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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1096  The Ur-Quan Masters Re-Release / General UQM Discussion / Chenjesu - society on: December 17, 2002, 04:09:15 pm
The Chenjesu have natural hyperwavereceivers. Thinking of a radio which is always on, but noone sending on that frequency, i think iwould have a bad headyche all over my life if i were a chenjesu...  Sad

Do they have natural transmitters as well?
Then they would never be alone.... Even imprisonment to seperate someone from the rest of his gang cannot really separate him. Therefore the Chenjesu must have a culture either
- where the police can (and does) destroy the receiver/sender of a criminal (equals torture)
- idealistic (equals communist) society, where there are no criminals.

Either way not near our human society.

I rather expect them to have the idealistic society. Otherwise we made a mistake by allying with them during the war.

1097  The Ur-Quan Masters Re-Release / General UQM Discussion / Chenjesu on: December 17, 2002, 04:02:53 pm
But the Chenjesu preferred travelling for the bringing of messages. Hyperwave transmissions could always be intercepted.

But that brings me to another point. (See new thread about Chenjesu...)
1098  The Ur-Quan Masters Re-Release / General UQM Discussion / The Blade, of course! on: December 17, 2002, 03:01:58 pm
My favourite one is the Supox Blade.
Needs patience and a little practice!
But getting the practice is easy against the Avatar,
because you will only fly backwards and correct your line
of flight in a few cases, to hit the right spot for taking
out the Zapstats.

1. Make the Avatar follow you
2. Fly backwards
3. Shoot Zapstats first (at least 1 of 3 will hit the
   zapstat if you shoot it at the point where the
   satelite passes the Avatar)
4. Use only full battery-loads (reload when empty)
5. After taking out at least 2 of the satelites, you can
  proceed the kill the sitting avatar.

Your engine is strong enough to fight the tractor beam
while flying backwards.

I only take damage from crashing the planet or by
forgetting to keep pressing the reverse shift.
The blade was the first ship, in which i won against
a human-controlled avatar without losing any crew.
Against the ai, it is the same.


My spitfire, i will plant thy seeds and keep your nutricious dirt always well watered!
1099  The Ur-Quan Masters Re-Release / General UQM Discussion / Open questions. FRUNGY! on: December 17, 2002, 02:40:02 pm
Actually, I have to agree with Krulle on the spirit of this, but Krulle, you missed out on one area with SO much potential.  A story taking place during the thousands of years of the Sentient Milieu, BEFORE the discovery of the Dnyarri.  There is such much room for originality here.  Who were the Yuli, Drall, Taalo, Mael-Num, Foz, Yuptar and brown Ur-Quan?  If anything, I think a story told from the perspective of the brown Ur-Quan would be ingenius.  Imagine, playing as a member of the race with SUCH a complex future, back when they were basically where the humans are in SC+SC2.
Yeah, you are right about that! Put it on the list of possible prequels.
Another one forgotten is the run of the Precursors running away from whatever they were trying to avoid.

I don't think they need to make umpteen billion games just to answer one little question per game.
I actually think that things like Frungy ought to remain unanswered.
It's like in Calvin and Hobbes, whenever they talk about the "noodle incident".  There are no details, and I think that's awesome.  Things like Frungy would lose their magic if they were explained away.  I like far better the guessing and questioning.
Even I believe, nobody will be able to answer frungy. It's like 42 in the Hitchhikers Guide To The Galaxy (for me). Yesterday I answered all questions with "FRUNGY!" Man, that was fun, to see all these faces!  Grin   The people just don't know what to ask...
The list was meant as a collection of open ends. Not all answers need to be given, but each game with answers will arise even more questions. Whis to bet on that?
1100  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 16, 2002, 08:24:05 pm
Through reasonable collective discussion, we can come togehter to agree that both our points can fit into the meanings.  This is just part of the brilliance of this game.  It always leaves you guessing and dying for more.  There is always things you don't get to understand, but are driven mad trying.  Paul and Fred definitely captured this and used it to make all these people completely addicted to their story.
Whew, just started thinking of all the possibilities. Even several new "original" StarCons won't answer our questions. Following ideas are sequel/prequel worthy, just to answer us some questions:

 The Syreen voyage
 The Ur-Quan slave revolt
 The Taalo hide
 The Mael-Num hide'run
 The Druuge treaching the Burvixese
 a kind of a civilization-style game with the Zoq-Fot-Piq vs. Zebranky
 The Adaption of the Shofixti by the Yehat
 The development of the symbiotic relation between the Supox and the Utwig

 The Orz *Everything* *Story*
 The plan of the Arilou
 The findings of the Mark II
 The Mycon story (could also be a prequel)
 The Umgah story (are they products of their own ancestors, tampering with the genes of others in their race? Do the live in brains and move "normal" bipedal beigns by touching certain nerves?
 The Shofixti/Yehat/Pkunk Threesome
 The Melnorme long range plan
 The Voyage to the Galactic core, to find out about the Rainbow-Planets
 Trapping the *NGNN*

Okay, some are going to be just time-killers like Solitaire (only more addictive), but
TFB, I think you've got more work than you have accounted for. So get starting! PLEASE![/i][/u]   Roll Eyes

As for the Taalo, make no mistake. I've never said that they are now part of the Orz or are even willing to go through this *party* experience.  If any thing, it seems that they are completely uninsterested and trying to avoid the Orz.
That fits my feelings of the Orz-Taalo-Story also best.

Thank you Krulle for sharing your points and backing them with plausible data.  I only try to do the same.  I think through calm, reasonable discussion, we can learn more by fleshing out our points in a constructive manner.
That's what discussions are for.

Good evening everybody!
1101  The Ur-Quan Masters Re-Release / General UQM Discussion / *Party* on: December 13, 2002, 05:05:48 pm
maybe *Alliance* is a modifier, that means something like "with other people".
Thank you ErikLich. Makes it easier for me to support my view of *things*.

This raises a question though; why the opposing meanings between the two?  *party* by itself in your opinion would seem to mean a definite fight between the Orz and whoever they were talking to.  Ex: We're going to have a *party* with so and so.  *Alliance party*, though, would have to be towards someone else, since the Orz join your side.  Granted, they seem to invade your star base, but they don't cause any harm; they seem like they're just looking at all the pretty buttons, and they do give you their ship designs.

Ship designs: We cannot use them when Orz leaves us. That's one of the most important basics in SC2. You have the designs but no officers to fly the ship.
*party* - *alliance party*: war - warcomrades. It isn't the opposite, but it ain't the same thing.It's the same, but then it is not.
BTW: The fight between Orz and the one he's been talking to is the *dance*.
Orz on starbase watching pretty buttons: They prepare to take the starbase apart??? Mind you, this is just another theory! And the starbase is constructed by the Ur-Quan Kzer-Za but doesn't need any Ur-Quan to be run. Therefor Orz might be interested in copying the design to run one himself, or to understand it before running this one after your assimilation.
1102  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 13, 2002, 02:45:17 pm

I'm sorry Krulle, but I still don't get how *party* can possibly mean "war"?
If you bothered to read through all these, you can see that the Orz speak of parties so much, it may be the single most important thing to them.  I am not saying I know exactly what party means to the Orz, but I very much doubt it means "war".
Okay, i must confess that it doesn't seem completly rigth to me anymore. Although the translation did work for me quite good for a while. But i never translated
*party* := war, but *party* = +- war (e.g. any engagement to change one or the others status as living). And that seems be quite fitting with the other lines:
Orz cannot be *strange*. Orz is Orz. Strange is other thing.  You are the *silliest cow* even more so.  At least you can *dance* with Orz.  After the *dancing* Orz think you will make good *special sauce*.  Maybe even for other Orz *party*, so do not be sad.
So I annoy the Orz about something. But they are happy, that I can *dance* them. (BTW, I never had this line, do they say this while we're *allied*?)
Going. Yes. Orz is go with you same place for *party*.  Nobody is forget.  Next is *alliance* *party*. Always promise is good to keep. So much pleasure is coming, Orz and the you is change together as soon as *camping* is started.  You are not even aware, and then everyone is so happy. You are not forget. Alliance is promise. Orz are wait.
So Orz plans something with us. And he promises so. And the change starts the moment we ally. But the change seems to change Orz as well. But since nobody is able to understand what's happening, we might just have to wait. Maybe someone can ask Orz, if only some volunteers can enjoy the *party*, so that we can better understand, before all of humanity enjoys the *party*. Maybe that's possible, since Orz is ready to wait for us. Wink
So much the better! Orz have been waiting for *alliance* time.  I will show you the inside.  It is so good that you will never leave.  Oh, I am so excited for expecting *alliance parties*.  Yes! Yes! Reconsider is best.
Okay, Orz whishes to show us the *inside*, his inside?  Tongue
I am already telling the everything story. It is too much.  You do not asking about us the many.  Next it is the *party* and you will *become*.  It is best.  After this you are so *happy* you do not ask the many questions.  Do you anticipate? Yes! You do!
*become* part of him?  Tongue And according to Orz, we are anticipating (and thus waiting) for this to happen, although we might not know it ourself. Therefor the *change* cannot be something terrible according to the view of Orz. And if he needs us just for himself to live, i do not think he'd say something like us anticipating the *becoming*.
I will *spit* words and then perhaps it is the *party*.
That can be translated as i suggested first with war. It is a common knowledge, that words can hurt more than weapons. So why can't a war follow some *spit* words. And *spiting* can mean the careless use of words. And history of earth shows us enough examples, that this can lead to very bloody wars.

For a new conclusion to me:
Orz whishes us to join *his party* to *become*, although he might show us the *party* *inside* and we'll never leave the *party* because we are enjoying ourselves there.
Sounds a little bit like the Borg to me. The Hive is now outside this dimension but whishes to spread to this dimension by making *campers* *become* part of the *inside* on a *party*.

Don't take this Borg-idea al too seriously, the idea might stay the same (the *squirting colors* could be our mind connecting to the hive, the *change* (assimilation) could convert our body, so that formerly differently looking drones all look the same. And a *finger* is therefore the single entity part of the hive). Just as another idea which came up to me. But even the Borg figth to expand. And even to the Borg expansion is important. Therefor war remains important to the Borg. If Orz is something like the Borg-Queen, the the Orz are the Borg-drones, and these have to fight for the expansion of Orz (the Borg-Queen.Okay, here it starts sounding like the Mycon spreading the Juffo-Wup.
Should be enough for now.

But I thank you, PsiPhi for this productive discussion. Makes me discover more and more sideways of the SC-Universe. Thanks TFB, especially the Twin Gods Of Everlasting Entertainment Fred Ford and Paul Reiche!!!!!!! I really enjoy this universe you've designed so many years ago...
1103  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 12, 2002, 06:35:23 pm
10 total *easy places* --> 10 rainbow worlds.
Thought of that also a few years ago. But that might mean that the Precursors made the rainbow worlds as "slippy places" for fast travel throughout the galaxy. Heck, maybe even the Precursors *manufactured* the Arilou, the Orz and so. Maybe the *Ngnn* ARE the Precursors! Just a hide and run game with the Arilou?
But who'd believe someone sitting in Aachen near a Hot-wine-garden? Lonely in a corner. Trying to find an ear for his stories. Cry
But I HAVE been abducted by the LaLe'lay!
1104  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 12, 2002, 04:39:03 pm
Wait a minute; when you form an alliance with the Orz, don't they call it an *alliance party*?  Declaration of war wouldn't work to well there, unless they're totally fooling you with their intentions.
*alliance party* = war alliance, therefor still refers to war. Even the Orz must *feel*, that they alone cannot pick it up against all others. And the humans are weak enough to be slayed later. At least at the moment you ask them.... Wink
1105  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Orz language on: December 12, 2002, 04:34:13 pm
I found it very useful. If you get pkunk and yehat rejoin, they bring you full fleet of ships before sa-matra. And fury is the best ship you can have there.

Didn't win? Does the rebellion ever end if pkunk don't arrive there?
Hmm, need to take more time after the resurrection of the Yehat. Until now I've been ever successful to keep the Pkunk at the Krueger constellations until I've beaten the Sa-Matra. Therefor I never hat Furies or Yehat ships which I've build at the Starbase.

Need to check that out though. I'll be enjoying a new part! Roll Eyes

That's just what I want from a game: finished it at least 5 times from beginning to the end, but never had the Pkunk reach their Yehat brothers.... So stil new things to discover.  Cheesy
1106  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Thraddash Issues (spoiler) on: December 11, 2002, 07:15:59 pm
You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

To me it seemed like a glitch in SC2. After picking up the Aqua Helix, I haven't talked to the Thraddash for a long time. During this time, the Thraddash were still my allies. But after a long time, I visited them again, and pronto, they told me, that the'll fight me to Death for me stealing that Helix. All Torches left my battlegroup and I had a new opponent. And I've been waiting for Cmdr. Hayes to say something about Thraddash diplomats being upset about something, especially after I've researched the Helix at the Starbase.
I haven't tried in UQM yet... I just picked the Helix before allying with them.
1107  The Ur-Quan Masters Re-Release / General UQM Discussion / Orz language on: December 11, 2002, 07:03:56 pm

2) On a lighter and perhaprs sillier note, what do you think the meaning of *enjoy the sauce* is?

As seems a bit obvious from my previous post is, that I believer that the Orz is a single entity, that enjoys the way of war and fight in this dimension.

Therfore I take most of these *translations* and refer them to something around fights.

*Enjoy the sauce* could mean: Enjoy the winning! Enjoy the fight and above all, enjoy that you've beaten the opponent.

Therfore i translate *juice squeezing* differently than PsiPhi with "fight to the death"
*playground*: any good place for a fight (with gravity), maybe refers to the fact, that the Taalo seem to the Orz more "alive" here than elsewhere (a good place to *play* for the Orz).
*silly cows* i translated as "annoying beings"

Nevertheless, this topic became my favorite one, because here you can see, what made SC2 so great: everybody found something special to do in the game. Some went to translate *Orzish*, some went to strip every bit of minerals and life from any planet, some just replayed and replayed to perfect their time-score. And there was so much to do, to discover, to change the universe, without affecting the continueing of the game itself. Take the Yehat rebellion. It was not necessary at all, but just fun. And i did not care, that the rebellion did not win, and that it was not necessary at all, to win the game. You just didn't need anything from the Yehat. Just for the fun of it, I started a civil war in a culture, that has been stable longer than we humans have historical records about ourself!
1108  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 11, 2002, 05:21:47 pm
Oh another note, does anyone know what *parties* in the *middle* mean?

My *guess* is:
 *dance* = fight
think bigger (=more *dancers*) and you'll get:
 *party* = official declaration of war

 *above* = where the Arilou LaLee´lay come from
 *under* = where the Orz comes from
 *middle*  must be in between. Might be Truespace, because the Orz might tell you the directions as he sees them.

 *heavy space* seems to be those parts of Truespace, where there is gravity (e.g. aroung planets, moons, sun, ...)
1109  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: December 09, 2002, 04:20:21 pm
7) Again, what DID happen to the Androsynth? Why did they look up information about ghosts and poltergiests on their computers when recearching dimensional fatigue?

*NGAHH!!!* You are NOT *HAPPY CAMPER*! Now is *dancing*! I am *clear*!   *Go-Go*
We have *party* in the *middle*! *Squirting colors* make good *special sauce*!    *Go-Go*
1110  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your LEAST favorite ship on: December 04, 2002, 02:59:53 pm
The Very Ugly Xenomorph!

Due to the Vux's slowness and low turning rate.
The only thing to save your butt were the limpets (and also a very cool idea!).
The only good thing is the warp-in device, but in melee it became useless, because others didn't warp in near you and your warp-in came near an enemy on full speed, therefor he was gone before your gigawattlaser destroyed him.

But i must say, that it remains very original due to the cool ideas (limpets, warp-in device) used.
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