav games again! (&SC1?) on: September 30, 2012, 07:27:28 am
The Genesis version is notorious for being completely unoptimized (by TFB's own admission, since they weren't given the time to do so before it was rushed out the door by Accolade) and running very slowly. I suppose you could consider that a major gameplay difference, if speed is important to you.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Would the Ur-Quan have had the Shofixti not supernova'd their sun? on: July 26, 2012, 05:35:04 am
Neither subspecies would disrespect the traditions of the doctrinal war enough to stop before only a scant few Ur-Quan were left, or one of the subraces was eliminated entirely. So yes, they would have effectively exterminated each other had the Kzer-Za fleet been at full strength.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: If you were to make a star control 2 remake what improvements would you make? on: May 26, 2012, 11:29:02 pm
Are we quite sure it was a lie? Still, even if it wasn't it could just be a Precursor artifact, as you said.

Yes. It's in his dialog if you fight him, escape, and then come back and talk to him again. Wink
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: If you were to make a star control 2 remake what improvements would you make? on: May 17, 2012, 04:36:51 am
And damnit, Groombridge was supposed to be so out of the way it would hide an easter egg that few players would find on their own. This idea practically requires you to go there. Like I said, just tagging the rainbow worlds is fetch-questy enough.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: If you were to make a star control 2 remake what improvements would you make? on: May 16, 2012, 06:06:11 am
It also means you have to scour the whole sector for every single supergiant, even the ones deep in enemy territory, in order to get all the tech. Can't say I'm fond of that idea, tagging rainbow worlds is enough of a fetch quest, and not one that I ever completed (or even felt the need to complete, since you can easily get enough credits) 100%.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3's Stolen Dialogs on: April 10, 2012, 04:03:27 am
I guess I managed my colonies poorly? Considering they seemed to do just fine on their own without me micromanaging them (and I actually was under the mistaken impression that ships to defend them actually mattered; the VUX fooled me into thinking bigger attacks were imminent), I never really played with the colony settings at all.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 3's Stolen Dialogs on: April 08, 2012, 07:43:25 pm
What I didn't liked in SC3 was that economy aspect, that was added to the game, is completely pointless. You are never on defensive, so there is no reason what so ever to hoard resources, colonize planets or do anything, exempt go "adventuring" with your fleet. All pacing depends on player.

...Except the Doog quest, which comes out of nowhere and annoys the hell out of you since all of your colonies on prime worlds for harvesting are probably all tapped out by then. So then you have to go set up some colonies on okay (or substandard, if you went nuts like me) worlds and watch them like hawks so you can steal their RU before they start depleting them all building ships. That was another rather poor design element, now that I mention it.

But as stated, SC3 is a fairly mediocre game that had the misfortune of being associated with stellar predecessors, so it lost most of it points in the comparison. Taken by itself, it's probably not as horrible as a lot of us like to make it out to be. Definitely not worth playing more than once, though.
15  The Ur-Quan Masters Re-Release / Starbase Café / Re: Earliest Memory on: March 29, 2012, 08:36:46 pm
My first real memory was of very nearly dying, which is unsurprising because trauma will do that. Being quite young (2? Maybe 3?) and unable to swim, the a-hole neighbor kid decided it would be terribly amusing to push me into the deep end of his pool without anything to help me float. This was at his pool party, but my parents were distracted at the time, so I quite likely would have drowned if not for an older neighbor girl (I think she was a teenager at the time) seeing this happen and jumping in to save me. I quite vividly remember flailing around underwater and seeing her come at me to grab me, but everything fades around that point. From what my parents say about the aftermath, I had already started turning blue, so I may have actually passed out underwater.

I suppose I'm lucky it happened so young, because I don't really have any lingering fears of drowning or swimming or water in general. At last check, the neighbor kid was still an a-hole, though (and was a quite nasty tormentor and bully throughout my childhood, but I digress).
Pages: [1] 2 3 ... 70


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!