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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Interesting Star Control 4 tidbit - Activision in talks with Stardock at one on: April 05, 2008, 12:24:31 am
My bad, it starts almost exactly at the 48 minute mark (48.09 to be precise), and it's Atari, not Activision.

Here's a transcript of what he said:

"a few years ago, when Atari came to us and they wanted us to do Master of Magic and Star Control 4 and a bunch of other things, they didn't want to be bothered with it because they didn't think it would sell a million units and they wanted only to focus on titles that could sell like a million units... I think you have to meet such a threshold of gross revenue, disregarding the net, I think they're more focused on gross than net"

It's in a general topic of conversation about how Sins of a Solar Empire is quite profitable in the net category, even if their gross revenues aren't as high as some other studios.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Interesting Star Control 4 tidbit - Activision in talks with Stardock at one poi on: April 04, 2008, 11:21:56 pm
So I'm listening to the latest GFW radio podcast (the one posted on 4-2):

They had the CEO of Stardock, who makes strategy games for the PC like Galactic Civlizations and Sins of a Solar Empire.  An interesting throw-away comment, he said something aloing the lines of, "when we were in talks with Activision about doing a Star Control 4."  I gather from the context that the deal fell through, but even so, it's great that the publisher at least has some interest in the franchise.

For those who want to hear it for themselves, I'm not sure exactly what time it's at, but I know it's not too far before the 55 minute mark.

EDIT: it actually starts at the 48 minute mark.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Where can I find a game scrpit? on: February 17, 2008, 02:58:20 am
I remember finding a cool website where I could read every conversation in the game (neat because I apparently missed some stuff on my several playthroughs).  I can't seem to find it again, though.  Do you guys know where I could find such a thing?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Best Free Game on: February 17, 2008, 01:57:03 am

Star Control 2 is no. 3 on my all-time list.  I can definitely see why it's considered the best game of all time by many people.  It's on Gamespot's Greatest Games of All Time list ( and was selected IGN's 17th best game of all time (

This isn't nostalgia talking, either.  I'd never even heard of the game until I heard about UQM back in 2006.  Still a vastly better experience than most retail games today.

That said, the game isn't quite up to snuff on modern design techniques, and can be especially obtuse in telling the player where to go next.  Truth be told, unless you're someone who really enjoys exploration and figuring things out on your own, I'd recomend using a guide from to help you get through it.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Terms of surrender. on: April 01, 2007, 09:32:48 pm
I'd surrender to the Mycon on the .0001% chance that the fungus was telling the truth and unity with juffo-wup is the way to spiritual enlightenment.

Of course, if I could surrender to ZEX personally, well, that would be a little more interesting, if a little more mortifying, than death itself =P
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control (Why do we love it?) on: April 01, 2007, 09:12:27 pm
I'm not a huge fan of the space combat or free roaming gameplay.  Usually, I prefer linear stories, but thankfully, a walkthrough allowed me to basically treat the game like a linear RPG.  I mostly liked it because the world felt incredible fleshed out, living and breathing.  The world FF and PRIII created was simply awesome.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / what is the metachron dialogue? on: March 25, 2007, 12:30:27 am
I've heard it referenced in a few threads here, but a curosry search of the boards reveals nothing illuminating.  What were they, and is there a link to the original removed lines?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / are the names of the human cruiser commanders homages to other sci fi? on: February 04, 2006, 08:20:07 pm
The first time through, I noticed that my cruisers' captain was named Kirk.  At first I thought that was a coincidence, btu then the next game my cruisers' name was Ender.  Have you seen any other homages like this?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Interesting Paul Reiche III revelation on: February 03, 2006, 01:24:19 am
When they were talking about the homosexuality in the article, I thought they were referring to ZEX, not the androsynth.  I could see it referring to the androsynth too though.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Where does all the info about the androsynth come from? on: February 02, 2006, 02:12:54 am
I'm jut curious.  They're only mentioned in passing SC2, and SC1 was a bit light on the backstory thing.  Was it in the manual, could you actually run into some Androsynth patrols early in the game before the orz, or am I just missing something?
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Wow, the voice acting for this was done by fans? on: February 02, 2006, 01:05:17 am
Would you guys please offer your services to some real gaming companies?  The voice-acting in UQM is better than most commercial video games.  The voices of commander Hayes and the Yehat were particularly well done.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Your favorite race? on: February 02, 2006, 01:04:23 am
It's a tough call for me.  I love the Yehat (SCOTS RULE!), the Pkunk, and the Fot Quot Pik (FRUNGY!) about equally.
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