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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What if you woke up, and the Ur-Quan sounded more like this... on: April 20, 2006, 03:37:58 pm
Here's a clip of the Ur-Quan a bit more angry. Probably won't get any other clips done until about Sunday or Monday. I'll try and get a couple of the other actors in the studio to do a couple as well.

http://letmeend.com/audio/votest/urqua006.ogg
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What if you woke up, and the Ur-Quan sounded more like this... on: April 19, 2006, 07:53:45 pm
Thanks for the suggestions. I didn't really choose the best Ur-Quan example, actually that particular one is meant to be a little flat as it is a recording.

I don't particularly care for the 3DO Ilwrath, I was attempting to go for something a bit more mischevious and pointed. I'll have to check the VUX out to see what you mean.

Are the Yehat and Pkunk timbres on? I realize the acting in those clips is teh suck, but does it at least fit the race sound wise? I.E. does it add to the suspension of disbelief which some of the current VOs detract from? It sounds like very few people are down with the Pkunk so far. What does it need more of? Less of? Keep in mind it's hard to make a person sound much like a bird, regardless of post processing techiniques

Thanks again for the constructive criticism.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / What if you woke up, and the Ur-Quan sounded more like this... on: April 19, 2006, 05:57:24 am
We've got a bit of down time at my studio here, so I decided to do up a couple of voices for some of the races. These are pretty much how I heard them in my head when I played the game way back when on the PC. Everybody over here digs the game, so I'm trying to see if I can rile up some support for some voice over packs. We'll see.

In the meantime, let me know what you think. Don't mind the mediocre performaces, I was focusing mostly on the correct timbre and sound quality.

Ur-Quan Kzer-Za
http://letmeend.com/audio/votest/urqua027.ogg

Ilwrath
http://letmeend.com/audio/votest/ilwra022.ogg

Pkunk
http://letmeend.com/audio/votest/pkunktest.ogg

Yehat
http://letmeend.com/audio/votest/yehattest.ogg

Umgah
http://letmeend.com/audio/votest/umgahtest.ogg

I actually ended up doing 36 of the 47 Kzer-Za sound clips, so you might see an Ur-Quan pack in the very near future.

-Matt
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Random Thoughts about the Orz on: April 14, 2006, 04:45:54 am
Quote
The 10 *easy spaces* refers to the 10 openings of Quasispace that lead back to Hyperspace.
And time does not move faster in Quasispace at all, rather at the same speed as Hyperspace
compared to Normal Space

I stand corrected. I could have sworn that time went even faster in QuasiSpace, but I just checked and that doesn't seem to be the case. However, there are indeed 15 Quasi-Hyper space portals, not 10. Another theory is that the easy places somehow refer to rainbow worlds, but I'm not sure I buy that.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Random Thoughts about the Orz on: April 13, 2006, 04:24:30 am
Hey all,

I've been lurking for a while, and I love this game. I first played it when it came out on the PC, and the first time around it took me probably a couple of years to beat (I was in grade school still). This new code release is a godsend, thanks to all who were involved.

Here is my take on (the) Orz (I know this subject has been beaten to absolute death):

A great deal of my theory has to do with the interaction of 4 dimensional objects in 3 dimensional space. You get some clues about this when you discover the Androsyn. References are made to cuts that never heal and continue to appear/spread. To understand the concept, imagine the famous Flatland analogy. What would it look like to 2 dimensional beings living on a flat world if a 3d person were to pluck them off of thier "plane" of existence? Similarly, a human's actual fingers, if they were to intersect a 2d Flatlander world, would look like 5 separate circles. This is not much different if extrapolated to higer dimensions.

Orz refers to himself/themselves as *fingers* and not *tiny bubbles*. This is an indication that Orz does not consist of 3 dimensional atoms, but of 4 dimensional matter intersecting a 3 dimensional spacetime. A single 4 dimensional being would appear to us as a series of discrete 3 dimensional shapes, as does Orz. It would seem that the Androsyn discovered a way to "access" higher dimensions, which made them "visible" to Orz.

It is hard to discern Orz's true intent. If taken from purely the Arilou point of view, one is lead to believe that Orz is/are an evil species bent on distruction. It is clear that Orz pulled the Androsyn into thier space, and possibly causing the destruction of the race, and perhaps not. No corpses are left, but it would appear various members of the away party are experiencing the same pull.

Orz also references the 10 *easy spaces* and how we live in the *slow space*. This is perhaps an indication of the speeding or slowing of time depending on the dimension(s) in which you are residing. For example, TrueSpace time proceeds very slowly, while HyperSpace time proceeds quicker, and QuasiSpace quicker still. A being only used to travelling in higher, quicker dimensions would naturally refer to our resident dimensions as "slow" or "hard." The number 10, may be a reference a number of higher dimensions.

Throughout conversation, Orz appears juvenile, even childlike, using words like *dance*, *happy campers*, *parties*, and the like. I'm not 100% convinced that Orz's true intent is evil, he/them just seems not to understand fully the consequeces of his actions, akin to the little kid who melts ants with an eyeglass. Orz's mind also seems unable to quite grasp our inability to utilize these higher dimensions, or why they might be harmful to us. I don't think that this neccesarily makes Orz evil, though.

Well, that was long, I'll let somebody else keep going on this one.
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