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News: Paul & Fred have reached a settlement with Stardock!

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1081  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC3-topic: The Heralds on: January 08, 2003, 01:28:19 pm
Consistency? SC3? This is the game which says, "You join the Ploxis. Then you die."
if you agree to join the Ploxis. WOW, what a detailed denouement.

In any case, if the heralds were sent in every direction equally, then all the new alliance had to do to survive was beat up 20 of them. That should be easy.
Nah, since the new alliance had no chance to assemble a fleet at home. (No hyperspace.) Every race was on its own, and i'm pretty sure, the Zoq-Fot-Pik, the Druuge (noone missing them), the humans, the Vux and the Syreen wouldn't stand a chance against these heralds.
BTW: Funny isn't it: you're going to die, we have to wein but after such a small battle all ends.  Like you said, consistency? Legend never heard of it....

I just figured that the Heralds would start at the Kessari Quadrant and move out from there.
Likely, but then the heralds wouldn't stop after 20 ships. Send 20 ships from the centere in each direction and see how long it takes to get lost in such a big galaxy.
1082  The Ur-Quan Masters Re-Release / General UQM Discussion / stranded Chenjesu Mmrnmhrm on: January 08, 2003, 12:48:15 pm
When you say, "me" who are you speaking as?

Anyway, all we were suggesting is that some chenjesu and/or mmrnhrm were stranded, like the vela expedition, and are later found after all ofthe others have converted to chmmr.
No problem...           What i meant with "me" was if I were the Ur-Quan and found out about a ship leaving Vela....
1083  The Ur-Quan Masters Re-Release / General UQM Discussion / SC3-topic: The Heralds on: January 07, 2003, 08:23:38 pm
Just read about the Orz being the heralds of the eternal1's and got a new thought:

What happened to the rest of the galaxy. In the core you were there to save the galaxy from the heralds. But in other regions of space (like earths' one for example), there must have arrived other heralds as well (regarding the distance in a galaxy and the short time the heralds/you have to gather enough sentience by products). Who has stopped those heralds? Who has fought them and if the heralds won what happened to the races living there?

No need to answer that one, though. Just like most open questions in SC3, it does not need to be answered. Although this one is more intigueing to me.

C Ya, Krulle
1084  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SPOILER: Doctrinal Poker Night on: January 07, 2003, 08:15:07 pm
Not to mention the fact that if they came from the top, they would have destroyed the Utwig and Supox.
That fits to the fact, that if the Kzer-Za came from the top, they would have enslaved these two. Imagine these hot-dog eaters under the red throbbing glow of a slave shield.
So accoring to me the arriving directions are from upper left (Kzer-Za) and lower right (Kohr-Ah) directions.
1085  The Ur-Quan Masters Re-Release / General UQM Discussion / stranded mission on: January 07, 2003, 08:11:26 pm
Well, since they had already put the shield up around Earth it was a little too late, wasn't it? Lastly, don't you think it's ConCEIVABLE that some chenjesu and/or Mmrnhrm were sent on a long range mission, lost power and crash landed somewhere they managed to eke out an extended existence, and went unnoticed by the Kzer-Za? After all, Tanaka did it, and he even had a space ship! Way to go unnoticed.
Of course it is. Look at Vela, that's a stranded long range mission as well.
And Tanaka and his brother Katana just survived the blaze of glory, because they were just on the rim of the explosion.

And the shield up and around earth is fine, but Cmdr. Hayes told us, that the Ur-Quan arrive every so many years to uplift the shield and to exchange the crew aboard the starbase as well as resupply the base with new energy. They've simply had no time to do so due to the conflict with the Korh-Ah. But just the existance of another human colony would be enough for me to control what's going on on earth. Just to make sure, that all slaves are still obedient. And a checkup that this resupply is overdue cannot take so long. This way the Ur-Quan could have stopped the slave revolt quite early. Just our luck that they have a very unflexible bureaucracy.

C Ya
1086  The Ur-Quan Masters Re-Release / General UQM Discussion / doctrinal wars on: January 07, 2003, 07:36:53 pm
Could be, but as the Chenjesu and the Mmrhmmrm tell you, they knew they have no chance to fight the Sa-Matra and were not willing to risk the life of their complete population just to have some entities of Mmrhmmrm and some Chenjesu running wild. Therefor i guess that all remaining Chenjesu and Mmrhmmrm were at Procyon. Unless they are well hidden. BTW: The slave-rules are that all people of one kind must be enslaved on one planet. Our luck the Ur-Quan just didn't destroy us immediatly after they've found Unzervalt.  Maybe just because the 2nd doctrinal war is on the run.
1087  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chmmr Reproduction on: January 07, 2003, 07:00:56 pm
That's a nice subplot idea for a possible sequel. For example, the player meets a Chenjesu or Mmrnmhrm patrol which was sent on a long-range mission before the Process started and got stranded somehow, and never manged to return to Procyon...
Remember that the Starbase at Procyon was empty and that the servants who were supposed to run the base somehow slid through the shield to join the process...
1088  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SPOILER: Doctrinal Poker Night on: January 07, 2003, 04:29:30 pm
They only won the first time because they used the SaMatra.  Well, at least they used the SaMatra, I never heard that they would have lost without it, but on the other hand, the battle was allegedly pretty close even with it.

Afterwards the factions set out across the galaxy, enslaving and extinctifying.
Yes, the Kohr-Ah were winning the war, when the Kzer-Za by chance found the Sa-Matra. They used the Sa-Matra to defeat the Kohr-Ah.
After the Kzer-Za won they were not sure, if their way was the right one, so they send their brothers one way of the galaxy, and went the other way. He who needs more strength to go his way of enslaving/annihilating uses more recources on his way to the other side of the galaxy, were they both will meet. So they met here (the Kzer-Za came from the upepr left side of the map, enslaving the Thraddash, Umgah and Spathi, the Kohr-Ah came from the right side, annihilating the Burvixese and bareley scratching past the Druuge territory).
The first doctrinal war was after the revolt against the Dnyarri, so now this is the second doctrinal war. The winner will get a big trophy (translated into ur-quan: Sa-Matra) and the looser will stand aside and let the other go.

They have both completed a 360 degree circuit when SC2 begins.  We know its 360 and not 180 because their old friends, the Chenjesu, are right were they left them.  But at the same time this is only the 2nd doctrinal war, not the third one.
The Chenjesu first learned of the arrival of the Ur-Quan Kzer-Za shortly before the hierarchy-alliance-war. They tell you so when you use the caster to talk to them at Procyon. They tell you of the danger the Ur-Quan propose to this quadrant and that they need the help of earth (told to you by Cmdr. Hayes)

Uh, not exactly right, remember the Mael-Num were the ones who said the "Hold blabla bla" thing?  Pretty much it's accepted, even the great ones state the Mael-Num were/are the Melnorme.  We don't find their homeworlds or anything in the game (or for that matter the Ur-Quan homeworlds), so all those events must have happened on the other side of the universe.  If I recall, SC2 is the first game where the Kohr-Ah appear.  SC1 was about the war of the alliance against the hierarchy.  As far as the old Sentient Milieu goes, we only know of the Taalo homeworld in this area of the galaxy...
That's right! But that implies, that the Ur-Quan were a much larger race by that time (they annihilated the Taalo, and they were on the other side of the galaxy as well, when they revolted the Dnyarri. And the Ur-Quan were fighting all other sentient-milieu races as well, enslaving and annihilating them, if they've survived the Dnyarri. Either they were scattered across the universe, no more than a few hundred ships per quadrant, or they were a lot more of them.

BTW: why doesn't their spheres of influence get smaller and smaller by the time they fight each other?? They must have some rules to prevent each other from destroying each other.

So what did they do on the other side of the universe?  The first Doctrinal War of course!  The Ur-Quan arrived from the top of the map and the Kohr-Ah arrived from the bottom side...
Then the Kohr-Ah would have destroyed the Yehat, VUX and Orz, not the Burvixese on the right side of the map (they passed the Druuge near enough, alas they didn't hit there).

CU, Krulle
1089  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Good Captain / Ship Names on: January 07, 2003, 02:41:58 pm
My first favourite one was:

Cptn:  Slavemstr BigB
Ship:  Dominator
Alliance:  Empire of Slavemstr BigB

And all races still allied with me (okay, the Spathi and the Thraddash were quite willing slaves, but who cares 'bout them anyway?).

And during the game i stayed quite harsh and dominating.

I just wanted to see, if races like the Pkunk, Shofixti, Yehat,... still were friendly towards me or if it would become more difficult to complete the game. I would have liked to see any difference.
1090  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Blade, of course! on: December 20, 2002, 01:10:45 pm

One word: slingshot.
Huh Never had any problems with that.
Awesome computers were absolutely no problem with the Blade, but Humans. After a while they stop chasing you, then it becomes mroe difficult to stay at the rigth distance to take the ZapStats out.
1091  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Slylandro Probe on: December 19, 2002, 03:16:50 pm
Yes, you still receive the 500 RU. But the Probes will stop to replicate, therefor you won't get much more money! Sad
1092  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your LEAST favorite ship on: December 18, 2002, 05:02:23 pm
Speaking of match-ups, has anyone beaten a Utwig with a Chmmr?
Yes (awesome computer).
It does take more time than taking an Avatar with a Blade apart, it even won't work w/o loosing crew. First job is to take his battery down. So never ever use the laser on the Utwig until his batts are drained. Use it to shoot near the Utwig. Make him trigger his shield. Wait. Turn and shoot left or right of him. Wait until he stopped triggering and redo. By the time he has lost his shields, you've lost at least half your crew and (most probably) one or two of your ZapStats. Now your task will be to chase him. and get him down. for good. BTW, it's easier to win against an Utwig after having lost your sattelites against an Kohr-Ah (these Zap-stats accidentically fill his battery, great Sad)
1093  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash Issues (spoiler) on: December 18, 2002, 04:28:14 pm
Standard protocol though is that the contents of your ship and fleet can be scanned and identified upon an initial contact by what you encounter.  After all how do the Chmmr or Druuge know what you have, and how do the Traddash know you are the one who took it when you send them off to fight the Kohr-Ah and they leave the Aqua Helix planet unguarded?
Even the Melnorme scan you and your computer. They must be very advanced to just scan the computer and find out about new rainbow coordinates. But they never pull me off (strange, isn't it? After finding the new location in the database, i wouldn't give a credit to Cptn. Zelnick for telling me what i already know. I'd just state, that we (the Melnorme) have found that one ourselves).
And the Aqua Helix planet isn't left unguarded. Just a small distress call before engaging the fight and the rest of the Thraddash should know, who has stolen that Helix.

But they are stupid, Yes. Just the invention of that afterburner. Great story. Laughed my ass of. My friend who accompanies my playing of the UQM nearly swallowed his cigarette. Just made it more fun. And how they made a hero of that mechanic. Just a big one.!
1094  The Ur-Quan Masters Re-Release / General UQM Discussion / Orz - Dnyarri on: December 18, 2002, 02:40:33 pm
Also, reading this quote reminded me of long forgotten confusion:

Taalo are in *heavy space* and next what?  They spread to *Pretty Space* because Dnyarri are chasing them.  Now Dnyarri are sleeping, so Orz can *chase* them.
Hmm, Orz does know the difference between now and then, but his language does not have a past tense. But his language does differ for single beings and mutiple beings (Dnyarri are, Orz is). He uses the singular only for himself.

Am I the only one who thought that the Orz are referring to the Dnyarri, not the Taalo here?  Perhaps the Dnyarri, with all of their psychic powers, could be used as a weapon against the psychic Arilou...
Good point. I've thought of Orz chasing the Dnyarri, but never thought of a reason why.

But i do not believe that he meant chasing the Dnyarri, because Orz couldn't even *smell* this *space*. But the Dnyarri were here, in this dimension. And the Taalo spread into *pretty space*.

Another interesting point: Orz didn't see the Talking pets, he saw the Dnyarri sleeping. He knew about the Dnyarri chasing the Taalo, he knew the Dnyarri are sleeping (remember the Umgah-talking pet talking about his dreams during the several years of subconsciousness?), although he (Orz) wasn't in this dimension and knew nothing about it.
Did the Taalo tell him?
Or are dreams part of another dimension, one in which Orz lives. And he is becoming a living nightmare? HELP!

EDIT: I've just started the Poltergeistalarm! But i know the game, therefor i won't start searching for describtions about being haunted. I'll just dissolve one day. Revenge me, if you still can....
1095  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chenjesu - society on: December 18, 2002, 02:00:18 pm
Actually, if they were able to constantly send/receive hyperwave transmissions, what indication we actually have that the Chmmrwhatevers are even individuals?
That's been one of my questions....

The Chenjesu are individuals, the human Starbase commander guy who's name escapes me at the moment talks about a Chenjesu scientist who was trying to study the Taalo, but couldn't because the Androsynth got in the way. If they were more of a hive mind (like the Xchaggers or something), I wouldn't think they'd know a specific Chenjesu who was studying the Taalo, [...]
Hayes was his name. But you have got a point here. The Chenjesu are individuals. But they seem to be capable of talking for any other Chenjesu using their transmitters/receivers.

I would assume since it is part of their natural biology (as it were) to receive (and perhaps send) hyperwave transmissions that they would be capable of blocking or willing transmissions to and from when they want to... to a certain degree.
Yes, but even that would give me a headache. Just as if your neighbor haves a party. You can make the noise seem less loud, but you can still hear it. After a while you just get a headache.

We are the Chmmr.  Resistance is futile.  You will be assimilated.  Grin
But the Chenjesu never accepted the formal title of being the leaders of the Alliance of free worlds. And since i do not have a hyperwave transmitter, i'm quite certain, that i am immune to their assimilation. And you could easily give the Chenjesu a bad headache. Imagine using that strong Burvixese Hyperwavecaster (or any other of the Druuge commercial beacon casters) on the Chenjesu homeworld. That should sound to them as if you're standing in front of a chemistry-plant and it suddenly explodes some feet behind you. Ouch!

* They are ALIEN.  Not just "oh, well, of course, they're not human", but really, really alien.  They aren't even carbon-based life, but silicon and germanium crystals.  They absorb light and ambient minerals for food.  They have natural hyperwave casters.  Creatures like these would have mindsets unlike any a human could have, and thus their political systems would be equally strange.
So their needs are different. But they have still some needs! (see below)

* Their biology (if that's even the proper word) is such that they don't have many of the needs humans do.  They don't need food in the way we do.  They likely don't need shelter, since their planet doesn't have much weather, and they're large crystals.  Clothing is right out.  And as for companionship of their fellows, they can all send and receive hyperwave to each other, so loneliness isn't a problem.
i agree on these needs.

Politics, with humans, is about addressing the basic needs we all have.  Since Chenjesu don't even HAVE those needs, they may not need politics the way we do.  (Of course, they may have other needs, which we would be incapable of fully understanding.)
Their basic needs are: light, clean environment (crystal can't grow w/o problems in polluted arreas), enough minerals to absorb. I think, the best places on their world are quite crowded. And the oldest beings must be the biggest ones (a crystal only gets destroyed by physical damage). Apparently, they can live for a very, very, very long time. Another need (maybe not), could be the making of children. Normaly, a crystal starts growing from a very small cmicocrystal. But that one could be absorbed by a larger Chenjesu as well, before becoming big enough to have own thoughts. Cannibalism, just to grow bigger.

Another thing: Due to their crystalline structure, their thinking must be very fast. But crystals are surely not fast in moving something. For successful figthts in their avatars, they must either be connected to the ship by some sort of direct interface or they must be very good in anticipating what the opponent does next.

Wow...speculating on the psychology of an alien race in a game forum.  What a great game, to inspire such thoughts in its fans!    Cheesy
Well, talking about alien "society" Grin, sounds cool to me Cool.
That's what i like about SC2: There are even more races for philosophical studies. And all races seem quite logical too me. Some are very extreme (like the Druuge, Chenjesu) and some are quite near our understanding (Shofixti, Yehat, Pkunk, Umgah, Utwig, ...)
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