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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Genetic Modification on: June 10, 2011, 01:07:22 am
I can definitely see the Umgah doing this if you asked them to make you "hotter". Direct matter to energy conversion might be more efficient for something like that, though I'm pretty sure SC2 races can't actually do that (if they could, destroying Sa-Matra would be pretty trivial)
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: engine on kohr-ah planet destroyer on: June 20, 2010, 11:26:20 pm
Why does this remind me of 2009. Star Trek movie? :S
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Beginner's Playthrough Simulation on: June 17, 2010, 05:00:54 pm
Do you ever pick the conversation option when encountering new aliens? That sounds like the problem to me O_o
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What does Star Control II lack? on: June 11, 2010, 12:35:17 am
But does combat really need to be balanced in single-player? Of course, in multiplayer you would either have to disable them permanently or make some kind of a point-build system... hard to balance, sure, but not impossible.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What does Star Control II lack? on: June 09, 2010, 11:06:28 pm
More planets, colonies, something. It's hard to understand why, exactly, of all the sentient races roaming the galaxy the only ones with a colony of any sorts are humans.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Most boring battle? on: June 06, 2010, 02:43:05 pm
Arilou vs Chmmr. A stalemate until either the Arilou teleport into something or the Chmmr make a mistake and collide with the planet.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Help with combat on: June 06, 2010, 11:05:34 am
I'm no expert in this game, I'm sure other people will have better device, but some things that I did when I first started:
Don't use the main ship at the beginning, it isn't very good IMO and if you sell the guns you can get more thrusters to get everywhere faster -> meaning less probe encounters.
On Pluto there is something that can make your fleet a bit more competitive very early in the game.
For other thigns, use the wiki for advice and practice in Super Melee. I don't have any good advice about maneuvering because it basically boils down to - you go where the enemy is, you go where the enemy isn't, you avoid the planet, you go towards the planet to execute a gravity whip for speed.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: working on a star control animation need feedback on my 3d models on: June 04, 2010, 01:27:54 pm
I like it! Except for the Earthling cruiser... I dunno why, I guess there are too many lights and nacelles are too forward for how I imagine it? But what do I know, awesome work either way.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Net Melee Tournament for May 2010 + Meet-Up on: May 01, 2010, 08:58:17 am
And I'll probably arrive in the afternoon, I got some things that came up suddenly, so sorry about that.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Net Melee Tournament for May 2010 + Meet-Up on: April 20, 2010, 08:24:53 pm
I *might* be there. Oh, and I'm probably the worst player, so if anyone wishes to challenge me for that title, be my guest  Cool
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I must escape on: April 20, 2010, 08:24:06 pm
My God... Tvtropes.... The time wasted there... it's horrible....  Cry
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 25, 2010, 09:45:07 pm
Yeah, that's true, but beside the point. The point is the physics of this game aren't very hard or realistic and they shouldn't be.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there any diffrence between this open source game on: January 24, 2010, 07:27:28 pm
Hint:
You have to say that guys name 3 times quickly, if my memory is correct.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 22, 2010, 05:13:57 pm
We understand very. VERY little of the laws of physics. We dont even know if most of them only apply locally.

We know what laws of physics apply here and we have no reason whatsoever to think those things are different on a very large distance from here, while measurments of those distant things are consistent with what we know about here and now. Occam's razor therefor apllies here.

Not to mention SC2 includes Earth and Solar system in the same physics system it has for rest of the universe so your point is moot.

But anyway, there is very little sci-fi without FTL drive and that alone puts most popular sci-fis a far cry from realistic. This isn't a game I expect to teach me about physics, but to entertain me and have a good plot.

Not to mention, how are you going to make something realistic if it's 2D?!

EDIT: Sorry about my English, I'm not used to writing in non-conversational English, even though I mostly understand it.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 21, 2010, 08:32:55 pm
Yes, but there are some laws of physics that we know are just plain wrong. No, you won't collide with your missile if you move faster then it's top speed, the same goes for plasmoids, etc...
So basically, it should be fun above all. Of course, to be fun, it musn't be too complex which is why we can't really have too much realism.
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