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News: Paul & Fred have reached a settlement with Stardock!

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1006  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 12, 2002, 06:35:23 pm
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10 total *easy places* --> 10 rainbow worlds.
Thought of that also a few years ago. But that might mean that the Precursors made the rainbow worlds as "slippy places" for fast travel throughout the galaxy. Heck, maybe even the Precursors *manufactured* the Arilou, the Orz and so. Maybe the *Ngnn* ARE the Precursors! Just a hide and run game with the Arilou?
But who'd believe someone sitting in Aachen near a Hot-wine-garden? Lonely in a corner. Trying to find an ear for his stories. Cry
But I HAVE been abducted by the LaLe'lay!
1007  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 12, 2002, 04:39:03 pm
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Wait a minute; when you form an alliance with the Orz, don't they call it an *alliance party*?  Declaration of war wouldn't work to well there, unless they're totally fooling you with their intentions.
*alliance party* = war alliance, therefor still refers to war. Even the Orz must *feel*, that they alone cannot pick it up against all others. And the humans are weak enough to be slayed later. At least at the moment you ask them.... Wink
1008  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Orz language on: December 12, 2002, 04:34:13 pm
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I found it very useful. If you get pkunk and yehat rejoin, they bring you full fleet of ships before sa-matra. And fury is the best ship you can have there.

Didn't win? Does the rebellion ever end if pkunk don't arrive there?
Hmm, need to take more time after the resurrection of the Yehat. Until now I've been ever successful to keep the Pkunk at the Krueger constellations until I've beaten the Sa-Matra. Therefor I never hat Furies or Yehat ships which I've build at the Starbase.

Need to check that out though. I'll be enjoying a new part! Roll Eyes

That's just what I want from a game: finished it at least 5 times from beginning to the end, but never had the Pkunk reach their Yehat brothers.... So stil new things to discover.  Cheesy
1009  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash Issues (spoiler) on: December 11, 2002, 07:15:59 pm
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You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

To me it seemed like a glitch in SC2. After picking up the Aqua Helix, I haven't talked to the Thraddash for a long time. During this time, the Thraddash were still my allies. But after a long time, I visited them again, and pronto, they told me, that the'll fight me to Death for me stealing that Helix. All Torches left my battlegroup and I had a new opponent. And I've been waiting for Cmdr. Hayes to say something about Thraddash diplomats being upset about something, especially after I've researched the Helix at the Starbase.
I haven't tried in UQM yet... I just picked the Helix before allying with them.
1010  The Ur-Quan Masters Re-Release / General UQM Discussion / Orz language on: December 11, 2002, 07:03:56 pm
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2) On a lighter and perhaprs sillier note, what do you think the meaning of *enjoy the sauce* is?


As seems a bit obvious from my previous post is, that I believer that the Orz is a single entity, that enjoys the way of war and fight in this dimension.

Therfore I take most of these *translations* and refer them to something around fights.

*Enjoy the sauce* could mean: Enjoy the winning! Enjoy the fight and above all, enjoy that you've beaten the opponent.

Therfore i translate *juice squeezing* differently than PsiPhi with "fight to the death"
*playground*: any good place for a fight (with gravity), maybe refers to the fact, that the Taalo seem to the Orz more "alive" here than elsewhere (a good place to *play* for the Orz).
*silly cows* i translated as "annoying beings"

Nevertheless, this topic became my favorite one, because here you can see, what made SC2 so great: everybody found something special to do in the game. Some went to translate *Orzish*, some went to strip every bit of minerals and life from any planet, some just replayed and replayed to perfect their time-score. And there was so much to do, to discover, to change the universe, without affecting the continueing of the game itself. Take the Yehat rebellion. It was not necessary at all, but just fun. And i did not care, that the rebellion did not win, and that it was not necessary at all, to win the game. You just didn't need anything from the Yehat. Just for the fun of it, I started a civil war in a culture, that has been stable longer than we humans have historical records about ourself!
1011  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 11, 2002, 05:21:47 pm
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Oh another note, does anyone know what *parties* in the *middle* mean?


My *guess* is:
 *dance* = fight
think bigger (=more *dancers*) and you'll get:
 *party* = official declaration of war

 *above* = where the Arilou LaLeeŽlay come from
 *under* = where the Orz comes from
so
 *middle*  must be in between. Might be Truespace, because the Orz might tell you the directions as he sees them.

 *heavy space* seems to be those parts of Truespace, where there is gravity (e.g. aroung planets, moons, sun, ...)
1012  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 09, 2002, 04:20:21 pm
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7) Again, what DID happen to the Androsynth? Why did they look up information about ghosts and poltergiests on their computers when recearching dimensional fatigue?

*NGAHH!!!* You are NOT *HAPPY CAMPER*! Now is *dancing*! I am *clear*!   *Go-Go*
We have *party* in the *middle*! *Squirting colors* make good *special sauce*!    *Go-Go*
1013  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your LEAST favorite ship on: December 04, 2002, 02:59:53 pm
The Very Ugly Xenomorph!

Due to the Vux's slowness and low turning rate.
The only thing to save your butt were the limpets (and also a very cool idea!).
The only good thing is the warp-in device, but in melee it became useless, because others didn't warp in near you and your warp-in came near an enemy on full speed, therefor he was gone before your gigawattlaser destroyed him.

But i must say, that it remains very original due to the cool ideas (limpets, warp-in device) used.
1014  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favourite ship on: December 04, 2002, 02:37:32 pm
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Utwig Juggers use Avatars as flying refueling stations.

Agreed, The Avatar aint as good as many people think.
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I always kinda liked the Supox and thought if you put the time in you could make it a lethal ship with its crazy flying abilities, but I never really managed to master it.  Did anyone else get any mileage out of it?

Very easy against the Avatar: Just hit the backwards and make him follow. Use full battery and shoot his zapstats first (at the point where they pass the Avatar in your direction). Your backwardgear is strong enough to flee his gravitation sucker. Else you can still fly a little left or right. This will make him leave his path and therefor he'll lose a bit of speed. Otherwise emergency-fleeing starts by letting go the special key while thrusting and steer immediatly away from him. Will cost you against the best computer a few lives from the laser and 1 (maximum 2) from the zapstats. but nearly anytime i win without loosing a single life. Grin
Afterwards the Avatar will be like a sitting duck. Wink

Therefor the Blade is my favourite one. And unrivalled for me as well.
Although the Marauder is hard to fight with the blade. But thats by far the most difficult one to fight (due to the zoom, i cannot see the spinning blades while flying backwards and firing at the Marauder).
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