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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: That's what the airbags are for! on: June 14, 2008, 11:05:46 pm
Duvel, Leffe, La Chouffe, all Belgian  Grin
On my trip to Greece last year, I discovered a surprisingly nice beer called Mythos.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Dwarf Fortress on: May 19, 2008, 05:14:33 pm
Dwarf fortress is one of the best games I've ever played. And it's only getting better.
Pretty much the most complete game out there.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can't get aqua helix. on: May 12, 2008, 03:07:06 pm
So I WAS being stupid  Grin
Thanks for the hint!
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Can't get aqua helix. on: May 06, 2008, 07:05:34 pm
I just became the Thraddash's teacher, and if I remember correctly, this should enable me to get down to the surface of Delta Draconis I to get the aqua helix. Thing is, I don't have a clue how to do it. Everytime I go their homeworld, I get the same dialog about nothing.
Is this a bug, or am I just doing something stupid?
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 0.7.0 on: November 01, 2007, 07:09:41 pm
On the subject of a netplay lobby,

I've actually started making a simple proof of concept, with both server and client implemented in (wx)Python.
I'm using a simple text-based protocol, pretty much inspired by the Spring lobby protocol. It doesn't do all that much right now, and I only started it to get used to wxwidgets in combination with non-blocking sockets.
Anyway, if anyone is going to start building a lobby, please let me know Smiley
6  The Ur-Quan Masters Re-Release / General UQM Discussion / a semi-decent explanation for SC2's physics on: March 15, 2007, 10:08:34 pm
So, during a few minutes of extreme boredom, I started thinking about the Star Control Universe's physics for no apparent reason. Please don't kill me if I'm being Captain Obvious or repeating dozens of people with the same idea.

The first thing I noticed was the lack of inertia in HyperSpace, so you could say and applied force is directly responsible for movement.
So the TrueSpace formula of F = m*a doesn't count in HyperSpace, where it's more something like F=m*v.
Looking at this, one way or another, this could explain the absurd speeds that can be achieved in HyperSpace.

So F=m*a becomes F=m*v

So what about QuasiSpace?
We notice we can travel insane distances without even burning large masses of fuel. following the same pattern as above, we could say the force applied to an object has a direct effect on it's position.

So F=m*v in HyperSpace becomes F=m*s in QuasiSpace, with s being the distance traveled/ traveling.

Using this point of view, it would be plausible having a dimension where the laws of physics contain the formula F=m*t with t being time. So if anyone needs an explanation for time travel in the SC universe, I think this is the least cheesy explanation possible.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: tfb regains licensing rights to Star Control name? on: April 13, 2006, 03:15:19 pm
Sequel hey....
Wonderful, if it ever happens, of course....
8  The Ur-Quan Masters Re-Release / Starbase Café / Must see ship ideas on: March 29, 2006, 08:39:55 pm
I just found it, don't know if anyone mentioned it already:
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