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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: Some issues compiling with MINGW/MSYS on: April 10, 2006, 11:36:08 pm
OK, thanks for the answers Smiley
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Some issues compiling with MINGW/MSYS on: April 10, 2006, 06:46:41 pm
They aren't in the source tree at all. (release 0.50)
They are in the OpenAL include folder (e.g. c:\libs\OpenaL\Include) as part of the OpenAL SDK installation.

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The original uqm.exe is 987 kb, the one built with minGW is 1.81 mb and when running doesn't output to console.
Quote
2. I knew that gcc build were larger, but not that they were that much larger. (I'm purely a Linux user myself)
Do I have to modify the source to get the console working?
3  The Ur-Quan Masters Re-Release / Technical Issues / Re: Some issues compiling with MINGW/MSYS on: April 09, 2006, 06:53:40 am
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2. What do you mean by "double than the release"?
The original uqm.exe is 987 kb, the one built with minGW is 1.81 mb and when running doesn't output to console.

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3.  If you first compiled without OpenAL support, and later with, you should do a "./build.sh uqm clean" in between. Though just "./build.sh uqm depend" will probably work too, and will be faster.
Ok, but now there's another problem:
Quote
In file included from src/sc2code/libs/sound/openal/audiodrv_openal.c:23:
src/sc2code/libs/sound/openal/audiodrv_openal.h:31:20: AL/al.h: No such file or directory
src/sc2code/libs/sound/openal/audiodrv_openal.h:32:21: AL/alc.h: No such file or directory
I can see those files are in the OpenAL library folder (.....\OpenAL\Include)
In the source tree, the file libs\sound\openal\audiodrv_openal.h says:

#if defined (__APPLE__)
#   include <OpenAL/al.h>
#   include <OpenAL/alc.h>
#else
#   include <AL/al.h>
#   include <AL/alc.h>
#   ifdef _MSC_VER
#      pragma comment (lib, "OpenAL32.lib")
#   endif
#endif

EDIT: solved by copying the needed files in the same folder of build.sh
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Italian translation for UQM on: April 08, 2006, 10:53:44 pm
It's just started:
http://www.geocities.com/medioman_80/uqm_ita.html

Only the intro, the menus and some other small text is translated. Any help is appreciated to speed things up, otherwise it's gonna take me an year.

EDIT: corrected download link
5  The Ur-Quan Masters Re-Release / Technical Issues / Some issues compiling with MINGW/MSYS on: April 08, 2006, 08:49:04 pm
1- I get the following error:
Code:
./config_win.h:45: error: stray '@' in program
c:/programmi/mingw/bin/../lib/gcc/mingw32/3.4.2/include/stddef.h:151: error: syntax error before "typedef"
the guilty line is simply
@HAVE_GETOPT_H@
I changed it to
#define HAVE_GETOPT_H
and it works. However:

2 - after running build.sh uqm config and setting to optimized release version the file size is 1.81 MB, almost the double than the release. Is the normal behavior of using MinGW?

3 - running "build.sh uqm config" I set to include OpenAL support (experimental) but then I get the following error:
Code:
  LINK     uqm
obj/release/src/sc2code/libs/sound/audiocore.c.o(.text+0x3c):audiocore.c: undefined reference to `openAL_Init'
collect2: ld returned 1 exit status
make: *** [uqm] Error 1
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remaking the original paper starmap on: March 18, 2006, 10:55:56 am
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EDIT: The positioning algorithms are more or less done (somewhat crude versions), but anon cvs needs to catch up, of course. The test image 4 is updated. I guess this is the first beta  Grin

There's an error in the constellation lines for Crateris.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remaking the original paper starmap on: March 13, 2006, 07:56:40 pm
VileRancour's map is impressive.
I've been fascinated by the way the original map looks so I tried to reproduce something like that:
[img=http://img151.imageshack.us/img151/7332/image13133iu.th.png]
8  The Ur-Quan Masters Re-Release / Technical Issues / Re: Inserting missing text (Mycon and MetaChron) on: March 13, 2006, 07:26:39 pm
Here:
http://www.geocities.com/medioman_80/uqm

this is a mod I made for version 0.40 which allows to select the original PC subtitles via command line argument.
I used the script from this site:
http://www.sa-matra.net/quotes/index.html

The download includes a detailed list of the changes.
I guess it will be useful for you to experiment Smiley
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Remaking the original paper starmap on: March 11, 2006, 06:29:05 pm
As some of you may know, the paper manual for the original game included
a detiled starmap based on the information known at the end of the war,
in particular the spheres of influence for known alien species, but also
constellation patterns and names.

A scan of it can be found here:
http://www.abandonia.com/games/144/download/StarControl2.htm

Since I'm working on a translation project I decided to remake it from scratch using screenschots of the ingame starmap at 2x zoom.
Here's the pogress so far:


10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Improving the original? What to improve to do the game even better? on: February 23, 2006, 06:23:44 pm
The revamped version is impressive! As the rest of your work.

I find the "DOGI" a bit weird as just a diamond, what about encapsulating it in a white support like the ship?
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: PC/3DO subtitles selection mod on: January 30, 2006, 10:27:58 pm
Voice overs work only for the original text; pieces of text I added have no speech at all.
Even in those cases where the PC text is identical to the 3DO version except for a few new lines added, it's not possible to use the speech file to match the part of text corresponding to it, so the whole piece has no speech.

Other than that, I tried to keep the use of speech were possible. There are many cases (especially for Zelnick's quotes) were the differences are just a few words that don't change the meaning of the phrase. In these cases I didn't add the original version. In particular, almost all of the Yehat quotes had several "BRAAK", "HOOT", "YEEP" etc in them.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / PC/3DO subtitles selection mod on: January 29, 2006, 04:42:47 pm
http://www.geocities.com/medioman_80/uqm.htm

This mod adds a command line option to choose the subtitles version:
--subs (pc/3do)
default is 3DO. In this case, the game is exactly as before. With PC setting, the game uses the PC text (source is http://www.sa-matra.net/quotes/index.html)

The download includes the compiled win exe, the modified source files and the modified content files as addon package.

Enjoy Smiley
13  The Ur-Quan Masters Re-Release / Technical Issues / Re: Question about MinGW / MSYS... on: January 24, 2006, 07:00:49 pm
You'll also have to follow the installation instructions in the zlib readme (this is not mentioned in INSTALL.mingw).
14  The Ur-Quan Masters Re-Release / Technical Issues / Re: Inserting missing text (Mycon and MetaChron) on: January 22, 2006, 06:09:51 pm
Thanks KAD

I reached another obstacle. In the Druuge text, I found a phrase where the PC version has some extra lines in the middle of the speech. For that I added another entry to the text file. I thought about using the same speech file and changing the timestamp for the PC version but I realised with the current way it works it's impossible because the timestamp defines the duration of the speech segment in the .ogg file AND the time the corresponding subtitles remain on screen.
If I give it a time of 0000 or 0001 the subtitles disappear immediately; if I give it some seconds the subtitles remain onscreen but the speech obviously skips to the next phrases.

Should I make alternate speech files?(it would be easy to insert some mute time for the new text)
otherwise the code must be changed.
15  The Ur-Quan Masters Re-Release / Technical Issues / Re: Inserting missing text (Mycon and MetaChron) on: January 21, 2006, 07:16:23 pm
I have an issue with testing. Basically I haven't even started a new game Smiley
While I had to check were some dialogues take place in the DOS version I used the infinite RU glitch, but with UQM I can't.
If anybody wants to share their savefile it would be great.
It should be AFTER you get the Utwig bomb
possibly, it should be JUST BEFORE you fight the Druuges that look for it..
I'm on Windows if that matters.
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