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News: Paul & Fred have reached a settlement with Stardock!

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991  The Ur-Quan Masters Re-Release / General UQM Discussion / Druuge on: January 23, 2003, 02:32:33 pm
Why didnt't the Ur-Quan conquer the Druuge?

They have conquered the Mycon.... (although they came by their own will to the hierarchy). And the powerfull advertising beacons of the Druuge must have picked up some Attention... And the Druuge weren't that hard to fight with an Ur-Quan.

What interests me more is, how would the Druuge-society look like? Slaves they are already. But now they are merchants, not warriors. At least I'm quite sure they would choose the battle-thrall option.
What would have happened with the Crimson Corporation? The new owners of thet Corporation would be the Ur-Quan bureaucracy.

Would the new owners fire the executive comittee???
That would be cool, regarding the way the Druuge handle fired Druuges. (You're not allowed to breath, since the air belongs to the Crimson Corporation). That way the Ur-Quan do not have to get rid of the old leaders of the Druuge. they take care of that themselves.

Just some thoughts....
992  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Why did the Mycon want to be battle thralls? on: January 23, 2003, 02:22:17 pm
Regarding the way the Mycon treat others (The Non must become Void or Juffo-Wup), it seems to me more realistic that they did not want to loose their own strenght in a fight against the Ur-Quan but use this strength to spread Juffo-Wup as fast as possible. That is their main directive anyway. And fighting the Ur-Quan, thus loosing at least half of their ships AND fighting the Alliance afterwards would cost too much Mycon life to spread Juffo-Wup.
The less you lose in a war, the more you have to start rebuilding afterwards. And the Mycon definitly wanted that advantage above other races.
And the Syreen tell you that the Mycon increased theior sphere of influence as fast as possible whilst not interfering with the Ur-Quan.
993  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are Star Control 1 and 3 any good? on: January 22, 2003, 08:27:59 pm
And i preffered it that way, death_999
I would have hated it, if my friend would have come down with his evershielded Terminator. Thus none had a choice.

And only this way neverending battles could have been avoided because both sides made their ships perfect).

CU!
994  The Ur-Quan Masters Re-Release / Technical Issues / Re: Androsynth comet vs Chenjesu DOGI on: January 22, 2003, 07:54:11 pm
BTW: according to my memory it works only if the comet (the untouched one, that is)  has a fuel level do low, that the DOGI would put it below  zero. Maybe a problem with the code (if fuel=0 THEN return_to_normal will be skipped).....
But it was in the PC-Version already.

And i was able to produce CHAOS-tracking acid bubbles AND touch-destroying the enemy.

Enjoy this new tactic. Although it needs a lot of patience to get it done. Not only because it is difficult for a DOGI to touch your side, but also because you have to wait for the AI-opponent to choose the Chenjesu.
995  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: January 21, 2003, 01:38:36 pm
WolfJaguar: No, SC3 does not explain the *Nggn*. It does not explain anything about the other dimensions. Even the way other dimensions appear are very different from SC2.

Tom Schumm: I do not know Abott's "Flatland", therefor i cannot confirm if it is a reference.
996  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC3-topic: The Heralds on: January 21, 2003, 01:22:30 pm
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This may be a silly question, as I haven't played SC3 yet(waiting for it to arrive in the mail). But what causes the IF effect? Just travelling through hyperspace alot? Or does it happen everytime the Eternal 1's decide to feed so that noone can run?
no, the Alliance starts to go there, because they seek the precursors to help restore the hyperspace. The hyperspace just collapses due to overuse. At least that is all you need to know for now, until you've played the game a bit.
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Does anyone know any links to the SC3 storyline? I'd like to read it too. Thanks.
Always good to take a peek at http://www.star-control.com, even about SC3 there are some links there.

BTW: Thanks Chad for your great job keeping the site so great!!!! THANK YOU, THANK YOU, THANK YOU! Without you the scene would miss a BIG thing which keeps the people up to date and thus you're keeping the Fangroup alive!)
997  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Please help me... on: January 20, 2003, 07:20:56 pm
I remember the old PC-Version, where the price changed with the 1000th crewmember you've bought off the station. It didn't matter if Cmdr. Hayes tells you abaout the change in price of a member of his crew. When you start selling your crew, the price dropped again, when you've put the 1000th crew-member back on the station.

Is this another change between the PC and the UQM -versions?
998  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers on: January 20, 2003, 05:38:35 pm
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Okay, just want to through in an idea I had while playing the game.  I was thinking "if the Orz crossed into True Space from another dimension, where is the portal that brought them?".  Then, I started to wonder "well, maybe the Orz closed the portal after themselves, if they need a portal-type thingy at all".
The portal was made by the Androsynth (IDF-research on their homeworld). These portals seemed closed when your scientist arrived.
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That of course, begs the question why would they do such a thing.  What if they closed the portal/passage/easy place to prevent something else from coming through after them (so they are some sort of Inter-dimensional refugees)!  For example, I never really felt that the invisiable "slashers" on the Androsynth homeworld and the Orz were one and the same, the behavoir dosn't really match up.  But what if the Orz came to True Space in order to flee these "slashers", and the "slashers" are some of those Things Man Was Not Meant to Know that the Arilou mentioned?  That would explain a few things:
[..]
The Orz don't want you asking about the Androsynth as they are worried that by you knowing too much these "slashers" will *smell* Truespace and come across (similar to the Arilou, but they can't explain it was well).  This might also explain why the Orz seem to be going out of their way to "fit in" with the normal True Space races, they are trying to mask thier *smell*.  And why they might of destroyed the Androsynth after they came (they knew too much).  It does NOT explain why they let you investigate the Androsynth homeworld, though.  Also, if the "slashers" could *smell* the Androsynth before, why aren't they coming to TrueSpace except on the Androsynth homeworld?  Maybe they can only *smell* the parts that people who Know Too Much live(d)?
Okay: I'd say you've proven that Orz has nothing to do with these slashers and that Orz doesn't know about them. Other wise he wouldn't have let you research the Androsynth ruins.
IF he knew about the slashers:
where did the slashers go after the destruction of the Androsynth? I just do not believe, that Orz made a population control of these *slashers* and cut of his own way home.

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It's possiable the Arilou and the Orz are not diametricly opposed, but simply have somewhat different views of the same subject.  Basically, the Arilou want to keep ALL extra-dimensional critters out of True Space, while Orz, now that they are here, don't want anybody else coming in either.
The Arilou LaLee'lay don't mind much about other Inderdimensional beings. Just about some of them (like the *Nggn*,...). Only those that can harm you.
And the Orz do not talk much about the subject lifeforms in the place of their origin.
Maybe these two are like the shadows and the vorlons (SpacecenterBabylon5). One (the Arilou) seems the better way, but both are not to be trusted beyond certain points.


Gotta get some sleep. Sorry for the weird answers?
999  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Please help me... on: January 17, 2003, 10:59:46 pm
Digging Minerals was something from SC1, where you could build mines that worked automatically. But you StarShip in SC2 ain't equipped for that.
Also in SC3, the colonies mined their own minerals
1000  The Ur-Quan Masters Re-Release / General UQM Discussion / SPOILER    Re: Mycon Problems  SPOILER on: January 12, 2003, 02:23:26 am
beta brahe is where you are?

ATTENTION: SPOILER ahead:
Then i'd propose you'll remember where you are and continue your search. Some races have several strongholds.
1001  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chmmr Reproduction on: January 11, 2003, 05:54:41 pm
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What they see is a big Precursor ship.
Death_999: i just remember, thet they did not see a ship. They tell you that the've found hyperspace disturbances or something like that, which is usually a sign for a ship leaving a solar system. They were not able to follow or track were you went, when you've left vela for earth, but they were able to track you back to vela and there they've found a human colony. They greet you with: "So, the rogue comes back" or something like that (i am not able to play the UQM right now to check it out).
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Well, it said the Sun Device was placed in orbit around Procyon. So it probably went around and got both sides.
Possible. But even then some regions of procyon must've got more of the sun device and some less.
BTW: The Chmmrs planned to be so strong when leaving their cocoon, that they would be able to destroy the Ur-Quan slave imperia all alone, since there would be no more free races to help them in their struggle. And the Chmmrs which evolve after using the sun device are not _that_ strong.

1002  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your MVPs in Super Melee on: January 10, 2003, 11:32:28 am
Yes i meant the dreadnought! Bye!
1003  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Getting the Sun Device on: January 10, 2003, 11:26:15 am
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If the Sentient Milieu was that big, why were there so few races in it?  In just this quadrant of space, there are god-knows-how-many races, and the Kohr-Ah talk about exterminating thousands of them.  If the Milieu was so widespread as to reach from one side of the galaxy to the other, why is it that it only contained seven races?
Ask the melnorme. There were hundreds to thounsands of worlds and races in the Milieu. There were only seven races known to all members. (Like StarTrek: who knows all races of the Federation? Most know only the Vulcanians, the Humans plus 2 to 3 other races.)

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--The Taalo were actually NOT native to this region of space.  If I recall correctly, only the Orz give any suggestion that the Taalo homeworld is here--and they call it the Taalo *playground*.  The Orz also refer to the Taalo in the present tense.  Perhaps this is not where the Taalo came from, but where they fled to?
Your melnorme trade master sold you this information as well....
1004  The Ur-Quan Masters Re-Release / General UQM Discussion / long rang mission precess on: January 08, 2003, 09:13:40 pm
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What they see is a big Precursor ship. [...]Thus, there is no reason to suspect that Sol is their base of operations.
But they found a human colony. At least that's what my master told me.
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Anyway, they haven't heard any alarming reports from either the Spathi or the Ilwrath sent to keep tabs on the Earthlings, so it would seem most likely that they are based elsewhere, at some precursor installation. A search would take a long time - it can be dealt with later.
that's right. but they have found humans next to a precurosr installation. therefor they must guess something.

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Back on the long-range thing: There are several reasons not to do that.
First, the process may render them vulnerable for an extended period of time. In that sense, the slave shield was a blessing. Like the Spathi, they used it to be safe.
That's why they chose to do it now.
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Second, the process would have taken a LONG time, but for the use of the sun device. SO, these explorers would finish it a long time from now. Thousands of years?
What might be interesting is if they had a DIFFERENT result than the others - A sort of Mmnrnjesu insead of Chmmr.
Still no more Chenjesu and Mmrhnmhrm. But i like the idea of other Hybrids.
I do not know how long the process would have taken normally, because the Chenjesu tell you that due to the shield not much energy from the sun will reach their surface.
Question: On the dark side of procyon (where the sun device can't reach the surface), do some Chenjesu and or Mmrhmrm still exist there??
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Third, though the process would have been planned, its timing was changed to match the slave-shielding. I think we are assuming that this mission was out of contact and would not have found out that the war had been lost. Like those Japanese soldiers who were found in the 50s, only Chenjesu and Mmrnhrm.
Okay, okay, okay. It is possible.
Another thing: The Mmrnmhrm seem (to me) to stay very close to each other. The reason for this might be the well known fact that their extinction will come, if nothing happens.

Gotta fetch myself something to eat. Read U tomorrow!
1005  The Ur-Quan Masters Re-Release / General UQM Discussion / Talkin' 'bout the process on: January 08, 2003, 07:55:41 pm
Death_999:
The Ur-Quan seem to have the ability to transmit long-range messages as well as sending emergency beacons.
The other Ur-Quans also know that some humans are free, flying around and battling some Ur-Quan battle-groups. They warn you that they won't tolerate this behaviour much longer (next time it will be the annihilation of your species).
Even if i were at war, a single dreadnought could be spared to do a checkup on earth. Even a single one can be spared to patrol vela.

What i meant is: What i would do if i were a master_?X? in that bureaucracy.

And that long range mission thing: The Chenjesu and the Mmrnmhrm went under one shield, because they planned to be enslaved as one. They must have been planning this for a longer time (the mother-ark broke down several hundred years ago, not just recently). Cold machinery-logic: More Machines to merge -> more Chmmrs to emerge. Same counts for Chenjesu.  In a mixed Chenjesu/Mmrnmhrmm long range mission, the Chenjesu would know of the process (natural hyperwave receivers) and start it wherever they are.  And the Chenjesu wanted it to get new aspects of philosophy.....
And if it were planned since a few years, you wouldn't start some long-range patrols (i guess that's why humans were sent to vela, not Chenjesu-people, who definetly know more about the precursors than humans).
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