The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 28, 2020, 05:50:56 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: [1] 2 3 ... 5
1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Poll: If you suddenly got lots of money... on: April 17, 2007, 08:01:04 pm

give it practically all to ppl that need it more badly than me.

Not all due to be able to produce more with same idea. Food , cloth , water... in my country come if you work hard, but it's a fact that it comes, not like iin other places. And what makes me happy is in no sort of way and expensive car or restaurant, or uber hyped technology -tho i could do better with a core duo2, but my usual way of doing is..can do a lot with little, and this is sort of wider concept. Maybe improving my english would be something I'd do with the only thing that money could give me which I'd really apreciate... time to use as I'd like.

2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 29, 2007, 03:28:27 pm
one at a time Wink
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 28, 2007, 08:11:30 pm
anyway, look at that as first random shot, only.I guess the thing is going to be quite different...
can somebody answer me if these hi res images are using the 16 positions in the rotation, or more ? how many have been done for the other ships in this thread?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 28, 2007, 08:10:50 pm

sorry, I am not an englisyh speaker, in some stuff I get lost... Diamond shape, you mean where the crystal cabin is ? Is that a diamond really ? I thought it wasnt looking at a higher res image, probably in the intro, or at some point when you start a new full game... i thought the diamond shape was forced for the very low res, but was trying to mean some sort of more rounded cabin...

for the same reason, I dont exactly now which cilinder/parts you'd prefer thicker... roughly paint over it if you'r so kind,  to point which are those,  I dont mind it being painted.

5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 28, 2007, 03:25:19 pm
gotta make some affairs of real life before, later on today or tomorrow may try certain trick , 2d only, but basing on that render.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 28, 2007, 03:22:04 pm
wait...am I too tired right now, or the rest of ppl is just painting with fixed lighting ??
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 28, 2007, 03:17:26 pm
hmm yup
anyway, been thinkin' on using the frames for as a simple lights and volume layer, and underneath, the "texture" detail,(this 'd valid only if it's only 16 positions, which I guess is not...would be too much work, surely ,with more positions.) or straight on map to it a texture with planar uv, after all is just a top view...

Anyway, is a first shot...there's no render retouch, no painterly filter applied, etc, etc. I'll see what I make of it...

Bump filter for light wasnt being of my likings, in Gimp...
If that would have worked, I can really do a nice job by painting only Wink hehe
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 27, 2007, 11:45:21 pm
forgot, fullydone with blender, no textures(but imho will be enough with some clever doing) for not having so much time...
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 27, 2007, 11:44:32 pm
ehm...

some love.


Lots to do to it yet, as I went the 3d render route, for the light rotation not making me confortable...

need to add the lights , some extra detail I'll  create, some sort of dirtyness, better reflections, etc. but hey, it's a start... fan art is very in my last priorities, not cause I dont like but cause other stuff pressures more Wink

BTW, it'll be just the identical size of the others, and will try to get more painted look... is possible.

I'd have rather preferred 2d, there I shine more, but hey, light rotation makes it a bit painful...


10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 19, 2007, 09:56:12 pm
but this work's probably done only brush painting.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 19, 2007, 09:54:33 pm

I see, seems then is no bad idea if I do the earthling, as u need the uber high res. as far as I know, 500% than original game .Aint it? and with the rotation of the ship while keeping fixed that light direction.

Starting now, hope to keep u posted.

BTW, I tend to add dirt and stuff to ships, sorry, can't avoid it.  Cool

Anyway, an intergallatic bunch of old metal crossing asteroids belts one day and the other and being shoot every week by random spathis and whatever, really can't be too shiny...

Oh, btw. yeah, those tools rock. I use em at work. I prefer A. Photoshop than Gimp and Illustrator to Inkscape, but they're pretty capable.  But I *really* like Blender. I use it a lot.

12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 18, 2007, 10:39:05 pm
Earthling Cruiser done? where is that?
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: March 12, 2007, 04:49:00 pm
so...

this is being retaken..?

Lemme then do that earthling. I know that this I said the last time, but if I do it now I think you wont be dissapointed Wink

14  The Ur-Quan Masters Re-Release / Starbase Café / Re: What is the cause of self-awareness? on: February 28, 2007, 02:32:03 pm

Quote
I suggest a new strategy Valaggar, let the Kohr-Ah win.

Well, that wouldn't be fun Wink

Anyway, imho matter can't have been existing allways (an eternal thing is plainly not phyisical), nor can't have created itself. Or we would be jumping into something that is not matter, but a concept related with perfection, 'full perfection', which is far away from what science can explain. I doubt it'll explain it ever.Yet though, the universe has such a load of reality partially or not even explained/discovered/seen by human science...Too often has been a bad move to deny something as possible just cause science doesn't see it in that very moment.

BTW, sorry for appearing now, I know I said I'd make that hi res sprite for the human spaceship , cant remember the name...for that graphic enhacement thread...

15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Graphic Enhancement Thread on: October 19, 2006, 10:54:50 pm
blurrin' is cool...
Pages: [1] 2 3 ... 5


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!