Show Posts
|
Pages: [1]
|
1
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Interesting Star Control 4 tidbit - Activision in talks with Stardock at one
|
on: April 05, 2008, 12:24:31 am
|
My bad, it starts almost exactly at the 48 minute mark (48.09 to be precise), and it's Atari, not Activision.
Here's a transcript of what he said:
"a few years ago, when Atari came to us and they wanted us to do Master of Magic and Star Control 4 and a bunch of other things, they didn't want to be bothered with it because they didn't think it would sell a million units and they wanted only to focus on titles that could sell like a million units... I think you have to meet such a threshold of gross revenue, disregarding the net, I think they're more focused on gross than net"
It's in a general topic of conversation about how Sins of a Solar Empire is quite profitable in the net category, even if their gross revenues aren't as high as some other studios.
|
|
|
2
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Interesting Star Control 4 tidbit - Activision in talks with Stardock at one poi
|
on: April 04, 2008, 11:21:56 pm
|
So I'm listening to the latest GFW radio podcast (the one posted on 4-2): http://www.1up.com/do/feature?cId=3148397They had the CEO of Stardock, who makes strategy games for the PC like Galactic Civlizations and Sins of a Solar Empire. An interesting throw-away comment, he said something aloing the lines of, "when we were in talks with Activision about doing a Star Control 4." I gather from the context that the deal fell through, but even so, it's great that the publisher at least has some interest in the franchise. For those who want to hear it for themselves, I'm not sure exactly what time it's at, but I know it's not too far before the 55 minute mark. EDIT: it actually starts at the 48 minute mark.
|
|
|
4
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Best Free Game
|
on: February 17, 2008, 01:57:03 am
|
Definitely. Star Control 2 is no. 3 on my all-time list. I can definitely see why it's considered the best game of all time by many people. It's on Gamespot's Greatest Games of All Time list ( http://www.gamespot.com/gamespot/features/all/greatestgames/p-7.html) and was selected IGN's 17th best game of all time ( http://top100.ign.com/2005/011-020.html). This isn't nostalgia talking, either. I'd never even heard of the game until I heard about UQM back in 2006. Still a vastly better experience than most retail games today. That said, the game isn't quite up to snuff on modern design techniques, and can be especially obtuse in telling the player where to go next. Truth be told, unless you're someone who really enjoys exploration and figuring things out on your own, I'd recomend using a guide from gamefaqs.com to help you get through it.
|
|
|
5
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Terms of surrender.
|
on: April 01, 2007, 09:32:48 pm
|
I'd surrender to the Mycon on the .0001% chance that the fungus was telling the truth and unity with juffo-wup is the way to spiritual enlightenment.
Of course, if I could surrender to ZEX personally, well, that would be a little more interesting, if a little more mortifying, than death itself =P
|
|
|
6
|
The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control (Why do we love it?)
|
on: April 01, 2007, 09:12:27 pm
|
I'm not a huge fan of the space combat or free roaming gameplay. Usually, I prefer linear stories, but thankfully, a walkthrough allowed me to basically treat the game like a linear RPG. I mostly liked it because the world felt incredible fleshed out, living and breathing. The world FF and PRIII created was simply awesome.
|
|
|
|
|