The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 25, 2020, 06:35:28 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: [1] 2 3 ... 8
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 23, 2007, 05:42:27 pm
Well, since the voice actress I had in mind hasn't been able to come and record anything, nothing yet, thought I will begin recording the male variant soon, with myself as the male Kohr-Ah. Since I'm releasing both of them, I'm hoping most people who even bother to download any of these will at least try both voices. Like I said before, this isn't really intended to replace the voices entirely, much like how the music can either be played as the originals or the remixes; you can use either the original voices or the new ones. I know, I sound like a broken record player, but I just wanted to make sure that everyone knew so, as obviously some people don't seem to see that.

ADDITION: I am recording my second run-through of the VUX script, and I have realized that as much as I'd like to, I can't really separate the homeworld VUX from the VUX in space, as you can ask some of the same questions at the homeworld that you can in space, so the game would load samples that were intended for the Vux in space. So now I am faced with a dilemma: Do I stay with the voice that sounds somewhat like Ben Stein or the one that's based off of the SC3 VUX voice-over? Input is encouraged.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 23, 2007, 04:54:26 am
Look, RedDaVinci, I really hate it when people bicker like this. If you're not going to contribute to my project in any reasonable way, just leave it alone. Don't get me wrong, I'll accept criticism. And even if it seems like all I'm doing is saying "Yeah, that's nice, now let's stick with my idea," I really do listen and consider every opinion that comes through here. I've even compromised and have decided to release these each individually so that users can personalize their game experience, choose which voices to change and which one to leave alone, instead of in large packs like I had intended.

Regarding my statement in which I said that the project will be done when it is done,  this does not necessarily mean that it will take the entire school year. I'm simply giving myself a realistic deadline for the type of project I am running. You see, if I was the only one working on the project, then I could be finished with it in a minimum of 54 days, and that's including sleep and school and such. However, I am not the only person working on this project, and so I must coordinate my own work along with the schedules of the other people who are working on this project. I still have 5 or 6 auditions which have yet to be heard, and the requests for the sample scripts were roughly a month ago (I apologize if this timeframe is incorrect, it was just an approximation after all). I have no idea where most of the people who are involved with the project even live, so they may have a completely different day/night cycle than I do here in Central Texas. All of this equates to what should only take two months stretching to at least eight (And who knows, it may take even longer than that; There's no rush. It's not like we're being paid, and it's not vital to releasing UQM v0.7.0  Tongue). The Precursors still haven't released the fourth remix pack, do you think that their project is any less valid than my own? Just a thought.

And if you didn't see my last post, the Ur-Quan Kzer-Za voice has been released as soon as Valaggar packages it so it will be usable in-game.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 22, 2007, 04:27:49 pm
ATTENTION, INTERLOPERS!Heed this eager post: this voice over package, the Kzer-Za, has been released! Now, as soon as Valaggar packages it in a way that it can be downloaded right into your addon folder and used in the game, You can use it. I provided a voice for the Kzer-Za in this pack, and I did all of the effect processing myself as well. This drone vessel now leaves to inform the Ur-Quan of your transgressions. You are commanded to remain here and wait the arrival of the Ur-Quan. Disobedience WILL be punished.

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 22, 2007, 03:16:49 pm
...You know, I'm just gonna wait for one of the moderators to delete his posts from this topic. And don't even try to say that whole bullshit with "Then what's the point of a forum if you aren't free to express your opinion on a topic?" because my reply is simple: Because none of us really want to get flamed, and everyone else is free to flame you for doing so if your opinion is just so...so...how to put it? Diminishing? Would that be the right term? Whatever the correct term is, your opinion is that. Also, keep in mind, these packs, along with the music remix packs, are add-ons, which means, if I'm right (and I believe I am) that users are free to use them if they wish. In fact, I may even make a female Kohr-Ah voice pack and a male Kohr-Ah Voice pack. Each voice will be individually packaged, so if you don't like one of my voices, you don't have to use it. However, if there is one that you like, you can use it without having to use the others.

EDIT: This post was a lot longer before I censored it.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 22, 2007, 02:17:49 am
RedDaVinci, as much as I'd love to flame you right now, It's best that I stick to what I came here to do today. I must announce, unfortunately, that the deadline for the first pack is no more. The project is not dead, put on hold or in any way dismantled. But, because of the start of school, I must abolish any kind of set schedule for the project, and simply state that the project will be done when it is done (Which translates into sometime between now and the end of the school year). Also, the reason why I push for a female voice-over for the Kohr-Ah is that I am a Kingdom Hearts/ Final Fantasy fan. That may not make much sense to any of you unless you have played games from either series. Thank you. I now leave for an undefined period. >.>...<.<...
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 17, 2007, 05:38:21 pm
I have someone in mind right now. I'm gonna get some samples recorded. I will get them posted alongside samples myself doing it so y'all can compare it.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Planets Random or Not? on: August 15, 2007, 10:37:22 pm
Well what good will that do you when the....er....nevermind Azn;;.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 15, 2007, 10:33:20 pm
We'll see how it goes, Valaggar. If Garrett's voice fits both sides, then I shall allow him to do both sets, as long as he can pull off a slightly different accent.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Portals on: August 15, 2007, 10:30:54 pm
I am aware of that fact. I simply think that this thread is worht ressurecting.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Portals on: August 15, 2007, 06:25:20 pm
You think that's funny? Give it to the Orz. Trust me, when we did, they turned motherf***'n' plaid! And their marines, Oh my GOD! They were so much more effective. Each one of them would take a keg with them when they penetrated the enemy's hull and got the entire crew drunk, hiding their vac-suits and telling them that there were naked Syreen outside of the airlock. 'Course, that ended quick, cuz they crashed into a nearby moon and never returned to the Nemesis... >.>
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 15, 2007, 05:45:39 pm
It will most likely be the same way for myself, since I only have a week and a half -.-. Anyways, in case you haven't checked your e-mail yet, I've sent you the sample lines, Garrett.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Druuge vs Defenseless Ships on: August 15, 2007, 04:00:13 pm
I've never been stupid enough to travel to Druuge space without escorts anyways...I always have at least Fwiffo with me Azn.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 15, 2007, 03:55:13 pm
Garret, I was just looking at the normal Yehat script, and I've found that you will probably also be doing the space encounters pre-revolution as well. I'll only be doing the voice overs for the Royalists in space and on the homeworld, and the Holmeword line pre-revolution. You also have the entire Rebel script you will be doing.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 15, 2007, 03:40:39 pm
I was not saying to use those accents at all, I was simply using those as examples to show what the difference was between the Royalist Yehat and the Rebel Yehat. *mutters to himself, something about when people don't read the entire post*


And yes, PLEASE do a Scots sounding one. I was thinking of doing something...well, traitorous-sounding for the Royalists, since they are, in my opinion, the true traitors. I dunno, been throwing around a few ideas. Also, Valaggar, thank you. That was the line I was referring to (I had both versions made, so I just needed to know which one to delete :p) . Anywho, yeah, the  VUX are coming along somewhat slowly, but since the voice actor who will be doing ZEX's voice is coming today, I thought we might get all of the VUX done in one fell swoop.

Valaggar, do you think you could separate Fwiffo's lines from the regular Spathi lines into a new text file? As I've never threatened him, I'm not quite sure if some of these lines are his or not. It makes a HUGE difference, since I'm doing a unique voice for him. (Think Stitch, but more...well...Spathi-like  Wink )
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 14, 2007, 09:56:35 pm
Yes, Garrett, I do. They need specialization for two reasons. One, it's like the difference between a Victorian British accent and a Cockney British accent. The Royalists would have the equivelant of a Victorian accent (Though do NOT use a Victorian accent, I am only saying this for the sake of an example), and the Rebels would have the equivelant of the Cockney accent, They both sound similar, but there would be subtle differences. Two, there are two separate scripts. And pertaining to the pre-revolutionary rebel lines that have to do with the Shofixti( Every line before that will be done by the same person who does the Royalist voice -- it only seemed fitting that those special lines where the Shofixti's rebirth is revealed to the Yehat be done by the Rebels), they will be done by the person who is doing the Rebel voice (presumably at this point, Garrett).

Garrett, I need your e-mail or YIM screenname in order to send you the sample script. You don't have to post it here, so you can PM it to me if you wish.

One side note, I have a little MIDI track I threw in at the end of a particular VUX line, but I was wondering if anyone would protest to me just inserting the VUX victory ditty?
Pages: [1] 2 3 ... 8


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!