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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Lego Ur-Quan Masters on: March 17, 2013, 05:48:28 am
Has this Lego Cuusoo project been linked before? If not, it's an absolute must see. Actually, it's a must see even if you have seen it.

http://t.co/9xwtG66vpl
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Pinups on: March 21, 2008, 03:04:59 am
This is awesome stuff, Arne! I had no idea such an artist was resident on the forums.  I'm glad I came out of lurk mode in time to catch this thread before it's buried in the annals of time.

Actually, come to think of it, I think I did see someone repost some of your very old stuff...or maybe I came across your website? Was little cartoony doodles for some sort of Asteroids looking game...or maybe I'm totally confused.

Do you have a gallery of your work online?
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 29, 2007, 10:07:48 pm
So has anyone tried it yet?  Grin
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 21, 2007, 03:06:44 am
Thanks for the kudos, y'all.  It's good to know it goes over well.

Anyway, Count!  I certainly can get miniatures made.  The problem is it would cost absurd amounts of money.  Getting each miniature sculpted alone would run me anywhere from 2-500 (space)bucks.  And getting the mass-produced! I don't even want to think about it.

Suffice it to say, it won't happen unless I manage to sell some RPG/boardgame company (like Fantasy Flight Games) on it...also unlikely.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 20, 2007, 08:06:55 pm
New version:

http://www.wiseturtle.com/uqlnew.pdf

May be a while before I return to this.  I really have been neglecting other projects and they need my attention.  But it should, at least, explain the firing arcs. Smiley

And Val: Only if it tastes like Twinkies.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 19, 2007, 09:08:47 pm
LOL.  Fret not Val.  I was referring to my real work, not the board game. ;p
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 19, 2007, 06:42:20 pm
Yeah, it was just a teaser.  Grin  For the time being, this boardgame is something I fool around with in my free time.  I have other projects that I should be working on, so I'm trying to balance my time with them and with this.  This makes progress a little slow, but it seems to be what's on my mind most of the time.  Maybe I should give up work. LOL
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 18, 2007, 03:47:13 pm
I'm currently toying with a movement "cap."  Basically you can never move more than a total of six hexes in your movement and inertia phases.  It SORT of makes sense, because inertia is almost always less of a problem for small, fast ships than it is for slow, lumbering ships.  It still provides a "double-up" problem on some ships, so I still need to think about it.

As for a program...I am not a programmer, Valaggar.  If someone else would like to take up the torch, I'd surely cooperate.  But my knowledge of Visual Basic isn't enough to program a net-enabled board game.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 17, 2007, 08:13:11 pm
Multiship combat will be explained in an "advanced rules" section.  I was mainly presenting the design of the page than the text.  Grin
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 17, 2007, 06:55:47 pm
Figured it's about time I get going on this.  Gonna start cleaning it up and make a proper game out of it to propose to TFB.  Here it is so far:

http://www.wiseturtle.com/uql.pdf

The little black bars on the right side indicate what chapter you're on, for easy flipping.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Amazing Androsynth vs Ur-Quan wedge on: March 17, 2007, 04:18:13 pm
Have you ever considered FRAPS? I use it for all my game-recording needs.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 17, 2007, 02:44:59 pm
Hey, I don't suppose anyone has the font used for headers in the SC2 manual?  I remember someone was making a remake of the manual targeted to UQM with it...but I never got the typeface from it.

I'm currently using Eurostile, which is nice, but it might be nice to have some SC-flavored fonts, too.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 17, 2007, 01:28:19 am
The Ariloulaleelay Jump should also be a Full Stop ability. If you don't believe me, test it in the game!

Considering the Ariloulaleelay has full-stop in GENERAL due to its inertia-less drive...seems kind of redundant.

Quote
1. For collisions: Assign a mass value to each ship. Collisions can only take place in the inertia phase.
To find the collision power of a ship, multiply its inertia with its mass.
For example, a Spathi with inertia 5 and mass 2 collides with an Umgah of inertia 1, mass 1.
Spathi has 10 CP, Umgah has 1.
So the result is that Spathi pushes the Umgah (without being itself affected) 10-1=9 hexes back.

So the Spathi knocks an umgah back more hexes than a Pkunk can move in a turn?  Seems iffy.

3. should work that way.  I'll clarify it.

4. Working on that.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: a semi-decent explanation for SC2's physics on: March 16, 2007, 01:34:10 am
I think the official definition of hyperspace in most science fiction, and incidentally SC2, goes along the lines of "Hyperspace is like truespace folded."  As such, places that are far away in truespace are close together in the rumpled up blanket of hyperspace.  I imagine Quasispace us much the same, just even MORE rumpled.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 14, 2007, 12:34:44 am
Nah, Luckiest Day of Your Life is ironically about finding a lucky prize at a carnival.  Some paths lead to a treasure map, others a magic luck stone, and so on.  However, almost any path where you use this lucky item to your advantage leads to a bad ending.  And of course, if you end up leaving it/throwing it away/etc. that's not entirely happy either.  A strange (and highly ironic) book.

CYOA got canned in the late 90s, but some company bought the name and brought it back like a year ago.  Entirely new series though.  (#1 is no longer The Cave of Time for instance.)

Never seen Which Way? Though I do own a couple of Lone Wolf and D&D books...
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