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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Technical Issues / Re: Porting UQM for iPodLinux on: August 08, 2006, 03:23:38 am
Update (Again):  I stripped the other post, cause it was all okay now!  We are closing down for the night and will continue building tomorrow.

Wish us luck!
2  The Ur-Quan Masters Re-Release / Technical Issues / Porting UQM for iPodLinux on: August 07, 2006, 05:48:50 pm
I am not asking for someone to do it, I am willing to do it myself.  However, I would like to get some help getting started.

You might want to check out the project's site at ipodlinux.org.

Also, I couldn't seem to find the require forum for this, but since this is somewhat technical, I thought it could go here.  If not, then please move it.

Please also see this topic for more information.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ways to improve the game.. on: April 28, 2006, 07:50:17 am
Remember, that it is not each line that is stored in ogg files, it is entire paragraphs.  This means that these lines have to connect, and not sound like they do not.  It is hardly unlikely that any program could automate this progress well enough for it to be useful.

I do not think you can save any time - anywhere.  It is likely that the result will be much better without any automated progress.  And perhaps you won't get too annoyed because the program at points does not do as you do.

I cannot see the problem with having a recording application open and a terminal open which have the .txt files of the speech open.  You read - then you record.  When you are done, you check the sound you have recorded and see how long each line takes, because the entire sound file covers a whole paragraph.  And all in all, you are basically done.

I can only say this honestly; you must be very lazy if you want an automated progress.  Perhaps too lazy to even get a considerable result out of this.  Mmmm?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ways to improve the game.. on: April 27, 2006, 11:04:46 pm
I do not think it is possible to actually write a program to make it "faster".

On another note, some of the voices in the game are good, some are not so good.  I don't think our first concern is to change all of them.  Just locate those we agree are a bit rough and old or just plain bad and needs improvement, and start with those first.

Besides, there should be one person per race, I do not think that a single person should do more than one race, or the other way around.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A SC4 Suggestion Thread for those who know MMORPG is not the answer. on: April 26, 2006, 11:38:22 pm
As for cross-platform, I hope it will be as cross-platform as the UQM open source project is.  Which includes *nix systems.  id Software normally does this for their games, releases a .bin file a bit after the real game is released, which is basically a port for *nix systems.

As for the 3D:  I do not know how you would do the battles, let alone the star map!  It would highly complicated.  But I suppose, given it is a game released in this age and time.

I am somewhat unsure about first person, because battles would become far too complicated.  But whereas other things such travelling around my be easy enough - perhaps a back mirror in the spaceship?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ways to improve the game.. on: April 26, 2006, 10:58:40 pm
Well, I'd love to rerecord a separated species.  If at all possible, some may start a subproject for this purpose.

As Novus said, it may be a bit large to undertake.

I have considered rerecording the Orz speech myself.  I was a bit disappointed, because I thought they would speak faster and have longer pauses between sentence - which would acompany the music in the background - so it would make them sound more wacky.

It is not that hard, just need a mic, read the text, give yourself a bunch of hours/days.  Then make the ogg files, and edit the files that control when the new line is displayed (in milliseconds, a second being 1000) and them zip them into the uqm file.

Sounds not that hard, only thing that make take time would be all the recording, given you might record something wrong.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 4? on: April 26, 2006, 10:51:52 pm
Besides, SC4 should NOT score a large giant force of fans.  What I love about SC2 is that its fan base is limited, and hopefully only smart and thoughtful people would enjoy it and come back (which you have proven me wrong in).
Elitism. Look, we all like to feel good about getting something the average guy would not. But videogames have to make money.
I feel so senseless saying that now.  Cause of course you're right.  They cannot.  And I am sure, it will.  Even without multiplayer (if multiplayer would make the game worse).

Now, I must have a counter argument; if the games does not live up to the old fans of the series' acception, it is likely that this information will spread, and new people to series will not pick since they heard that its own fanbase is not fond of it.

If you get my meaning.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control 4? on: April 26, 2006, 10:15:40 pm
Multiplayer?  I think not.  The story will not lose its appeal.

Perhaps you haven't played SC2.  But in SC2, you need not do everything in the game to complete the game.  It is likely that you will oversee a lot on your first run.  If TFB just creates a lot of these things in SC4, it is likely that the game will become just as fun each time you play it.

I am tired of seeing these MMORPGs, and you're really going nowhere, I get bored of them very fast.

Besides, SC4 should NOT score a large giant force of fans.  What I love about SC2 is that its fan base is limited, and hopefully only smart and thoughtful people would enjoy it and come back (which you have proven me wrong in).

Yes, it is likely that it will recieve new fans SC4.  Think of Transport Giant, nobody knows that game.  But it is still a great game, and for the small fan base it has, people enjoys and loves it.  So greatly they made an add-on.

We are not here to win the masses, we are here to win the fans' acception.
9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Voice/Speech issue! :( on: April 23, 2006, 09:40:23 pm
Check out http://uqm.stack.nl/wiki/Content_Management#On_Linux. How does this compare to your directory structure?

Oh, that's a nice one.  However, I am running UQM from the build directory, as uhm... nothing actually happens when I do install.  Well, those directories on that list are not created, I have none of those.

Oh, now that I ran the installation, it seemed to work.  Sorry for the trouble. :< I feel so stupid. :<
10  The Ur-Quan Masters Re-Release / Technical Issues / Voice/Speech issue! :( on: April 23, 2006, 09:24:50 pm
So like, I downloaded the new 0.5.0, because the package system from Ubuntu only had 0.3, so yeah - I wanted the new one.

And I saw that you could get speech as well, and I'd love that.  However, I did as the help files told me to do, I inserted the files content/packages/ (although packages/ did not exist, so I made it).  And the building seemed to go find - although I did not notice, or knew what to look for, if it did anything with the voice uqm file.

As I opened the game, I turned speech up to 100 (since it was at 0), and when I started playing, I got this output message in the terminal:

Code:
SpliceTrack(): no voice ogg available so setting speech volume to zero

Moo?

It might as well be noticed that I builded it once before I inserted the voice uqm file, and when I spotted my error, I cleaned it and inserted the file and build it again (plus I had mistakenly build a debug build at first, which I also fixed).

Any help? Smiley
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