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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 - The New Alliance of Free Stars on: April 26, 2006, 12:48:55 am
Any news? It's been a long time now ...
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Calculation of propabilities/chances? on: April 08, 2006, 09:19:56 am
Alternately, there's an area of space where only the rebels have influence, and if you park here, only rebels will spawn (It's the sphere furthest to the right)
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Whats the Plot summery for SQ3?? on: April 08, 2006, 08:57:44 am
PONAF doesn't really give the plot line.

Pherdnut gave a pretty accurate description of the game, but here's a bit more detailed (*Immense spoiler alert*)

Shortly after destroying the Sa-Matra, hyperspace stops working, and because you had a vision right after the sa-matra explodes, wherein all sentient life is killed, you want to help everyone. Luckily, you're back on unzervalt, and for some reason, you now have infinite resources here (remember, no-one can travel because hyperspace isn't working), and you build an even better ship than before, and this one happens to have a new technology, a "Warp Bubble Transport" ... Woot!

You gather up some of the allies you already had (and some you were fighting against) and travel to the galactic core, where you saw this vision happening.

On the way, your warp bubble throws your allies around all over the place.

During the game, you have to deal with some of the following:

Find all races
Meet the enemies
Turn all enemies except 2 over to your side
Never give in to public pressure
Make friends (But not allies) with all native species
Find out what "really" happened to the precursors
Please the big bad aliens
"Bifurcation" of the Chmmr
Sentience of Mycon Deep Children
Joining of genetically flawed races

And so on and so on Wink

The following SC2 races appear:
Supox (Dies before you meet them)
Ur-Quan Kohr-Ah (Not your allies, show up after you've colonized a few Ur-Quan planets)
Mycon (Allies)
Ur-Quan Kzer-Za (Allies)
VUX (Allies - Yes ... they really are your allies ... sort of )
Arilou (Randomly show up and gives you advice - don't count on having loads of their ships)

The following are native races:
Exquivan (Enigmatic carebears)
Harika & Yorn (One race, originally allies with Crux, vicious and plagued)
Doog (Originally allies with Crux, very stupid)
Lk (Quasi-space sages)
Owa (Protectors of the rainbow worlds)
Precursors (sort-of)
Vyro-Ingo (Mean-tempered and with dual personalities to boot!)
Xchagger (Microscopic allies)

the following are "Crux" races (baddies, plus the 2 above):
Clairconctlar (Taalo anyone? *LoL*)
Daktaklakpak (A precursor leftover)
K'tang (Stupid Grunts)
Ploxis (Evil mastermind(s))

Short summation of plot:

You go to the galactic core
You rally your allies
You gather a lot of fuel and ships
you find a lot of precursor artifacts
you kick some crux @$$
star systems disappear
you learn of the eternal1's
The spathi go renegade (And are actually usefull now)
you subvert the crux
You upgrade the doog ships and that's everything you need in this game - ever
You restore the chmmr
you unleash the mycon sentience
you fix the ultron ... again ...
you reject the ploxis
the pkunk go insane
you pass the exquivan tests
you gather anti-matter from the rainbow worlds
you join the genetically flawed races
you find out that the precursors sap their own intelligence (You've been eating precursors since you were a baby)
you revive a precursor, who basically tells you that you're screwed
you defeat the ploxis
you defeat the orz
you defeat the eternal1 heralds
you gather sentience from all the races
you feed the eternal1's / you're killed by the eternal1's

*The End*

left out some minor plots that don't have a great influence and / or you don't need to do Wink

think I got most of it ... unlike a lot of people, I enjoy the game. It's not at all up to the SC2 standard, and most of the lines in the game are a rip-off of SC2, but as guesst said, it's actually a good plot by itself, but the answers are unsatisfactory and nowhere near what everyone wanted from this game, hence all the hate towards it
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: MODS on: April 08, 2006, 08:09:21 am
well first of all...

Which "MODS" are you talking about?

although when playing the game i see no difference in passage of time, and i also assume that De-Cleansing hasnt taken either.

Yours, I think, Kohr-Ah Death Smiley
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Orz translated to D&D on: April 08, 2006, 08:00:31 am
Hehe ... very nice Smiley
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 - The New Alliance of Free Stars on: April 08, 2006, 07:23:29 am
Any update? An ETA perhaps? Even roughly would be appreciated Smiley
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 - The New Alliance of Free Stars on: March 28, 2006, 04:24:49 pm
Hmm ... it's been awhile with no updates ... is the Yehat one the only remix we're waiting for or?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ~Lost it... on: March 04, 2006, 09:33:56 am
Wow ... love your pics ... love the yehat / shoifixti hug, and zex and the dolls just made me laugh *LoL*
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Movies on: March 01, 2006, 07:58:29 am
well what i mean by converting is not gonna be converting in any 'normal' way, i'm using fraps and i put UQM on opengl so i can record them straight to avi at 60 fps /w 320x240 res, so it will be a perfect 'copy'.
Then i will convert the uncompressed fraps avi to a more compressed format like divx or maybe wmv (if wmv gives me the quality i want).

or maybe i will convert to flash .swf so that they can be streamed with a little better quality than .wmv

that way people can see the videos without having to go through fileplanet.

Sounds great Smiley Looking forward to it Smiley
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: VolksWagon commercials on: February 27, 2006, 10:59:52 pm
This one:

I see what you mean Smiley

(Taken from this page:
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Movies on: February 27, 2006, 10:53:41 pm
I found the 3D0 videos underwhelming, myself.  Seemed to clash with the whole painty vibe, and on top of that, the voice-over (I think it was Paul Reiche's dad, forgive me Paul!) was distractingly bad.

Heh .. I'd just love to see them ... you know? Wink Having "grown up" with the slides, I'd love to see the movies Smiley
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Movies on: February 25, 2006, 11:59:24 pm
Possible copyright holders (in increasing order of estimated probability):
  • Accolade, the publisher of PC SC2, was assimilated by Infogrames which merged with Atari. Unlikely, as they weren't involved in the 3DO released (in fact, TFB bought some rights to the game back from Accolade for the 3DO version).
  • Toys for Bob: They wrote the game but, according to them, they didn't do the 3DO videos and the manuals. Sold to Activision.
  • PCA Graphics: These guys did the videos, but probably as contract work for Crystal Dynamics.
  • Crystal Dynamics, publisher of 3DO SC2, was bought by Eidos Interactive which merged with SCi. This is the most probable owner, in my opinion.

Neat ... is anyone from the Dev team tracing this possibility? Although I love the PC intro - Works just fine for the game - I've always wondered why it wasn't a movie, and I'd love to have movies in the game ... would round it off very nicely Smiley
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Movies on: February 25, 2006, 03:15:16 pm
Thx for the link ... now if only I thought fileplanet was worth paying for Smiley

But thx for the answer. Unfortunately, I don't have the 3DO version ... I've only ever played the PC version ... any idea who has the copyright on the movies? I would assume it'd be the same people who had the copyright on the game (since they're a part of it), but apparently not ... or is it that they just haven't agreed to release those to the public? (Would assume by your answer that it's no. 1, but some time spent in Scotland taught me not to Ass-U-Me anything *LoL*)
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: February 25, 2006, 01:06:46 pm
Have to say, so I'll just list some races off the top of my head with the pro's:

 Orz - They just freaked me out the first time I played the game, and I've loved them ever since Smiley

Arilou - because of their connection with possible real-life themes ... very skillfully done.

Utwig - best ship in the game. Period.

Supox and Slylandro - because they're so different than any other race (I happened to like SC3, and that makes these 2 races particularly interesting - for obvious reasons if you've played the game ... The slylandro have already survived one "eternal1" "attack", and the supox probably would too, which is probably why the Orz killed them off)

Ur-Quan Kzer-za - Because they actually believe they're misunderstood
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chrmmr's resources on: February 25, 2006, 12:54:36 pm
If you want another hint, then here goes:

The weapon is in posession of  a very powerful ally
The distraction is in the posession of a not-so-powerful not-so-much-enemy

Wow that was vague ... lol ... but it should be enough hints in the game for you to make out which races i'm talking about Smiley
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