The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
June 12, 2024, 09:53:55 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

  Show Posts
Pages: [1]
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remaking the ships in flash on: December 13, 2007, 07:27:00 am
Well, while remaking the game itself would be a huge project...

just making a flash version of the multiplayer honestly wouldn't be, and it's all stuff I should be doing anyways. Actionscript is more than capable of the task.

Honestly, some part of me is hoping I can free up enough time to work on because I've been wanting to make a space shooter for a while now - why not a UQM based fan game?

But I certainly wouldn't count on it.. I will at least finish up a couple more ships though!

For now, I've tried my hand at the Slylandro probe. Because Obviously I'm sort of masochist, what with my picking the only ship with 3 dimensional movement. But I think I managed to fake it pretty convincingly, and I appreciate for more those who built the original (which is still better than mine). The mechanics of that motion on a 2d plane is difficult! Especially since the parts move WITHOUT rotating... the ship doesn't spin, just the bar does. Everything stays perfectly free of angular momentum!

Hopefully future ships will both look better and be easier to construct.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Remaking the ships in flash on: December 11, 2007, 09:08:28 am
I'm starting a project to start making the ships in flash. I don't know why, so don't ask, but I figured I'd share. Though I do have some leftover code I wrote to handle ship motion, projectiles, and collisions... maybe they'll get put to good use at some point.

Regardless, I give you - the shofixti!

Also, anyone know how to embed flash files in these posts? Or even if you can?
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control II tournament on: April 23, 2006, 09:29:38 am
I think 240 is a bit much, since filling up my team rarely results in more than 130. And the matches shouldnt take too long either... I'd say 100, 130, or 160.

The working date is currently  February 24th - 26th.

While this may change at some point (it won't be locked in till October), it is unlikely.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A guy can Dream can't he (SC Sequel) on: April 21, 2006, 03:20:59 pm
Battlefield 2 has a level up system, and I think its very well implemented. And there could always be stuff you can buy with enough RU or Credits or what not to improve your fleet. This doesn't mean it wouldn't remain mostly a matter of skill...

Regardless, I think a Star Control MMO would be boring, so no.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Star Control II tournament on: April 20, 2006, 02:34:26 am
Hullo, I was told I might have better luck at this forum, so I have a couple questions to pose:

There's a good chance of my hosting a Star Control 2 tournament at a convention in Rhode Island (Uricon) next year. Anyone here from the area that would be interested in attending?

Even aside from that particular tournament, does anyone think StarCon2 is even tournamenent worthy? Has there been other SC2 tournaments? If its been done before, and especially if their are standard tournament rules, I'd appreciate seeing them.
Pages: [1]

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!